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X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: FFGStuartFFG_IanGecko Topics: 1523 | Posts: 17927
Asteroids and Scatter Dice
Published on 02 October 2012 - 03:03:20
Page 2 of 2 (20 messages) « First page... 1 2
Reply #16 | Published on 06 October 2012 - 23:45:18
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ShadowJak said:

KarmikazeKidd said:

 

 Star Frogger, nice. But i'm not sure why you think this would be so odd. Watch Empire Strikes back again, those asteroids are not moving uniformly at all. That's what makes asteroid fields so dangerous, they're unpredictable. In every piece of fiction I've read asteroid fields work this way. Otherwise they wouldn't be half as difficult to navigate.

 

 

Each individual asteroid moves in a straight line when observed on the scale of a human or fighter ship. They can't change direction in space. Physics 101

I just watched the asteroid scene in Empire.  According to Star Wars 101, the asteroids go every which way bounce off each other some going this way and that.  They hit and break into smaller pieces and solid chunks of ore can be blasted by the lasers on the Falcon.  So the scatter dice is a great idea.  If you don't like it don't use it, but it is still a good idea and I plan on using it.  So while in our universe asteroids follow an orbit, in a galaxy far, far away, they do whatever is cinematic, and that means scattering to wherever the nearest TIE fighter is to knock its solar panel off so it spins into another asteroid, that convienently is in it path :) 

 

Reply #17 | Published on 07 October 2012 - 00:56:08

Sheriff288 said:

ShadowJak said:

 

KarmikazeKidd said:

 

 Star Frogger, nice. But i'm not sure why you think this would be so odd. Watch Empire Strikes back again, those asteroids are not moving uniformly at all. That's what makes asteroid fields so dangerous, they're unpredictable. In every piece of fiction I've read asteroid fields work this way. Otherwise they wouldn't be half as difficult to navigate.

 

 

Each individual asteroid moves in a straight line when observed on the scale of a human or fighter ship. They can't change direction in space. Physics 101

 

 

I just watched the asteroid scene in Empire.  According to Star Wars 101, the asteroids go every which way bounce off each other some going this way and that.  They hit and break into smaller pieces and solid chunks of ore can be blasted by the lasers on the Falcon.  So the scatter dice is a great idea.  If you don't like it don't use it, but it is still a good idea and I plan on using it.  So while in our universe asteroids follow an orbit, in a galaxy far, far away, they do whatever is cinematic, and that means scattering to wherever the nearest TIE fighter is to knock its solar panel off so it spins into another asteroid, that convienently is in it path :) 

 

I guess a little deus ex machina never hurt anyone (except for some TIE fighters apparently).

Reply #18 | Published on 07 October 2012 - 02:53:33

ShadowJak said:

KarmikazeKidd said:

 

 Star Frogger, nice. But i'm not sure why you think this would be so odd. Watch Empire Strikes back again, those asteroids are not moving uniformly at all. That's what makes asteroid fields so dangerous, they're unpredictable. In every piece of fiction I've read asteroid fields work this way. Otherwise they wouldn't be half as difficult to navigate.

 

 

Each individual asteroid moves in a straight line when observed on the scale of a human or fighter ship. They can't change direction in space. Physics 101

Physics 101 would also seem to say that TIE Fighters ought not barrel roll backwards, yet they do. Strange old world we live in, isn't it? What with people going around playing games to have fun rather than to simulate reality as best they can. Now that's just crazy talk. I mean really…weapons in space have a range limitation? Let's just go through and break it all down so George Lucas can cry himself to sleep (though I'm pretty sure he already does).

If you expected something witty here, well…you probably didn't read the rest of my post. Shame on you.

Reply #19 | Published on 07 October 2012 - 03:01:32
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 If you like random asteroid movement, how about twisting a maneuvre dial without looking and follow the move?

 

http://sites.google.com/site/medwaywargamessociety/location

Reply #20 | Published on 07 October 2012 - 03:03:19

 To everyone else: All great ideas, which is why I wanted to post about this. The basic idea sounds fun, but there are obviously numerous different ways to go about it. I figured between us we could probably narrow it down to some of the better ways. Personally I think it will probably get tedious going through and moving every asteroid every turn in different directions and so on. I was thinking more along the lines of setting them on a path and having their paths altered as they collide with each other or ships. Perhaps start with the band across the middle as mentioned. But as collisions occur, or attacks on them as others have mentioned, they could be altered. I was also thinking of having them move on their own (non-collision) every other round, during the end phase. Or on Initiative 0, either way. This could help represent the fact that the ships are faster and maneuverable enough to navigate them.

If you expected something witty here, well…you probably didn't read the rest of my post. Shame on you.

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