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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: ffgjoshFFGMarkGecko Topics: 1403 | Posts: 17065
From the core rules…future LARGE units!
Published on 12 August 2012 - 11:12:23
Page 7 of 8 (109 messages) « First page... 5 6 7 8 ...Last page »
Reply #91 | Published on 26 August 2012 - 02:49:24

I can see some analogy with the way Warhammer 40k introduced larger vehicule as part as their larger games.

Chances are the models will be expensive but the cool factor should increase the sales with hardcore fans and collectors. Also, being  Star Wars, it will generate some interest. Having cool models and great showcase is a good way to advertise and would no doubt draw more potential buyers to the base game. 

Gameplay wise I could see the large ships in bigger games with different impact on the game. All starships have different roles, for instance bombers softening larger ships shields, starfighters protecting/attacking the bombers. Capital ships fighting each other, not only in direct the battle but, maybe  in another larger role, using (counter)intelligence, strategy and tactics cards to influence the outcome of the battle.

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Reply #92 | Published on 26 August 2012 - 03:23:56
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 Beo, you might have stumbled onto something very interesting.  Perhaps a larger campaign style game where capitols and their influence play a very different role outside of the actions on the table but have an influence on the individual ship-to-ship battles.  I'm not sure how this would work in practice though.  The scales really are so very different that large scale fleet battles would need to happen in a different setting.

Plus, in the Rebellion era of the SW universe, there really weren't many large scale battles as the rebels were badly outnumbered.  Tossing so many capitals at the second death star was probably the majority of what they had available and why failure at that battle would have pretty much ended the rebellion.

Still, I think adding another layer to X-Wing could be it's future.  The Imperials need motherships and/or bases to send out those fighters and the Rebs need bases and/or motherships as well.  Just because they have Hyperdrives doesn't mean they can run w/o a home base.  A fleet scale game using X-wing to play out the skirmishes between factions is a possibility.

-DavicusPrime

 

VIR PRUDENS NON CONTRA VENTUM MIGIT

Reply #93 | Published on 26 August 2012 - 04:01:32

This discussion has me thinking…

It seems logical that we will see B-Wings and TIE Bombers at some point.  While the X-Wing, Y-Wing and TIE Advanced all have missiles of some kind, and though we saw the B-Wing and TIE Bomber get enmeshed in dogfights in the X-Wing Series of computer games, wouldn't it be logical to give them some kind of target, like a capital ship of some kind?

It may be that capital ships are too big for this game as miniatures, but maybe there will be some sort of map or massive counter that gives the heavy fighters something more than other fighters to shoot at…

You can teach monkeys to fly better than that!

Reply #94 | Published on 26 August 2012 - 08:30:10
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 A large ship with laser turrets, a shield projector and engines, which all can be attacked and destroyed. One side will try to damage the ship, the other side will try to prevent that from happening. B-wings and Tie-bombers have a proper target.

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Reply #95 | Published on 26 August 2012 - 22:21:17

bsmith13 said:

This discussion has me thinking…

It seems logical that we will see B-Wings and TIE Bombers at some point.  While the X-Wing, Y-Wing and TIE Advanced all have missiles of some kind, and though we saw the B-Wing and TIE Bomber get enmeshed in dogfights in the X-Wing Series of computer games, wouldn't it be logical to give them some kind of target, like a capital ship of some kind?

It may be that capital ships are too big for this game as miniatures, but maybe there will be some sort of map or massive counter that gives the heavy fighters something more than other fighters to shoot at…

I have been saying that capital class ships should be in this game, since this thread began.  As cool as star destroyers are they just don't engage in dog fighting.  However a Star Destroyer map, with objectives and such on would be totally cool.

A Star Destroyer wouldn't be a ship you could take but rather a mission that you could play.

awsome!

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Reply #96 | Published on 27 August 2012 - 00:24:22

As much as I would love it, I'm fairly certain we will NOT be getting capital ships in this game.  Think about the pain staking detail and research they put into the scale of these models.  Given my conversations with FFG employees along with a generous assumption on my part I think the largest ships we will see in this game are corvette class ships like a blockade runner.

That being said look at the table that they created for gen con and SWCVI.  The guy who did my initial demo told me that there was an actual mission associated with the table involving the turrets on the death star board.  There is no reason we can't get creative with the game.  For instance, instead of a 20 foot long star destroyer why not assimilate the bridge of a star destroyer and a few turbo laser batteries.  Assign initiative and hull values to the relavent pieces and play co op with a friend against a star destroyer.  When in range of the turbolaser batteries, since they are stationary for the purposes of the mission, assume they automatically fire and attack according to initiative.  Roll for the turbo lasers in range along with your defense or attack dice according to the original numbers you assign. 

This is just one example of how you could play this game with cap ships.  I could go through all of the missions of the old X-wing and TIE fighter games and probably come up with 100 more missions just like that one.  The rules of this game are simple and easily adapted to a number of situations, even a coop one like what I mentioned above.

In Valor there is Hope

Reply #97 | Published on 27 August 2012 - 08:45:50

Hmm, we're going in circles.  Looking back earlier in the thread, there's already agreement that a 22"-long CR90 is too big for the game.  A 13"-long GR-75 is probably as big as we can reasonably expect and even that is IMO way too big/expensive to be saleable.

"You can't win.  But there are alternatives to fighting."   Obi-Wan Kenobi on internet arguments

Reply #98 | Published on 28 August 2012 - 20:20:56

 It isn't the right game for large ships.

X-wing is a fighter simulator, meaning one on one, possibly slightly more.

If you're looking for mass fighter battles you want Silent Death.  If you're looking for fleet battles, you want full thrust or starmada.. All great games, and of the scale you want.

I've seen too many games driven to failure because energetic, but unthinking, fans have killed the game with absurd demands and a lack of understanding.  I do not want that to happen to this game.

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Reply #99 | Published on 28 August 2012 - 22:48:36

 I bought some (okay lots) of X-wing at Gencon and I even played in the tournament.  From that perspective I really wonder what upgrades will the yt-1300 have.  I can imagine a turret or two slot and a concusion missile slot, maybe even a expert pilot slot.  It might even have an upgrade slot we haven't seen yet.

If it has a turret slot, does that mean it can be equiped with a ion-cannon, or do you think it will be a differnt kind of turret slot like how proton torpedoes use a different kind of slot from concussion missiles.

What good would haveing two turret slots give you.  As the rules stand right now, it you use a secondary weapon you can't use your primary weapon.  I don't know remember if it expressly forbids the use of two secondary weapons.

I guess it sort of get back to the general ships vs specific ships for how this game works.  

I can see two possibilites for the Falcon.  One you take Han as the Pilot and then take the upgrades that you think it should have to be the falcon.  I imagine a falcon has maxed out its upgrades.  Don't take ion-cannons, not because the rules don't let you, but becasue the Falcon does't have them

The other possiblity is that if you take Han as the pilot then you get all sorts of cool special rules, representing the fact that you have the falcon, but it wouldn't have any (or at least only few) upgrade slots.  It wouldn't have a slot to represent Chewy, becasue you could put some one else inthat slot who was never the co-pilot of the falcon.  The Han pilot card would just have a special rule to represent Chewy.

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Reply #100 | Published on 29 August 2012 - 06:15:09
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Hrathen said:

 I bought some (okay lots) of X-wing at Gencon and I even played in the tournament.  From that perspective I really wonder what upgrades will the yt-1300 have.  I can imagine a turret or two slot and a concusion missile slot, maybe even a expert pilot slot.  It might even have an upgrade slot we haven't seen yet.

If it has a turret slot, does that mean it can be equiped with a ion-cannon, or do you think it will be a differnt kind of turret slot like how proton torpedoes use a different kind of slot from concussion missiles.

What good would haveing two turret slots give you.  As the rules stand right now, it you use a secondary weapon you can't use your primary weapon.  I don't know remember if it expressly forbids the use of two secondary weapons.

I guess it sort of get back to the general ships vs specific ships for how this game works.  

I can see two possibilites for the Falcon.  One you take Han as the Pilot and then take the upgrades that you think it should have to be the falcon.  I imagine a falcon has maxed out its upgrades.  Don't take ion-cannons, not because the rules don't let you, but becasue the Falcon does't have them

The other possiblity is that if you take Han as the pilot then you get all sorts of cool special rules, representing the fact that you have the falcon, but it wouldn't have any (or at least only few) upgrade slots.  It wouldn't have a slot to represent Chewy, becasue you could put some one else inthat slot who was never the co-pilot of the falcon.  The Han pilot card would just have a special rule to represent Chewy.

 

I imagine when the medium ships come out there will special firing rules for them (especially if turrets are involved).  When they introduced large bombers to WoW they had multiple firing arcs and could use ALL of them at once.

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Reply #101 | Published on 29 August 2012 - 07:27:10
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Hrathen said:

 I bought some (okay lots) of X-wing at Gencon and I even played in the tournament.  From that perspective I really wonder what upgrades will the yt-1300 have.  I can imagine a turret or two slot and a concusion missile slot, maybe even a expert pilot slot.  It might even have an upgrade slot we haven't seen yet.

If it has a turret slot, does that mean it can be equiped with a ion-cannon, or do you think it will be a differnt kind of turret slot like how proton torpedoes use a different kind of slot from concussion missiles.

What good would haveing two turret slots give you.  As the rules stand right now, it you use a secondary weapon you can't use your primary weapon.  I don't know remember if it expressly forbids the use of two secondary weapons.

I guess it sort of get back to the general ships vs specific ships for how this game works.  

I can see two possibilites for the Falcon.  One you take Han as the Pilot and then take the upgrades that you think it should have to be the falcon.  I imagine a falcon has maxed out its upgrades.  Don't take ion-cannons, not because the rules don't let you, but becasue the Falcon does't have them

The other possiblity is that if you take Han as the pilot then you get all sorts of cool special rules, representing the fact that you have the falcon, but it wouldn't have any (or at least only few) upgrade slots.  It wouldn't have a slot to represent Chewy, becasue you could put some one else inthat slot who was never the co-pilot of the falcon.  The Han pilot card would just have a special rule to represent Chewy.

Han has had another co-pilot besides Chewbacca, if only briefly. Nien Nunb himself for one, not to mention Leia (this, btw, is the perfect place to represent her, since she wasn't much of a pilot herself).

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Reply #102 | Published on 29 August 2012 - 12:14:33

Hrathen said:

bsmith13 said:

 

This discussion has me thinking…

It seems logical that we will see B-Wings and TIE Bombers at some point.  While the X-Wing, Y-Wing and TIE Advanced all have missiles of some kind, and though we saw the B-Wing and TIE Bomber get enmeshed in dogfights in the X-Wing Series of computer games, wouldn't it be logical to give them some kind of target, like a capital ship of some kind?

It may be that capital ships are too big for this game as miniatures, but maybe there will be some sort of map or massive counter that gives the heavy fighters something more than other fighters to shoot at…

 

 

I have been saying that capital class ships should be in this game, since this thread began.  As cool as star destroyers are they just don't engage in dog fighting.  However a Star Destroyer map, with objectives and such on would be totally cool.

A Star Destroyer wouldn't be a ship you could take but rather a mission that you could play.

awsome!

Completey agree with Hrathen, big iconic Star Wars ships have to appear, and the only way is with special maps. For example: Those wonderful

rebel transport ships seen on the return of the empire…

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Reply #103 | Published on 29 August 2012 - 12:18:50

 

I meant the Empire strikes back xD

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Reply #104 | Published on 29 August 2012 - 13:41:46

Order 66 said:

 

I meant the Empire strikes back xD

As long as you didn't mean Attack of The Phantom Sith.

"You can't win.  But there are alternatives to fighting."   Obi-Wan Kenobi on internet arguments

Reply #105 | Published on 29 August 2012 - 13:49:24
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Order 66 said:

 

I meant the Empire strikes back xD

 

sounds like someone needs to go watch the movies again!  ;)

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