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Dust Warfare
Conquer new terrain with intense tabletop miniatures combat
Moderator: FFGAnton Topics: 715 | Posts: 7283
Rules Question: Assign Damage
Published on 07 July 2012 - 16:59:08

p. 44 states: Miniatures that are not obscured must be assigned damage before miniatures that are obscured.

Imagine the following situation: you deal several points of damage to a unit. That unit includes a hero. The hero is not obscured, while the rest of the unit is in cover, but visible.
How do you divide the damage?
a) The hero gets all the damage until he is dead or there is no more damage left. Surplus damage is be divided among the rest of the unit.
b) The hero gets the first point of damage, the rest may be divided as seen fit.

 

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Reply #1 | Published on 07 July 2012 - 21:10:05
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(A) is correct.

 

 

 

 

 

 
Reply #2 | Published on 07 July 2012 - 21:26:44

felkor said:

(A) is correct. 

There's question about that… the text says "Miniatures that are not obscured must be assigned damage before miniatures that are obscured."

If I put one wound on the unobscured Hero haven't I then met the conditions required to now assign damage to other miniatures? It doesn't say ALL damage or even as much damage as possible must be assigned to unobscured models…just that they have to be assigned damage before obscured.

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Reply #3 | Published on 07 July 2012 - 23:02:37

 Yeah, I would agree wih b) as well as written 

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Reply #4 | Published on 08 July 2012 - 00:45:33

 I believe it would come down to whether damage is assessed as a lump sum to the unit, (in which case it satisfies the damage must be applied to the hero in the open first upon assigning one point of damage), or if it's assigned each individual wound one at a time, (which, as Felkor said, would kill the hero before moving onto the rest of the squad). 

I lean toward the literal meaning being satisfied by putting at least one wound on the hero first, then moving on, but I could easily see the intent might be otherwise. I've never had it come up, oddly enough (bizarre considering the number of games I've played - probably has and we didn't think about it). I'll probably play it that after assigning one or more wounds to the hero, you can move on to the next unobscured, then obscured (but not blocked) until an FAQ or Errata states otherwise.

After all, they are heroes, and surviving idiocy (hanging out in the open in a firefight is idiotic) has gotten many a folk medals. 

"I have met with death...  she is afraid!"

 - Shadow4ce

Reply #5 | Published on 08 July 2012 - 07:48:04

 I'd go with b.

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Reply #6 | Published on 08 July 2012 - 16:03:02
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Interesting - I would take it that you must assign damage to unobstructed units until you can't anymore, and then you can assign it to obstructed units.

So you would take the rule, "Miniatures that are not obscured must be assigned damage before miniatures that are obscured." as one that gets applied for each point of damage you assign.  I believe you assign damage one at a time, and each time you assign it, you'd apply that rule.

But I now see the ambiguity of it (which I never saw before) - sounds like a good question for the FAQ.

 
Reply #7 | Published on 08 July 2012 - 17:34:18
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 B) the rule does not say to assign as much damage as possible to non obscured models first, just assign damage.

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Reply #8 | Published on 09 July 2012 - 09:39:33

I've been playing it as rule A… while you have damage to assign it has to go to models that are not obscured… just because the hero has multiple wounds… he is still not obscured so it goes to him first, whatever is left when the model is removed would go to the next..

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Reply #9 | Published on 09 July 2012 - 10:31:00

mariettabrit said:

 

I've been playing it as rule A… while you have damage to assign it has to go to models that are not obscured… just because the hero has multiple wounds… he is still not obscured so it goes to him first, whatever is left when the model is removed would go to the next..

 

 

Which is my (and most others - if they're honest with themselves), interpretation of the, "intent" of the rule (as well as the most realistic - targets in the open are likely to catch more than one bullet on the two-way range  ). However, Rules as Written (without further clarification), allow enough wiggle room for option B to be successfully argued by rules lawyers. I for one, don't consider this one to be a hill worth dying for, as I'm not in the habit of leaving my heroes in the open. And I'm okay with playing it RaW until it gets Errata (which it should to ensure its intent is matched and unambiguous. 

 

 

"I have met with death...  she is afraid!"

 - Shadow4ce

Reply #10 | Published on 09 July 2012 - 14:36:14
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The rule was clearly written assuming all one wound models (an A interpretation). Heroes however, seem to create the ambiguity because they are muli-wound models - hence why I, and most others it seems, play it with a B interpretation.

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Reply #11 | Published on 09 July 2012 - 16:45:32

We've always played with B as well. It never really occured to us to do it any other way.

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Reply #12 | Published on 10 July 2012 - 07:48:47

Here's another vote for A), but I'm just guessing the intention of the rule.

I can see how you could make a strong case for B), but that never occured to me before.

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Reply #13 | Published on 10 July 2012 - 09:44:53
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 If you read wounding heroes on page 59 it says its up to the owning player to assign as much damage as he likes, still nowhere does it say that ALL damage must be assigned to non-obscured models, just so long as damage is applied to these models first then all assigning damage rules have been adhered to - definately B.

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Reply #14 | Published on 10 July 2012 - 14:03:39

So when is the next FAQ?

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Reply #15 | Published on 10 July 2012 - 14:45:55
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Warboss Krag said:

So when is the next FAQ?



I'm guessing it will come about a month after Zverograd, once they've sorted out all the confusion from that campaign, and then they will release a new version of the FAQ.

I play at home with friends and family who don't own the game, so I just houserule whatever ambiguities there are and nobody is the wiser (or would care if they were).  But I wouldn't want to be a tournament organizer for this game right now… There are enough ambiguities that I'm sure there would be quite a few tough ruling decisions to make in a competitive venue.

 
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