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You are here: FFG Forums /  Miniatures /  Dust Warfare

Dust Warfare
Conquer new terrain with intense tabletop miniatures combat
Moderator: FFGAnton Topics: 715 | Posts: 7283
Dust Warfare - Force Builder now available
by Maine
Published on 19 June 2012 - 20:08:59
Page 2 of 12 (175 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #16 | Published on 19 June 2012 - 16:44:29

felkor said:

Ah, so that's what the orange bar means… I just thought it meant I was getting closer to my max total.  Good stuff!  On a totally separate note - doubling up on a hero could be a fun platoon upgrade - I could see the Axis having some sort of cloning machine. :-)

 

 I'll look into adding a note about the colors, or maybe showing an icon instead (that might work better than the colors)…

Create your Dust Warfare force with the Dust Warfare Force Builder

Reply #17 | Published on 19 June 2012 - 16:42:57

thejughead said:

 

I think the design is excellent, but I would suggest adding a detailed export.  Having each unit/hero with their details.

 

 

I actually chose not to do detailed info for a very specific reason at this point - I believe the inclusion of such information steps into the bounds of copyright violation, while what I have made is still within the realm of fair use.

This wouldn't be too hard to add for output, though, if someone was willing to do all the text entry for it… but I'd want FFG's written assurance that they are OK with it, first.

Actually, I think I can safely add page numbers and rule names to everything, at least.

Create your Dust Warfare force with the Dust Warfare Force Builder

Reply #18 | Published on 19 June 2012 - 16:44:52
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6

Personally I like the export as it is - any more detail I'd want as an option that I do not need to select.

If there was one option I'd love to have, it would be the ability to save/bookmark my army.  So if there was a "bookmark" link, I could get a URL that would prepopulate the fields with my army.  Then I could open up an army I previously worked on in order to tweak it.  Now *that* would be awesome.  The page wouldn't need to save any data - just be able to take paramaters in the URL to prepopulate the fields.

Anyway, I'm sure that's no small feat… just saying that it would be very cool. :-)

 
Reply #19 | Published on 19 June 2012 - 16:52:30

Maine said:

thejughead said:

 

I think the design is excellent, but I would suggest adding a detailed export.  Having each unit/hero with their details.

 

 

I actually chose not to do detailed info for a very specific reason at this point - I believe the inclusion of such information steps into the bounds of copyright violation, while what I have made is still within the realm of fair use.

This wouldn't be too hard to add for output, though, if someone was willing to do all the text entry for it… but I'd want FFG's written assurance that they are OK with it, first.

Actually, I think I can safely add page numbers and rule names to everything, at least.

If you can ask for permission, I'll supply the text.  What are you using for a backend?

I would say this should be separate from the normal export.

Without Signature

Reply #20 | Published on 19 June 2012 - 17:49:33

thejughead said:

Maine said:

 

thejughead said:

 

I think the design is excellent, but I would suggest adding a detailed export.  Having each unit/hero with their details.

 

 

I actually chose not to do detailed info for a very specific reason at this point - I believe the inclusion of such information steps into the bounds of copyright violation, while what I have made is still within the realm of fair use.

This wouldn't be too hard to add for output, though, if someone was willing to do all the text entry for it… but I'd want FFG's written assurance that they are OK with it, first.

Actually, I think I can safely add page numbers and rule names to everything, at least.

 

 

If you can ask for permission, I'll supply the text.  What are you using for a backend?

I would say this should be separate from the normal export.

All data is stored in Javascript - in fact the entire thing is standalone, if you download the index.html, builder.js and css/bootstrap.css files, you can run it locally.  You can view source code here: http://dust.mainecoon.net/builder.js

I will likely split data out to a second .js file though.

Create your Dust Warfare force with the Dust Warfare Force Builder

Reply #21 | Published on 19 June 2012 - 18:14:43

 Thanks for a great tool. I'm already using it to build my forces.

Max Knickerbocker

Reply #22 | Published on 19 June 2012 - 19:02:39

How do you want me to store the data?  In arrays?  Can you give me a shell of the array and I will begin to fill them.

Without Signature

Reply #23 | Published on 19 June 2012 - 19:33:40
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This is fantastic!

Can we get the option to add more than two platoons? Or am I missing something. I am using IE8.

You're the guys who are supposed to be fighting this battle,you don't even know where in the hell it is! Well I'll *tell* you where it is! It's 30 miles beyond where you thought it was, Booker!
 

Reply #24 | Published on 19 June 2012 - 19:39:25
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6

AELFWINE said:

This is fantastic!

Can we get the option to add more than two platoons? Or am I missing something. I am using IE8.

 

Change the maximum # of points and it should let you do more.

 
Reply #25 | Published on 19 June 2012 - 19:50:08
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0

very helpful ! thanks

ENEMY WALKER WITHIN 300 METERS ! FIRE ! FIRE !

Reply #26 | Published on 19 June 2012 - 19:53:28

thejughead said:

How do you want me to store the data?  In arrays?  Can you give me a shell of the array and I will begin to fill them.

thejughead said:

How do you want me to store the data?  In arrays?  Can you give me a shell of the array and I will begin to fill them.

Hm, let's use JSON with this format… before you start, I can't promise this will make it into the final product.  Please email me using the contact address on the Force Builder page (my name at the top).

Use short identifiers for rules/weapons.

Example:

units = {
    "unit identified - just put a name here I'll work out the rest": {
        "description": "flavor text, html allowed",
        "move": move, "dc": dc, "type": "soldier or vehicle or aircraft", "armor": armor,
        "rules": [ "rule1", "rule2", { "name": "special rule name", "description": "special rule description, html allowed" } ],
        "weapons": { "weapon1": 1, "weapon2": 3 }
   }, ….
};

weapons = {
    "weapon1": { "name": "full weapon name", "page": pagenum, "description": "long description, html allowed", "rules": [ "rule1", "rule2", "rule3" ], "damage": [ s1, s2, s3, s4, v1, v2, v3, v4, v5, v6, v7, a1, a2, a3 ] },
    ….
}
 

For weapons, do damages as "#/#" strings like in the book, use "S" for Spray, e.g, "3/1", "S/3", "SS/1"


rules = {
"rule1": { "name": "full rulename", "page": pagenum, "description": "long description, html allowed", "rules": [ "rule1", "rule2" ] },
….
}

(Rules with other rules is to cover how things like "Radioman" grant "Artillery Strike").

However you do it, I can re-arrange it if needed.  Getting the information typed in is time consuming, this will let me focus on the code side of it.  I have not yet decided how I will handle it; I might store this data in an additional file and have it only loaded for a detailed output; I'll probably use HTML for the detailed output as well.

How does this sound for 2 new HTML output modes:

- "Rules (Brief)" includes basic stats (unit type, armor, move, health) and the names of rules for each unit w/ page numbers

- "Detailed" includes the above, weapon info for each unit included w/ the unit, and summary of rules at the end

I originally did not provide this info because I considered linking to 536RodneySmith's awesome info cards instead, but I can see how people may prefer a straight printout with the info.

Create your Dust Warfare force with the Dust Warfare Force Builder

Reply #27 | Published on 19 June 2012 - 19:56:27
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felkor said:

AELFWINE said:

 

This is fantastic!

Can we get the option to add more than two platoons? Or am I missing something. I am using IE8.

 

 

 

Change the maximum # of points and it should let you do more.

 

 

Yeah, I did that. I changed it to 450, 500 and 1200. No effect. Adjust fire. Over.

You're the guys who are supposed to be fighting this battle,you don't even know where in the hell it is! Well I'll *tell* you where it is! It's 30 miles beyond where you thought it was, Booker!
 

Reply #28 | Published on 19 June 2012 - 20:04:57

I did and it worked in firefox.

Without Signature

Reply #29 | Published on 19 June 2012 - 20:28:55
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Is it actually legal to buy "Extra Panzer" support for a zombie/gorilla platoon, allowing you to get a support choice you otherwise wouldn't have access to?

Without Signature
Reply #30 | Published on 19 June 2012 - 20:32:04
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BDub said:

Is it actually legal to buy "Extra Panzer" support for a zombie/gorilla platoon, allowing you to get a support choice you otherwise wouldn't have access to?

 

I just saw that as well.

You're the guys who are supposed to be fighting this battle,you don't even know where in the hell it is! Well I'll *tell* you where it is! It's 30 miles beyond where you thought it was, Booker!
 

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