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You are here: FFG Forums /  Miniatures /  Dust Warfare

Dust Warfare
Conquer new terrain with intense tabletop miniatures combat
Moderator: FFGAnton Topics: 712 | Posts: 7277
The designer is in.
Published on 08 August 2011 - 22:51:02
Page 10 of 10 (139 messages) « First page... 7 8 9 10
Reply #136 | Published on 25 October 2011 - 15:50:27
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Hi i`m new to dust warfare and dust in general please forgive me if i posted this in the wrong spot, i have most of the axis models and they are awesome from the sculpts to them being primed.

My question to Andy  is related to JET aircraft i have some 1/48 scale models from years ago and would using them be allowed in dust warfare, most importantly i`m interested in weird WWII german jet fighters i.e. the salamander,ME 262,komet,V-2 flying bomb and the horton flying wing as this would fit into the mythology of the dust world and would make for interesting play. Are there going to be rules on calling in air support, bomb runs and one side having air superiority over the other i think things like this would add a realistic WWII feel to things.

I would love to see a game revolving around the allies trying to capture a jet fighter or jet bomber, the Horton flying wing as an objective being guarded by luthers and me262`s would be real interesting .

Do you think FF would support this or would i have to come up with stats and cards then go it alone as i have the models.

Thanks to Andy for reading all of this and taking it into consideration 

Without Signature
Reply #137 | Published on 25 October 2011 - 16:46:19

They haven't put out aircraft yet, but the game is structured to include them.

For now, setting up a scenario with a flying wing base being attacked could be very interesting.  The wings could either be on a runway or in a hanger, with the objective to either destroy or capture them.

You wouldn't need any stats other than an armor rating and a number of wounds for the planes to play it out.

Without Signature

Reply #138 | Published on 25 October 2011 - 22:10:10

Quick question. Will a turn in DW be of measured time. Such as each turn represents 1 minute, or 2 minutes, etc. or less.

 

tj

  • 4 X-wing
  • 3 Y-wing
  • 3 A-wing
  • 1 YT-1300
  • 9 TIE fighters
  • 3 TIE Adv.
  • 3 TIE Intercepter
  • 1 Firespray 31
Reply #139 | Published on 25 October 2011 - 22:51:01
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 Thanks gimp this is great news i love air power and i just found ME 262`s as well as salamanders online i`m going to paint `em up and use them as objectives.

This should be a great battle and will lead the allies to discover jet tech.

Should i use bf 109`s and other prop airplanes like mustangs and bombers or just the cool jet stuff from later in the war?

My question is when using the airplanes as an attack option how would they be activated? Would they be set to the side activated then when needed come into use bombing and strafing then be set aside again, representing the return to an airfield to refuel (how much fuel will they have and could they run out of fuel?) and reload the weapons.

I believe the air power options and models will be a big reason that i play and i truly hope the rules on the jets and other WWII fighters is done with detail and realism. If not for air power and the firebombing of germany and japan i do not think the allies would have won WWII

I know i know this is a game but doing airplanes and doing them right will blow this game out of the water and make this Dust Warfare the best weird WWII game out.

I thank you for reading.

Without Signature
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