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Dust Tactics General Discussion
A place to talk about all elements of Dust Tactics
Moderator: FFGAnton Topics: 392 | Posts: 3784
So I have been trying to understand the reasoning behind the SSU walkers.
Published on 17 September 2012 - 07:36:08
Page 2 of 4 (53 messages) « First page... 1 2 3 4 ...Last page »
Reply #16 | Published on 21 September 2012 - 03:05:04
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 This is yet another balls-up in the crossover with DW in trying to make it as difficult as possible for DT vets to play DW, in DW the carry capacity is 6 - go figure .  

http://sites.google.com/site/medwaywargamessociety/location

Reply #17 | Published on 21 September 2012 - 09:04:39

Major Mishap said:

 This is yet another balls-up in the crossover with DW in trying to make it as difficult as possible for DT vets to play DW, in DW the carry capacity is 6 - go figure .  

Yeah, my buddy and I are about to start playing DW and I noticed the lower carry capacity…sucks. I also don't get how they justify some of the point costs. I'm looking at what the allies and axis get for a 35 point walker, then look at my Natasha which is 5 points more and just scratch my head. I have 3 kv-47s that are pretty much worthless in DW.

Without Signature

Reply #18 | Published on 21 September 2012 - 10:46:50

Panzer soldier said:

 

Panzer soldier said:

 

My old friend blkdymnd I suspected you would answer. So let me para phrase FFG are the wrong ones to fix the issue , but….
 

Doesn't FFG produce Dust Tactics as well. Point the finger at the other guy. Weak as always.
 

I will play and drop Paolo and Olivier a line. I will be sure to quote your response as well.

If I get a response I will post it. It is nice to know that FFG is not responsible for any rules or stats that have to do with Dust Tactics, so noted!

 

 

:) I'm here for you!  To your question there, on the Tactics side, FFG literally only distributes and does organized play.  Paolo, from all I've heard, actually lives at the Hong Kong factory.  I agree though that FFG is more the face of the game and should probably have more more active communication even if its just passing along quotes from Paolo and Olivier about the hold ups

Without Signature
Reply #19 | Published on 21 September 2012 - 16:53:27
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 My apologies.  I had always thought the chopper was cap 6.  They are a bit more scary with the ability to carry eight A2 or four A3 infantry.

It does raise a question though.  Can you willingly leave out a member of the squad at the start of the battle?  For example, I can't fit Rhino and the 3 Hammer into the Fireball (four A3 inf = eight A2 inf), but could I bring them into the battle one man short just to make them fit?

No poor ba***rd ever won a war by dying for his country.  You win by making the other poor ba***rd die for his country - Gen.Patton

Reply #20 | Published on 21 September 2012 - 23:16:07
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blkdymnd said:

Panzer soldier said:

 

 

Panzer soldier said:

 

My old friend blkdymnd I suspected you would answer. So let me para phrase FFG are the wrong ones to fix the issue , but….
 

Doesn't FFG produce Dust Tactics as well. Point the finger at the other guy. Weak as always.
 

I will play and drop Paolo and Olivier a line. I will be sure to quote your response as well.

If I get a response I will post it. It is nice to know that FFG is not responsible for any rules or stats that have to do with Dust Tactics, so noted!

 

 

 

 

:) I'm here for you!  To your question there, on the Tactics side, FFG literally only distributes and does organized play.  Paolo, from all I've heard, actually lives at the Hong Kong factory.  I agree though that FFG is more the face of the game and should probably have more more active communication even if its just passing along quotes from Paolo and Olivier about the hold ups

The main point here is that the majority of the fan base, "customer" have problems with aspects of the game. I would think that the company would take this seriously.
Tough shit this is the way it is just deal with it, is not an attitude a company should take if it wants to remain in business.
Yes a response to these concerns would be nice.

 

I don't even know why I put up with this game?????
 

 

 

 

Without Signature
Reply #21 | Published on 25 September 2012 - 17:48:51

Damn it's so funny when someone says "I don't even know why I put up with this game " or "Everybody has problems with the game"…

Everyone will have problems with EVERY games out there.  Some aspects won't please you while others will.  You didn't made the game, they did and they did it following their own ideas and concepts.  They had the idea, they developed a game around it and they offer it to us gamers.

DT and DW are 2 different games with 2 completely different mechanics.  You can't simply transpose every stuff from one another.

The customer, me included, will alwasy have something to say about a product, ALWAYS.  We'll find something that we don't like and we'll call out loud that this product is sh**.

When I buy a game, I buy an idea, a concept, thought out mechanics that I think will appeal to me and my gaming buddies.  If someone doesn't like the game I won't blame him/her.  If someone doesn't like some of the game mechanics, i'll gladly listen to what he would do to make it better.  I bought FFG/Dust Games ideas and I play with their games.

Why don't you write what serious problems you have with this game and offer alternatives and variants.  While at it, don't forget that YOUR ideas won't necessarily please everyone out there.  Are they making your games better? Great, use them! Share them! But don't expect everyone to like them though and if we don't, I hope you won't mind receiving some critisism…

Without Signature

Reply #22 | Published on 25 September 2012 - 22:59:14
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SolennelBern said:

Damn it's so funny when someone says "I don't even know why I put up with this game " or "Everybody has problems with the game"…

Everyone will have problems with EVERY games out there.  Some aspects won't please you while others will.  You didn't made the game, they did and they did it following their own ideas and concepts.  They had the idea, they developed a game around it and they offer it to us gamers.

DT and DW are 2 different games with 2 completely different mechanics.  You can't simply transpose every stuff from one another.

The customer, me included, will alwasy have something to say about a product, ALWAYS.  We'll find something that we don't like and we'll call out loud that this product is sh**.

When I buy a game, I buy an idea, a concept, thought out mechanics that I think will appeal to me and my gaming buddies.  If someone doesn't like the game I won't blame him/her.  If someone doesn't like some of the game mechanics, i'll gladly listen to what he would do to make it better.  I bought FFG/Dust Games ideas and I play with their games.

Why don't you write what serious problems you have with this game and offer alternatives and variants.  While at it, don't forget that YOUR ideas won't necessarily please everyone out there.  Are they making your games better? Great, use them! Share them! But don't expect everyone to like them though and if we don't, I hope you won't mind receiving some critisism…

I don't think anyone who commented on this post thinks Dust tactics is shit. Why would we take the time to care to be fans if we hated the entire game.

I was very specific as to the fact that the SSU walkers where broken and why. This view was supported by the majority of other fans. Did you fail to read this whole post?

I understand that no set of rules will be perfect in everyone's eyes. But you are missing the big picture here.

If the majority of your customers are saying aspects of your rules are broken. Then maybe you should listen.

Are the designers of the rules so arrogant as to think nothing in the rules needs to be improved or corrected! I think the track record of Tactics speaks for itself so far.

Maybe the designers are to lazy to put forth the effort to listen? We don't know. We just have people like you who seem to take things personally but no one says “Hi I am Oliver a rules designer and I like or dislike your idea because.” That's rite no one has the courage to step up!

I have been a war gamer for 30 years and have designed my own rules. I welcomed comments and criticism.  I am not perfect or so arrogant and insecure that I can't consider other peoples ideas.

As I have said before your fans are beta testing these rules every day. What an opportunity you have to improve your rules by listening to them. If you won't to be sure that an idea is the most popular one then have a vote.

I can't believe FFG and Dust don't do this already.

So again does anyone care what the fans have to say?

 

 

Without Signature
Reply #23 | Published on 25 September 2012 - 23:08:17

Panzer soldier said:

SolennelBern said:

 

Damn it's so funny when someone says "I don't even know why I put up with this game " or "Everybody has problems with the game"…

Everyone will have problems with EVERY games out there.  Some aspects won't please you while others will.  You didn't made the game, they did and they did it following their own ideas and concepts.  They had the idea, they developed a game around it and they offer it to us gamers.

DT and DW are 2 different games with 2 completely different mechanics.  You can't simply transpose every stuff from one another.

The customer, me included, will alwasy have something to say about a product, ALWAYS.  We'll find something that we don't like and we'll call out loud that this product is sh**.

When I buy a game, I buy an idea, a concept, thought out mechanics that I think will appeal to me and my gaming buddies.  If someone doesn't like the game I won't blame him/her.  If someone doesn't like some of the game mechanics, i'll gladly listen to what he would do to make it better.  I bought FFG/Dust Games ideas and I play with their games.

Why don't you write what serious problems you have with this game and offer alternatives and variants.  While at it, don't forget that YOUR ideas won't necessarily please everyone out there.  Are they making your games better? Great, use them! Share them! But don't expect everyone to like them though and if we don't, I hope you won't mind receiving some critisism…

 

 

I don't think anyone who commented on this post thinks Dust tactics is shit. Why would we take the time to care to be fans if we hated the entire game.

I was very specific as to the fact that the SSU walkers where broken and why. This view was supported by the majority of other fans. Did you fail to read this whole post?

I understand that no set of rules will be perfect in everyone's eyes. But you are missing the big picture here.

If the majority of your customers are saying aspects of your rules are broken. Then maybe you should listen.

Are the designers of the rules so arrogant as to think nothing in the rules needs to be improved or corrected! I think the track record of Tactics speaks for itself so far.

Maybe the designers are to lazy to put forth the effort to listen? We don't know. We just have people like you who seem to take things personally but no one says “Hi I am Oliver a rules designer and I like or dislike your idea because.” That's rite no one has the courage to step up!

I have been a war gamer for 30 years and have designed my own rules. I welcomed comments and criticism.  I am not perfect or so arrogant and insecure that I can't consider other peoples ideas.

As I have said before your fans are beta testing these rules every day. What an opportunity you have to improve your rules by listening to them. If you won't to be sure that an idea is the most popular one then have a vote.

I can't believe FFG and Dust don't do this already.

So again does anyone care what the fans have to say?

 

 

Don't worry I didn't took anything personally.  I'm just one of those people that just like playing, simply playing.  I don't tend to over analyze games and rules, I just like to sit up with friends and play a game.

But, I do appreciate enthousiasts and passionate people like you who take the time to do this work and check any weakness and report them.  I am also annoyed by the lack of FFG representative on the forums and find it really disturbing and irrespectful.

With that said, my post was just targetted toward the fact that too many people don't seem to be able to have fun anymore and stick on the negative.

Anyways, thanks all of you passionate gamers for your time in scanning and spotting those weak spot and contribute in improving good games.

Without Signature

Reply #24 | Published on 25 September 2012 - 23:34:26
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I think Dust Tactics Is a great game and I play it every chance I get. I also think the fans should be allowed to have a voice. I take it personallythat  the designers of a such great game can't find the time or make the effort to let us have a voice.

Without Signature
Reply #25 | Published on 26 September 2012 - 06:19:37
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Panzer soldier said:

I think Dust Tactics Is a great game and I play it every chance I get. I also think the fans should be allowed to have a voice. I take it personallythat  the designers of a such great game can't find the time or make the effort to let us have a voice.

Unfortunately FFG do not comment on their own forums and although now quite quick to respond to a rules querry, they will not reply to any question on why a rule or uit profile is in place.

http://sites.google.com/site/medwaywargamessociety/location

Reply #26 | Published on 26 September 2012 - 08:42:32

Panzer soldier said:

I think Dust Tactics Is a great game and I play it every chance I get. 

And that is why you put up with this game. Since you were wondering…

Suck my Mickey

Reply #27 | Published on 27 September 2012 - 22:40:13
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So I have been tilting at winmills. Oh well I stand by what I said. So what do we do now answer questions for newbies and complain about rules that no cares to change?

Without Signature
Reply #28 | Published on 28 September 2012 - 17:04:04
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 Change the rules yourself.  Making up your local rules is as legal as your players want it to be.  Change the cost if it's overpriced.  Swap out the weapons from the airborne walkers to the standard ones.  Find out what works to maintain the balance between the forces.

Then, when you post, you're not just b@#$%ing, you're problem solving.  People are more likely to take your complaint seriously if they know that you have thought about it enough to come up with possible fixes.  

If you tell your Wife/Mom that her meatloaf is gross…not going to end well.  If you tell her that it might taste better if…better chance of not getting hit with a spatula, and she might even try your idea.

 

But that's just my opinion, I could be wrong.  -  Dennis Miller

No poor ba***rd ever won a war by dying for his country.  You win by making the other poor ba***rd die for his country - Gen.Patton

Reply #29 | Published on 28 September 2012 - 17:08:17
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 BTW, does anyone have both a airborne walker and a ground walker for SSU yet?  Could you swap the arms between them?  I think the reduced health of the airborne units might be a fair swap for the transport ability, i.e. no cost difference. 

No poor ba***rd ever won a war by dying for his country.  You win by making the other poor ba***rd die for his country - Gen.Patton

Reply #30 | Published on 29 September 2012 - 06:43:00
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I don't think the airbourne units are out yet, seems a good idea to me, at least that might make the chainsaw walker of some use.

http://sites.google.com/site/medwaywargamessociety/location

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