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Dust Tactics General Discussion
A place to talk about all elements of Dust Tactics
Moderator: FFGAnton Topics: 392 | Posts: 3785
Operation Hades
Published on 11 July 2012 - 09:28:09

New Campaign announced!

Underground warfare with new rules, new tiles, new maps, a superhuman one-man-army hero and a new focus on custom scenarios with modular objectives.

Colour me interested.

Suck my Mickey

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Reply #1 | Published on 11 July 2012 - 21:20:38
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 Interesting indeed. Power armor?

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Reply #2 | Published on 11 July 2012 - 21:31:18

 I just hope they get back to the Axis and Allies soon, I'm almost finished painting my Axis Army and I need more Lasers!

*2012 Dust Warfare North American Champion*


Download my Army Builder at:
http://dt-army.blogspot.com/

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Looking for Dust Tactics players In/near:
Rochester, NY
Philadelphia, PA
 

Reply #3 | Published on 11 July 2012 - 21:37:26

My bet is that Winter Child is Aircraft Armor 1. If that's the case he will be hell on the allies.

Suck my Mickey

Reply #4 | Published on 11 July 2012 - 21:56:18
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I would have guessed superhumans to be the first soldier 4 units. Seems to fit.

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Reply #5 | Published on 11 July 2012 - 23:18:13
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JigBakerSugar said:

I would have guessed superhumans to be the first soldier 4 units. Seems to fit.

I agree, I think this is our first armuor 4 infantry soldier.

The undergound sounds interesting, but as it stands now I think the Axis has the upper hand in a fight like that with the gorillas and zombies.

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Reply #6 | Published on 11 July 2012 - 23:23:27

Well, allies have BBQ, Hell Boys and Hammers.

Suck my Mickey

Reply #7 | Published on 11 July 2012 - 23:26:04

Panzer soldier said:

JigBakerSugar said:

 

I would have guessed superhumans to be the first soldier 4 units. Seems to fit.

 

 

I agree, I think this is our first armuor 4 infantry soldier.

The undergound sounds interesting, but as it stands now I think the Axis has the upper hand in a fight like that with the gorillas and zombies.

And just because Grim Reapers, Tankbusters, etc can't jump doesn't mean they can't still move 2 per action.  Taking jump away doesn't hamstring the allies all that much

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Reply #8 | Published on 12 July 2012 - 01:07:32

If Walkers can be taken (I just skimmed, so don't know if that was brought up in the article), suddenly the short range on many of the SSU Walkers doesn't seem so bad, and for that matter the range 2 on their infantry's SMGs.

"He who knows when to fight,when not to fight, will win."

- Sun Tzu, The Art of War

 

DUST Australian Nationals 2012 Winner

Reply #9 | Published on 12 July 2012 - 02:37:22

Imagine meeting a Hot Dog there:D This seems a nice campaign but will that hero be SSU obsolete? Is there a cahncw we will be able to add him to uour Axis or Allied forces?

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Reply #10 | Published on 12 July 2012 - 02:44:32

I`m anxious to know more about these 31 tiles. Dust Tactics crossed with Space Hulk, I like it

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Reply #11 | Published on 12 July 2012 - 04:47:33

It sounds great. I definitely want it!

Dear FFG, please don't stop the Tannhäuser line completely! Maybe just step down the release of new product to two (maybe one) characters per year just to keep players interested. Maybe release mercenary characters that would be useful for every faction thus every player. Maybe release a pack containing all the existing bonus tokens but no miniature. Anything, please!

Reply #12 | Published on 12 July 2012 - 06:01:35

Interested in the modular underground tiles/mission objectives. Will probably trade the mini, though.

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Reply #13 | Published on 12 July 2012 - 06:05:02

I think those won't be the big 3x3 tiles. The base will be provided by the posters and those 31 elements will look like cat-walk from Cyclone.

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Reply #14 | Published on 12 July 2012 - 06:59:37

Agree. 30+ big 3x3 tiles would weigh sth like 10 pounds :)

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Reply #15 | Published on 12 July 2012 - 07:48:08

Lska said:

I think those won't be the big 3x3 tiles. The base will be provided by the posters and those 31 elements will look like cat-walk from Cyclone.

Pretty much for sure. Hope that the posters won't be needed/present, though, and just the smaller tiles (including some 2x2? 3x1? 2x1?) will succeed in mapping out a subterranean complex.

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