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Dust Tactics Rules Discussion
A place to discuss the rules and clarifications for Dust Tactics
Moderator: FFGAnton Topics: 329 | Posts: 2573
Weapon Line Resolution Order and "x/+"
by Fenton
Published on 10 December 2012 - 09:48:15
Page 2 of 2 (18 messages) « First page... 1 2
Reply #16 | Published on 22 December 2012 - 07:30:42
1
0

I'm asking because that's the only paragraph where they are using another symbol than the "/".

 

When both symbols have the same meaning…Fenton's explanation isn't right?

Fenton says: "1/3" (like say for a bazooka at a walker or your heavy laser grenadiers) would mean roll one dice, and if it hits you register 3 damage.

But when I hit Hans or grenadiers whit a bazooka the way Fenton is telling, then Hans or heavy laser granadiers must exit immediately.

This way the bazooka is more devasting against vehicles then against squats?

So why don't the then just say on the bazooka stads "1/skull" against vehicles whit armor class 1 till 3?

 

Phaser Blast (X?Y)

This combat value represents a concentrated ball of energy that explodes on impact. “X”

represents how well the unit can “aim at” the target; “Y” represents how powerful the

explosion is. To apply this type of damage, roll “X” dice and total the number

of results. This total is equal to “Y.” Now roll “Y” dice and inflict one

damage for each result. Phaser weapons ignore all cover.

 

So i undertand from that, i't's not just like roll 1 dice and register 3 damage, but…. roll 1 dice and when you roll a hit, you may roll 3 dice and THEN you count the hits. If you roll at the first time a black square you just didn't aim very well… and the attack whit that weapon stops.

I'm not surching for problems that arn't there, but realy realy want to understand the gamerules and play it the way it's intended. There's nobody how can explain in dutch so i must bother you with questions about things witch giving me doubts but probalby are clear for you.

My apologize when i'm annoying or not comprehensible to anyone.

 

 

Who's dutch?

Reply #17 | Published on 22 December 2012 - 07:54:48

USD said:

This way the bazooka is more devasting against vehicles then against squats?

Exactly, a bazooka is an anti-tank weapon and not very effective against normal troops.

 

USD said:

So why don't the then just say on the bazooka stads "1/skull" against vehicles whit armor class 1 till 3?

Because an Armor 3 vehicle won't necessarily have 3 Health. Sure, the examples we currently have are all like that, but they can just as well introduce an Armor 3 vehicle with Health 2 or 5. For the longest time all Armor 4 vehicles had 4 Health, but then most SSU KV-47s have 5 Health.

 

USD said:

So i undertand from that, i't's not just like roll 1 dice and register 3 damage, but…. roll 1 dice and when you roll a hit, you may roll 3 dice and THEN you count the hits. If you roll at the first time a black square you just didn't aim very well… and the attack whit that weapon stops.

Yep, that's it. And remember that phasers ignore cover.

Don't be embrassed to ask questions, that's what the forum is for.

Suck my Mickey

Reply #18 | Published on 22 December 2012 - 09:48:15
1
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Thank you Loophole.

Your answer is making it very clear! :-)

Who's dutch?

Page 2 of 2 (18 messages) « First page... 1 2

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