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I don't see why it has to take damage. It's not actually in the vehicle when shot at and it has its thrusters to be able to drop to the ground safely.
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Panzer soldier said:
Wow this is just like the Commissars the answer from FFG just bring us more questions.
Now I know DT is a sort of board game with simple rules but, I think the walker has to take some sort of damage!
I would say it should roll a dice for each hit point it has, and for everything bulls eye it would take a point of damage. This would at least account for the walkers weight in some fation.
That's how we will play it, if anyone here even buys into the SSU.
No poor ba***rd ever won a war by dying for his country. You win by making the other poor ba***rd die for his country - Gen.Patton
Major Mishap said:
I don't see why it has to take damage. It's not actually in the vehicle when shot at and it has its thrusters to be able to drop to the ground safely.
But it isn't a controlled drop, as the vehicle is falling from a destroyed chopper.
Add to that the limitation that SSU walkers do not have Jump, so all of the force of the fall has to be absorbed by the walker that could be falling at an awkward angle.
The chopper could also be flying at a much higher elevation than the walker is designed to be dropped from. If you have equipment for a safe drop from 10m, but are shot down at 100m, there's a lot of force with no design constraints to offset the possible damage.
If the chopper is assumed to autorotate down, ther is far less force on the walker from the landing, but it then has a chopper crushing down on it after it lands, with possible fire and other elements to cause further problems.
There's no consideration for the chopper having a catastrophic destruction, either, and being thrown out of an exploding chopper should cause some chance of damage.
Rolling a dice for each damage point sounds like a logical way to handle the force of different walkers hitting the ground when they weren't supposed to.
Without Signature
Nothing stopping the pilot from controlling it's descent once released from the chopper in the same way a pilot does with ejector seat and parachute. Sure you could have a die roll to see how successful the operator is, but not really neccessary for game play.
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Major Mishap said:
Nothing stopping the pilot from controlling it's descent once released from the chopper in the same way a pilot does with ejector seat and parachute. Sure you could have a die roll to see how successful the operator is, but not really neccessary for game play.
Assuming such a device is rigged, which would be doubtful because chopper wash and parachutes don't function well together, the issues of how close to the ground is the release, how good are the landing capabilities of a non-Jump capable walker unexpectedly falling from a height, and how badly damaged is the chopper that was destroyed while carrying the walker all remain. Air assault troopers don't have a lot of extra safety gear when they fly into combat because they expect to have enemy activity soon after landing, if not on the way in. A walker would have the same issues, and a harder time freeing itself by itself from any safety attachments, especially the SSU walkers without hands.
There could be the possibility of a safe landing, but why acknowledge infantry can have a rough time of it, but do nothing to acknowledge walkers could, too?
Without Signature
I would assume that A the pilot is dead, or B the chopper is shot up to badly to control. Otherwise it wouldn't crash in the first place rite.
So one would also assume all of the fancy globally goop you attached to the walker and chopper would be shot to hell too.
I don't mean to bring reality to the game but have any of you ever seen a real helicopter crass. Very messy to say the least.
Panzer soldier said:
I would assume that A the pilot is dead, or B the chopper is shot up to badly to control. Otherwise it wouldn't crash in the first place rite.
So one would also assume all of the fancy globally goop you attached to the walker and chopper would be shot to hell too.
I don't mean to bring reality to the game but have any of you ever seen a real helicopter crass. Very messy to say the least.
They are very messy especially Chinooks or V-22s, but I will grant the counter rotating blade choppers are more controllable, if A: the pilot is alive and B: it wasn't just blown apart by a missile or something.
I don't always play board-games, but when I do I play Tannhauser.
Keep gaming my friend.
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