Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Dust Tactics Rules Discussion
A place to discuss the rules and clarifications for Dust Tactics
Moderator: FFGAnton Topics: 330 | Posts: 2575
Hans
Published on 27 November 2011 - 17:29:15
Page 2 of 2 (26 messages) « First page... 1 2
Reply #16 | Published on 08 December 2011 - 01:07:29

 On matches played doen here, the blackhawk has allways taken advantage of the hans...fast and killer all in one attack can get the job done much more than a 1 ide = kill, in my POV.

I´ll tke the blackhawk any day to a 130+match, but would never pick the hans unless it serves to a very specifcid purpose.

 

I agree on Lara being too cheap, but I think this has been talked about quite a lot around here, hasn´t it? Did some kind of answer from designer team came out? 

Reply #17 | Published on 09 December 2011 - 14:46:54

Well, Hans just got officially more dangerous. Here's the answer I got from FFG:

When attacking soldier units, Hans' Granate Werfer is considered an "Incendiary Blast." This is the same type of damage as a Flamethrower and Under-Barrel Grenade Launcher. Both of those weapons ignore cover, therefore Han's Granate Werfer does as well (but only if it is attacking soldier units).

And there it is. Hans' Granate Werfer ignores cover.

Now... do I tell this to my axis opponent?....

 

PS: It's funny how they go out of their way to make it clear it only ignores cover againt soldiers, which is useless information since vehicles get no cover save. If only they were this careful and thorough in the actual rules...

Suck my Mickey

Reply #18 | Published on 09 December 2011 - 14:55:45
5
6

Wow, that's a surprising answer.

Hans doesn't come out too often - he might come out more now that we know that.  I'll have to add that info to my cheat sheet that I use.  This game system needs a bit more quality control, for sure.  FFG isn't exactly known for their clear and unambiguous rules, but Dust Tactics stands out compared to the rest in this regard.  (I'm guessing it has something to do with the rules being a joint effort between FFG and Dust Studios.)

 
Reply #19 | Published on 09 December 2011 - 16:02:18
3
7

Not surprised really as it is a grenade weapon after all.  I've used Hans several times now believing that on paper it is a really good buy, but has failed me every time as it gets blown up every time before it can get into range.  The problem is purely because it does not have Fast like the Allied walkers with short range.  It's to easy to get bounced by infantry which are more mobile by being able to cut corners around walls and get first shot in.

http://sites.google.com/site/medwaywargamessociety/location

Reply #20 | Published on 12 December 2011 - 12:09:23

Major Mishap said:

Gimp said:

 

Assume it's shaped charge grenades, so the blast effect is severely limited?  The piat, bazooka, panzerfaust, etc. were all throwing explosives down range, but they were less effective against infantry because of design to maximize armor penetration.  I could easily accept that as a rationale for not classing the weapon as a grenade that ignores cover.

 

 

But the "Granate Werfer" is designed as an anti-infantry weapon (you can tell that by its stat line and being called a Grenade Launcher) and not anti-tank like the bazooka's, that is attached to his other arm!

I'm happy to hear it counts as a grenade launcher.  It would have been strange not to count a grenade launcher as a grenade launcher.

I made my suggestion simply as something to give some rationale until we heard officially.  I prefer to play with the more limiting option for units when there is doubt, because that means an improvement due to an official answer is a welcome addition, and a confirmation of lower capability does not change how the vehicle can be used.  It's always more fun to have a unit's capabilities increased, as opposed to having to relearn how to deal with a nerf when the better option was more interesting.

They may have mentioned ignoring cover only against soldiers due to additional rules options in Warfare.  Someone mentioned something about vehicles getting some cover benefits there.

Without Signature

Reply #21 | Published on 18 December 2011 - 17:07:09

Loophole Master said:

 

Well, Hans just got officially more dangerous. Here's the answer I got from FFG:

When attacking soldier units, Hans' Granate Werfer is considered an "Incendiary Blast." This is the same type of damage as a Flamethrower and Under-Barrel Grenade Launcher. Both of those weapons ignore cover, therefore Han's Granate Werfer does as well (but only if it is attacking soldier units).

And there it is. Hans' Granate Werfer ignores cover.

Now... do I tell this to my axis opponent?....

 

PS: It's funny how they go out of their way to make it clear it only ignores cover againt soldiers, which is useless information since vehicles get no cover save. If only they were this careful and thorough in the actual rules...

 

 

I have no problem with Hans Granate Werfer ignoring cover, but the answer is confusing.  They should have said it is a grenade type weapon and therefore, ignores cover.  But instead they say it is an "Incendiary Blast" weapon just like the Flamethrower and Under-Barrel Grenade launcher.

According to page 24 of the Revised Rule book, Incendiary Blast weapons are those that have number of dice followed by a cross.  The following weapons are Incendiary Blast in addition to flamethrowers:

Petard Mortar

75mm Howitzer

Nebelwerfer 42

UGL is not a Incendiary Blast weapon.

So do all Incendiary Blast weapons ignore cover?

 

 

It's all about the Dust

Dan

Indianapolis, Indiana

Reply #22 | Published on 18 December 2011 - 18:54:59

The way I've been interpreting things is: unless something about a weapon specifically states it ignores cover, it dose not ignore cover.

- Petard Mortar:nothing I can see
-75mm Howitzer:still nothing
-Nebelwerfer 42:artillary ignores cover

After going checking the revised core-set rules for Incendiary Blast: nothing about ignoring cover saves.

Incendiary Blast (X/+):
This combat value represents an incendiary explosion that ignites the target in flames. To apply this type of damage, roll “X” dice for each targeted miniature and inflict one point of damage for each [HIT] result.
Example: The Hell Boys target a squad of Sturmpioniere with a Flamethrower
against “Inf. 2,” the Flamethrower’s weapon line shows “1/+” There are five Axis
soldiers in the Sturmpioniere squad, so the Allied player rolls five dice. Each
[HIT] result causes one point of damage.

So my conclusion is that the official FAQ should state everything that ignores cover as there are weapons that are intended to ignore cover that are not immediately apparent to do so.

 

*2012 Dust Warfare North American Champion*


Download my Army Builder at:
http://dt-army.blogspot.com/

-
Looking for Dust Tactics players In/near:
Rochester, NY
Philadelphia, PA
 

Reply #23 | Published on 16 May 2012 - 14:54:41

 Hate to blog in an old post but this question came up today again on Facebook and we are looking for the official answer. I agree that there should be a comprehensive list of weapons that ignore cover. 

I play as Axis and the Allies. I'm my own worst enemy. 

-Phoenix, AZ-

Reply #24 | Published on 16 May 2012 - 14:58:54

Well, this is the only official word we have. Hans' Granate Werfer ignores cover. Unless a new FAQ comes out overruling this (it's happened before), that's the rule.

Suck my Mickey

Reply #25 | Published on 16 May 2012 - 17:06:07
1
5

If it is official ruling why wasn't it included in FAQ? Unless it's not in FAQ I wouldn't believe any 'official words'.

Look what happened with Reactive Fire - first 'official words' said any number of units can attempt to use Reactive Fire and then with new FAQ release FFG said something completely different.

In my opinion, at this point Grenade Werfer doesn't ignore cover (of course it should but…).

Without Signature
Reply #26 | Published on 16 May 2012 - 17:30:29

daniello_s said:

If it is official ruling why wasn't it included in FAQ? Unless it's not in FAQ I wouldn't believe any 'official words'.

 

You're free to take it as you will, but official word is still official word, whether it's from official answers, the FAQ or the rulebooks. Sure, we've had some official answers that were later overruled by the FAQ, but then again, we've also had hard rulebook stuff that was later overruled by the FAQ. So I don't see why you would disregard one and not the other, specially in a case where you clearly agree with the official answer.

Suck my Mickey

Page 2 of 2 (26 messages) « First page... 1 2

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS