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Dust Tactics Rules Discussion
A place to discuss the rules and clarifications for Dust Tactics
Moderator: FFGAnton Topics: 330 | Posts: 2585
Barbed-wire
Published on 21 July 2011 - 18:31:11
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0

Hi all, I was thinking of making some barbed-wire terrain tiles for my game.  I was wondering how you would handle the tiles in terms of game play?  I was thinking soft cover and some type of movement penalty.  What are your thoughts? 

Without Signature
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Reply #1 | Published on 21 July 2011 - 13:56:22

I don't think barbed wire really offers much in the way of cover, it would just hamper the movement of infantry units. I'd say that leaving a square with barbed wire costs one square of movement. So a unit with Move 1 that's inside a barbed wire square would need to perform a double move just to move to the adjacent square.

You could say that the unit could ignore this movement penalty by rushing headlong and taking some damage, maybe 1/+

Suck my Mickey

Reply #2 | Published on 21 July 2011 - 14:38:32

Brucer101 said:

Hi all, I was thinking of making some barbed-wire terrain tiles for my game.  I was wondering how you would handle the tiles in terms of game play?  I was thinking soft cover and some type of movement penalty.  What are your thoughts? 

methinks - i dont like adding new special rules and rules exception. I prefer working with existing rule framework

Taking under consideration level of abstraction i would use barbed-wire as ammo crates stand in.

if not - 

my option 1. Terrain  - add mines and use it as diamond type terrain from OC

option 2.Cover type

Barbed Wire- set up as cover

-does not block LOS

-cannot be passed by infantry type unit

-cannot be passed diagonally by infantry (infantry cannot cut corners)

-vehicle may decide to crush an barbed wire when entering its square.

-When trying to destroy a piece of cover, it can only be attacked in CC and barbed wire is 3 infantry with 2 life

 "I think historical accuracy went out the window when Sigrid killed Hitler."

.Loophole Master

 

 

 

Reply #3 | Published on 21 July 2011 - 15:01:14
3
7

Ive used barbed wire in my games and have 2 types.

Linear. placed between adjacent squares.  Takes 2 actions to cross by infantry, vehicles will destroy it.  And area wire, impassible by infantry.  Both can be destroyed by charges. 

http://sites.google.com/site/medwaywargamessociety/location

Reply #4 | Published on 21 July 2011 - 16:37:31
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Thanks for the imput.  Just what I was looking for.  I like the idea of linear and area having a different impact on game play.  I also understand the desire to keep from junking-up the game with new rules.  Good thoughts all around.  I like this forum!

Without Signature
Reply #5 | Published on 21 July 2011 - 18:46:15

Doesnt block line of sight.

Counts as cover in close combat (only cover that works against clas C weapons).

Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!

Reply #6 | Published on 21 July 2011 - 19:50:56

You could count it as soft cover, which is really more of "concealment".

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Reply #7 | Published on 21 July 2011 - 21:23:06

Major Mishap said:

......

Linear. placed between adjacent squares.  Takes 2 actions to cross by infantry, vehicles will destroy it. .....

love the idea! its like building rules , would work :>

 "I think historical accuracy went out the window when Sigrid killed Hitler."

.Loophole Master

 

 

 

Reply #8 | Published on 09 January 2013 - 18:31:11
1
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Barb wire should deal 1 or 2 health when entered/crossed by infantry

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