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Tonight I played the table top version for the second time (the first time I played solo and beat it after having played the ipad version several times first) with 3 friends who have never played a boardgame since they were a kid when they played monopoly or something. We got all 13 Elder Signs against Nyarlathotep and only procured 1 doom token. One player went insane losing 4 sanity against the Medusa Exhibit and drew another character to continue, but other than that it seemed way too easy. Anyone else have this problem where practically NO doom tokens appear?
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P.S.
The players did love the game and can't wait to play again, although one of them was disappointed that it was so short (1.5 hours maybe?). They both picked up the Omens app for their smartphones.
The table top game is definitely a lot easier than the app, but I did lose against Cthulhu over the weekend due to some really bad dice rolling.
Without signature
It is possible, I've lost three times in 29 plays. Also, why did you collect 13 Elder Signs vs Nyarlathotep when you win by collecting 11
? Did you remember to add a doom token for the devoured investigator? Not that it would've made much difference.
A dirty mind is its own reward.
I've lost about 1 in 5 games. Mostly from bad dice result and not from other decisions.
I haven't encountered this yet we usually fill at least half of the doom token track with mythos cards. Out of the 20 or so games we have played since buying the game we've only won just over half of our games. Partly because of poor die rolls, partly because of bad card draws but also partly because we aren't very good investigators!
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You better believe it's possible to lose….Especially when you get at least 4 "At Midnight" cards every game like we do….
Some of the Ancient Ones are much tougher than others- I think Shub-N's the worst, followed by Ithaqua (yes, he's one of the tough ones in his Elder Sign incarnation)
I devised a very, very, very exceedingly simple variant to add to the difficulty of Elder Sign, even with the easiest Ancient Ones.
Here it is: one Green Die is locked all game, returned to the box: even Sister Mary can't use it. It only becomes unlocked during the Final Battle. That's it.
Believe me with this one simple change the entire game becomes a harrowing death-struggle for your heroes (but it makes Shub-N literally impossible to play against, so I never use it with that Ancient One)
If that's not enough of a challenge, once you've all picked starting Investigators return all but 3 extras to the box. If a replacement ever needs to be drawn but there's none of these 3 left, you lose! (wish I could print up a real nice Scenario card for these variants on Strange Eons)
Without Signature
Yeah, we lose plenty of times, generaly because we're bad rollers (and the dice don't like us)
More often then not you'll draw doom tokens from the Mythos deck and devoured investigators so depending how the cards are shuffled and how the dice fall, the Ancient One can come out quickly.![]()
Love me, Leave me, but you'll always need me.
i swear the ipad/android version cheats. 21 dice rolls (6,5,4,3,2,1) and not single skull icon? What are the chances? and I've seen it happen more than once, reuglrily actualy. Il complete one task straight off leaving me 3-4 dice and not get a single icon. But still i go back for more
Without Signature
i swear the ipad/android version cheats. 21 dice rolls (6,5,4,3,2,1) and not single skull icon? What are the chances? and I've seen it happen more than once, reuglrily actualy. Il complete one task straight off leaving me 3-4 dice and not get a single icon. But still i go back for more
Without Signature
Neffer said:
21 dice rolls (6,5,4,3,2,1) and not single skull icon? What are the chances?
Should be (5/6)^21 = 2.1737 % Really, really, really low. Sorry for the bad luck! Not so sure it's so easy to create a good randomizer, though. I'm not an expert, though, but I've heard some complaints at this regard.
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
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I've had similar runs in the table top game:
"10 dice to get 3 investigation result? Check. 18 dice looking for a single Terror result and still failing? Check. 20 dice looking for a single Peril result and failing? Check."
However, even worse than that luck was that inspite of that atricious rolling, I still won the game in the final combat
!
A dirty mind is its own reward.
Having played about 10 games so far I'd say it is very possible to lose!! There are the odd games where the group wins easily (guess the Elder ones are on our side on those days!! ) Most of the time it is quite close, with us either just winning or getting horribly minced by the Elder god. Although strangely whenever it gets to the final battle my wife seems to win on her own after the rest of the group have been devoured!!
In one game due to bad shuffling of the Mythos cards we got 11 doom tokens in a row at midnight, so mathematically the game can be lost!!
psykotik101 said:
In one game due to bad shuffling of the Mythos cards we got 11 doom tokens in a row at midnight, so mathematically the game can be lost!!
Trouble comes when you're playing (like I do) with just a single investigator. I'd say normally I win by Mythos 5 (that's 20 Adventures possible), so even if there were 11 doom token Mythos on top of the deck, only half of them would see action.
A dirty mind is its own reward.
Maybe I misread something, but I thought you got a doom token every midnight no matter what the Mythos cards say? I just won a three player game with that, but it required extreme luck (got a 2 Elder sign Other World card on the last turn before we would lose [I play that if the god appears you lose, like the iPad version] and I made the roll on my very last die after burning through 3 clue tokens). If that isn't the rule, it certainly makes the game more challenging! I would look it up myself, but my rulebook is at work where we played last night…
"All the darkness in the world cannot extinguish the light of a single candle."
-Robert Alden
At Midnight, you draw and resolve a Mythos Card. If the card instructs you to add a doom token to the doom track, then ok. If the card doesn't say anything about adding doomers, or allow you an "escape condition" (like: add a doom token unless at least one investigator has a spell) that you're able to fulfill, then no doomers are added to the Doom Track
Anyway, once you are familiar with the system, your games will last more or less "4 or 5 Midnights", and you often win with an incredibly low doom track (my best was in a Shub game, I won with her with only one doom token on the doom track)
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
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