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You are here: FFG Forums /  Board and Card Games /  Elder Sign

Elder Sign
A fast-paced game of dice and dementia
Moderator: FFGAnton Topics: 177 | Posts: 1072
Trading?
Published on 07 October 2011 - 02:16:10

I know there's been a lot of discussion on making Elder Sign harder, but one thing I was wondering if I'd missed was if there are any item-trading rules. Are those in there at all? I haven't seen them. (Maybe I'm just missing where it's stated? O_O)

I know it would probably make the game easier to be able to trade, but it seems like kind of an odd exclusion in a co-op game, especially since there doesn't appear to be any way to use most items/spells to aid one another.

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Reply #1 | Published on 07 October 2011 - 11:10:07

No, there is no trading, and...to be honest, I kind of like that.  Arkham is an extremely cooperative game and you have to share the resources you have in order to win.  Elder Sign is more individualist, since you're always attempting adventures on your own.  The key dynamic of the game is gaining and expending resources, and no trading means you have to do this on an individual basis.

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Reply #2 | Published on 20 October 2011 - 02:16:09

You could always house rule that you can trade between two players standing in the entrance as your only action that turn. You may give 1 item. They may give 1 item. Once you go to an adventure, the fight is on, so no trading there.

 

Sdrolion said:

I know there's been a lot of discussion on making Elder Sign harder, but one thing I was wondering if I'd missed was if there are any item-trading rules. Are those in there at all? I haven't seen them. (Maybe I'm just missing where it's stated? O_O)

I know it would probably make the game easier to be able to trade, but it seems like kind of an odd exclusion in a co-op game, especially since there doesn't appear to be any way to use most items/spells to aid one another.

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