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You are here: FFG Forums /  Board and Card Games /  Elder Sign

Elder Sign
A fast-paced game of dice and dementia
Moderator: FFGAnton Topics: 179 | Posts: 1077
Elder Sign Newbie questions
Published on 29 September 2011 - 15:08:34
Page 2 of 3 (41 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 19 December 2011 - 07:24:28

Serazu,

     Good questions...I'll answer the way I play them below:

1.)   You will discard two separate trophies (Monster or Adventure Card) regardless of their respective value.

2.)  For each instance of Investigations required, you need to increase them by 1.  For instance, if a Task requires 1 Lore, 2 Investigations, and 3 Investigations, you will need to roll 1 Lore, 3 Investigations, and 4 Investigations to complete the Task.

3.)  If you defeat the Monster, you take the Trophy whether or not you complete all of the Tasks and "win" the Adventure Card.  In addition, by defeating the Monster, you also "release" any "locked" dice.  

The Professor

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Reply #17 | Published on 19 December 2011 - 07:48:19
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The Professor said:

I'll answer the way I play them below:

 

1.)   You will discard two separate trophies (Monster or Adventure Card) regardless of their respective value.

 

That might be the way you play but that is not what the rules say :)

The rulebook even gives an example of this, you can discard a single Adventure card / Monster worth 2 trophies.

The Curator. "At Midnight: Each Investigator must spend 2 trophies or lose 1 Sanity and 1 Stamina"

Unless you are going to claim that "must spend 2 trophies" doesn't mean "discard trophies worth a total of 2".

Without Signature
Reply #18 | Published on 19 December 2011 - 08:13:10

Thank you both for your answers :)

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Reply #19 | Published on 19 December 2011 - 15:24:03

Continuing my above question, what happens if a monster is on a partial task, I resolve the monster task, but not the rest of the partial task. Do I get the monster as a trophy? I guess so.

And another question: The latest trend is that Kate Winthrop does not prevent the appearance of monsters granted by Mythos cards. Does it also extend to monsters appearing when a doom token is placed on an AO's card?

Without Signature

Reply #20 | Published on 19 December 2011 - 15:39:55
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Serazu said:

Continuing my above question, what happens if a monster is on a partial task, I resolve the monster task, but not the rest of the partial task. Do I get the monster as a trophy? I guess so.

This question is a bit more difficult. My understanding, based on what the designer has stated, is that you MAY NOT complete just part of a partial monster task! If there is a partial monster task that has a monster then you must be able to complete the entire task before you may claim the monster.

Here is an example.

Adventure card: R'lyeh

The first task (a partial monster task) has a monster on it, a Vampire (Terror + Scroll or Terror + Scroll).
Therefore, a 1 Investigation result, a Terror result, a Scroll or Terror result and a Scroll result is required to defeat the monster.

You roll the dice but are unable to complete the task, you decide to play Bind Monster (discard to defeat 1 monster).

You may only do this if you are have rolled a 1 Investigation! You may not "defeat a monster" if the monster is part of a partial monster task unless you are able to complete the rest of the partial monster task (in this case, the 1 Investigation result).

Another example using R'lyeh and a Vampire on the partial monster task.

You roll a roll only Terror, Scrolls and Peril on 6 green dice (say, two of each).

You may not complete the Vampire monster task since you did not roll any Investigation results. You may not use this roll to complete just the "monster" part of the partial monster task, you need to complete all of the partial monster task to be able to defeat the Vampire.
In this example, you could complete the second task on R'lyeh but then you would have to set aside those 4 green dice, leaving just two green dice left. Unless you had either a Bind Monster spell or Flute of the Outer Gods, it would not be possible to complete this Adventure so it makes little sense to complete the second part.

Note: If you are wondering why in the world you are attempting R'lyeh with just 6 green dice, then maybe it is because you hope to be able to just defeat the Vampire. You would of course fail the Adventure and take damage but this might help the another player complete the Adventure card once the Vampire has been removed.

Also note that I play that Spells are played after you roll the dice. This isn't what the rulebook states but it is the way the designer plays (and the way Elder Sign: Omens plays). I use the way the designer intended Spells to be used :)

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Reply #21 | Published on 19 December 2011 - 16:15:52
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Serazu said:

And another question: The latest trend is that Kate Winthrop does not prevent the appearance of monsters granted by Mythos cards. Does it also extend to monsters appearing when a doom token is placed on an AO's card?

And a new question appears

I agree that it's gives a better game if Kate's ability doesn't trigger for Mythos cards.

I would suggest that Kate's ability triggers only during Step 2 of a players turn, not during Step 3.

See page 5 of the rules.
Step 1. Move:
Step 2. Either Resolve an Adventure or Wait at the Entrance:
Step 3. Advance the Clock:

I think that Kate's ability only applies during Step 2. So back to your question, I would say it depends when the Doom token was applied, during Step 2 or Step 3.

If it was due to the result of a Mythos card Immediate or Lingering Effect (i.e. Step 3) then the monster does appear.
If it was due to the result of an Adventure card Reward or Penalty, Terror effect, Being Devoured (i.e. Step 2) then the monster does not appear.

Actually, being devoured could occur during Step 2 or 3 so it rather depends when it actually happens.

 

 

Without Signature
Reply #22 | Published on 21 December 2011 - 16:13:19

Thanks, xris, I glossed over that one myself...again, like AH, it doesn't matter how many times you play, there's always something to learn...

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Reply #23 | Published on 23 December 2011 - 21:05:31
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Some allies require that stamina or sanity tokens be placed on them for their effect to occur.  From where do these tokens come?  From the character who is allied or from the general pool. 

Since specific attributes are described I would assume they come from the allied character.

 

   ...ef

"That a particular specified event or coincidence will occur is very unlikely. That some astonishing unspecified events will occur is certain. That is why remarkable coincidences are noted in hindsight, not predicted with foresight."--David G. Myers

Reply #24 | Published on 24 December 2011 - 07:45:24
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EmirFassad said:

Some allies require that stamina or sanity tokens be placed on them for their effect to occur.  From where do these tokens come?  From the character who is allied or from the general pool. 

Since specific attributes are described I would assume they come from the allied character.

While the rules or Ally cards do not directly tell you the tokens come from general stock, I think it would be a big, big stretch to assume they come from anywhere else.

 

I can't see any indication or hint that they would be removed from your Investigator. I think it can be safe to say such tokens come from the general stock.

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Reply #25 | Published on 28 December 2011 - 15:49:16
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@xris.

Although I understand your reasoning I cannot fully concur with your conclusion.

If the use of an ally required the use of any arbitrary marker simply to count the number of times its skill had been used I would agree with you but since some allies specify a particular marker (stamina or sanity) it leaves the question in doubt, since there is no reason to choose one type of marker rather than another to simply mark that an ally's skill has been invoked.

Our reasoning is that invoking an ally's skill is the result of the player's character using whichever attribute was specified, mind or muscle, to coerce that ally.  Hence if the character lacked the necessary marker, due to the particular attribute being reduced below two,  he would not be able to invoke the ally's skill.  One the other hand, we also decided that the character's markers would be returned if the ally was dismissed or had used all of its actions.

Perhaps it is simply a question of which side of All that is not forbidden is compulsory one wishes to favor.

 

   ...ef

"That a particular specified event or coincidence will occur is very unlikely. That some astonishing unspecified events will occur is certain. That is why remarkable coincidences are noted in hindsight, not predicted with foresight."--David G. Myers

Reply #26 | Published on 08 January 2012 - 13:15:04

1. When I buy items, spells and allies at the entrance do I draw the topmost card from the respective deck or do I pick whichever specific item /spell / ally I like?

2. When I use Mandy's ability to re-cast two dice and I am not satisfied with the results, if I spend a clue token to re-roll, do I re-roll the two dice I just re-rolled or do I re-roll up to all of my remaining dice?

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Reply #27 | Published on 08 January 2012 - 14:17:55
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Serazu said:

1. When I buy items, spells and allies at the entrance do I draw the topmost card from the respective deck or do I pick whichever specific item /spell / ally I like?

You draw the top card of the appropriate face-down deck. While the rules don't mention this I don't see any reason to think the procedure is any different to when you obtain the same items due to the Adventure card reward.

 

The rules tell you to shuffle these decks at the start of the game and the rules tell you to discard cards to the bottom of the appropriate decks. Nowhere does it mention you can inspect the decks and select a specific card so I think it is safe to say that when you purchase a card from the Entrance, you simply draw the top card of the deck.

Serazu said:

2. When I use Mandy's ability to re-cast two dice and I am not satisfied with the results, if I spend a clue token to re-roll, do I re-roll the two dice I just re-rolled or do I re-roll up to all of my remaining dice?

I don't see why you can't re-roll any of the dice if you spend a Clue. You could use Mandy's ability before or after the Clue re-roll. If you did use it before then you could re-roll none, one or both of the dice that were re-rolled due to Mandy's ability. I think the rules and FAQ suggest this is the intent.

 

 

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Reply #28 | Published on 08 January 2012 - 14:44:22

xris said:

 

 

I don't see why you can't re-roll any of the dice if you spend a Clue. You could use Mandy's ability before or after the Clue re-roll. If you did use it before then you could re-roll none, one or both of the dice that were re-rolled due to Mandy's ability. I think the rules and FAQ suggest this is the intent.

 

 

Wait. Let's say then that I have a clue token and I roll 5 dice. I do not find the result to my liking. I spend the clue token. I may re-roll up to 5 of my rolled dice. No worries here.

Let's say now that, after the original unsatisfactory roll, I decide to use M.T.'s ability. I re-roll 2 dice. I still do not like the result. I decide to spend my clue token. Which is the maximum number of dice I may re-roll, 2 or 5?

And one more question. If a task calls for, let's say, two Horror and I roll only one and decide not to focus, but put the Horror die on a spell of mine. If my roll did not complete any task on the adventure, then I still failed the roll, so the subsequent one will still be 1 die less. Correct?

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Reply #29 | Published on 08 January 2012 - 17:02:50
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Serazu said:

Let's say now that, after the original unsatisfactory roll, I decide to use M.T.'s ability. I re-roll 2 dice. I still do not like the result. I decide to spend my clue token. Which is the maximum number of dice I may re-roll, 2 or 5?

 

In this example you may roll 5 dice.

Serazu said:

And one more question. If a task calls for, let's say, two Horror and I roll only one and decide not to focus, but put the Horror die on a spell of mine. If my roll did not complete any task on the adventure, then I still failed the roll, so the subsequent one will still be 1 die less. Correct?

 

Correct.

For example, you start with the 6 Green dice.

You roll the 6 Green dice and you obtain one Terror result (you needed two Terror to complete the Task).
You play a Spell and place the single Terror on the Spell.
Since you failed the task you have to put aside 1 die.

You now roll the 4 remaining Green dice. If you manage to roll one or more Terror results then you can complete the Task.
If you fail to roll any Terror, you then put aside 1 die.
You now roll the 3 remaining Green dice. If you manage to roll one or more Terror results then you can complete the Task.
If you fail to roll any Terror, you then put aside 1 die.
You now roll the 2 remaining Green dice. If you manage to roll one or more Terror results then you can complete the Task.
If you fail to roll any Terror, you then put aside 1 die.
You now roll the 1 remaining Green die. If you manage to roll a Terror result then you can complete the Task.
If you fail to roll any Terror, you have failed the Adventure and must take the Penalty.

 

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Reply #30 | Published on 09 January 2012 - 13:23:05

Thank you for your answers. One more question: What happens if an adventure has an arrow and Amanda succeeds simultaneously in the second and the third task in her roll but not the first? Is she still considered to have succeeded in those tasks and re-rolls till the first one is also completed?

And another one: If a monster task demands a SAN / STA hit after resolving it, yet I defeat it through the use of a card, such as the Flute, do I still take the hit?

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