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Gears of War: The Board Game
A fully cooperative board game based on the wildly popular third-person shooter
Moderator: FFGAntonffgjaffer Topics: 165 | Posts: 833
MAKE CHAINSAW ATTACKS MORE RELIABLE + DEALING WITH LAMBENT WRETCHES
Published on 25 April 2012 - 13:05:57
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HI I have been toying with making the chainsaw attack more reliable as often this is your last line of defence as ammo disapears - have not considered how yet - but wondered if other have done the same►

Also played Mission 3 now 3 times - twice got down to 4 AI cards left to activate to win the game but just did not quite make it grrrr - anyway one of the problems we have was dealing with the Lambent Wretchesup close - as when you kill them they explode taking inflicting one wound to each GOG in the area (Note GOGS Only - dont like this either) - this makes using the chainsaw less of an option when you are short on cards, I can remember in the game if these wretches expolded when attacked with a chainsaw - can anyone advise►

If they did then suppose it reprisents the game - if not seems harsh as this game is hard enough - but I dont want to change things too much for fear of breaking the game.

So far losing just keeps me wanting to come back for more - so thats good - but it could get to the point of total frustration!!

 

Garry

Always Lead From The Front - Unless The Enemy Has Bigger Guns!

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Reply #1 | Published on 25 April 2012 - 13:07:08

 Well, I know when you chainsaw a lambent in the video games, you kick them away before they explode. Perhaps you could make a house rule to replicate this:

-If one omen is rolled, the chainsaw attack works as normally indicated

-If two or more omens are rolled, the COG kicks the lambent away, dealing no extra wounds to COG figures

 

Just a thought :)

 

Without Signature

Reply #2 | Published on 01 May 2012 - 06:17:29
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Hi not a bad idea - re dealing with lambent, problem is can be difficult to roll the omen in the first place!

As for a chainsaw general attack - I still feel this needs to be more relaiable - either by 

1. Increasing the amount of die rolled - perhaps to use all 5 & still giving Marcus an extra roll to = 6.

Or

2. Counting wounds with saves acting as normal unless you roll an omen then auto kill?

 

I think I prefer 2 but need to try it.

 

Garry

Always Lead From The Front - Unless The Enemy Has Bigger Guns!

Reply #3 | Published on 04 May 2012 - 13:05:57
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McRae said:

 Well, I know when you chainsaw a lambent in the video games, you kick them away before they explode. Perhaps you could make a house rule to replicate this:

-If one omen is rolled, the chainsaw attack works as normally indicated

-If two or more omens are rolled, the COG kicks the lambent away, dealing no extra wounds to COG figures

 

Just a thought :)

 

i just read this and thought the same thing by rolling 2 omens to kick 1 area away affecting that area and change to any in area take 1 wound any thoughts?

 

Without Signature
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