Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Gears of War: The Board Game
A fully cooperative board game based on the wildly popular third-person shooter
Moderator: FFGAntonffgjaffer Topics: 165 | Posts: 836
Locust wounds and dropping weapons question.
Published on 26 December 2011 - 10:33:04

So I know when a Locust with a wound counter is killed, the counter flips over and potentially leaves a weapon behind. What if you kill it outright in one attack? Do you still grab a random wound token and flip it to see if he dropped a weapon? Seems odd that only a wounded Locust might drop a weapon. Sorry if this is in the rules somewhere, I can't seem to find it if it is.

Without Signature

Page 1 of 1 (2 messages) 1
Reply #1 | Published on 26 December 2011 - 23:33:46

Yep, this is in the rules. You still flip the next wound counter from the stack and if there is no dropped weapon you just discard it right away.

See: Dealing Wounds: Wounding Locust Figures (pg 19 of the rulebook)

"... it is killed. Remove the figure from the map and place a dropped weapon marker in its area. This is done by flipping its wound marker facedown, or if unwounded, drawing a new marker from the pile of unused wound markers. This marker is either discarded or becomes a dropped weapon marker as described on page 20."

"The Cole Train runs on whole grain baby! Whooo!"

Reply #2 | Published on 27 December 2011 - 10:33:03

Woo, thanks. I think I was suffering from reading the rules too much and skipped over it a few times.

Without Signature

Page 1 of 1 (2 messages) 1

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS