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Hey, been playing GOW BG with my girlfriend for a couple months, and really enjoying the co-op gameplay! We have a couple things we wanted cleared up and didn't find any answers on the FAQ, so here goes (if the answer is covered somewhere else, sorry!)
Thanks for any help with these!
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Zomboner said:
#1: Wretch will only attack a COG in its area that is not in cover, if all COGs in the area are in cover, it will not attack.
#2: Is that the otherwise spawn 2 wretches at each emergence hole within 4 areas? For Group AI cards, you do either the top half (if any matching Locust in play) or the bottom half if none in play, usually spawning new Locust(s) of that type, but not both.
#3: Yes, LWs only damage COGs whereas Tickers damage all figures in the same area when they die.
#4: Yeah.
A dirty mind is its own reward.
Excellent, thanks so much!
RE #3: Aha! ok, my original question applies to tickers:
If you have a room with two tickers and a drone, let's say. You shoot one ticker, it explodes dealing one wound to the other ticker and the drone (now the drone is wounded). Then the second ticker blows up and deals another wound. That kills the drone, right, because it only takes one wound to kill a wounded drone?
So if you had a boomer in the same room as 5 tickers and you kill a ticker, it blows up dealing one wound to the other tickers and the boomer. Do the other 4 tickers all blow up at the same time, dealing 4 damage to the boomer (killing it) or do they deal one damage one at a time (so the boomer is left wounded)?
I was a little unsure on when the wounds get applied.
Yes, I would say so. Each Ticker's death is its own source of damage as I see it, not for example 1 dmg for the initial Ticker and then 4 dmg for the other four. Boomers are tough, they can take five Tickers blowing up in their face and only get wounded.
A dirty mind is its own reward.
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