Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Gears of War: The Board Game
A fully cooperative board game based on the wildly popular third-person shooter
Moderator: FFGAntonffgjafferFFGMark Topics: 165 | Posts: 832
For Each - Wretch (9/35) question
Published on 29 October 2011 - 03:05:40
Page 2 of 2 (21 messages) « First page... 1 2
Reply #16 | Published on 16 December 2011 - 13:05:59

Do we have an answer to this question yet? Anyone?

Do you hear the voices too ?!?

Reply #17 | Published on 16 December 2011 - 13:51:48

Nephilim said:

Should have complaint earlier :-)

Just receved this in my mailbox:

You would only draw a new AI card if there are No wretches in play or if all COGs are in cover. In all other cases, you will resolve as much as possible from the card and not draw a new one.

I hope this answers your question!
-Corey Konieczka
VP of R&D
Fantasy Flight Games
 

 

official answer

Conan! What is best in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women.

Reply #18 | Published on 24 December 2011 - 04:06:03
0
0

FragMaster said:

Do we have an answer to this question yet? Anyone?

I sent Corey mails and he sent mails back to me, but unfortunately the problem is not resolved until now entirely.

But it seems that Corey wants to handle AI card #9 as follows:

(1) First check if there is at least one Wretch in play. If no, then draw a new AI card immediately. If yes, then go to (2).

(2) Check if all COG figures are in cover. If yes, then draw a new AI card immediately. If no, then go to (3).

(3) Resolve the card normally for each Wretch. That means: The first choice for a Wretch is to move into a 4 or less health COG figure's area within 3 movement and to attack him and the second choice is to move 2 areas toward the nearest COG figure not in cover.

Wish You all Merry Christmas and a happy New Year!

Without Signature

Reply #19 | Published on 29 December 2011 - 12:01:28

Yeah, I agree with the last post. I always play from the top of the card for each figurine that would trigger and continue to go down until the card has completely resolved what figurines it can.

"Some said the thunder called the lurking fear out of its habitation, while others said the thunder was its voice."

H.P. Lovecraft, The Lurking Fear

Reply #20 | Published on 30 December 2011 - 02:31:42

Tromdial said:

Yeah, I agree with the last post. I always play from the top of the card for each figurine that would trigger and continue to go down until the card has completely resolved what figurines it can.

Same for me. That way there s no pb :)

Conan! What is best in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women.

Reply #21 | Published on 04 January 2012 - 03:05:38
0
0

The AI card #9/35 should be handled like I posted earlier:

Bjbu said:

Corey wants to handle AI card #9 as follows:

(1) First check if there is at least one Wretch in play. If no, then draw a new AI card immediately. If yes, then go to (2).

(2) Check if all COG figures are in cover. If yes, then draw a new AI card immediately. If no, then go to (3).

(3) Resolve the card normally for each Wretch. That means: The first choice for a Wretch is to move into a 4 or less health COG figure's area within 3 movement and to attack him and the second choice is to move 2 areas toward the nearest COG figure not in cover.

Because I don't understand Corey's ruling "In all other cases, you will resolve as much as possible from the card and not draw a new one.", I sent Corey another mail and asked him what situation he means. He answered my question the following way:

"Imagine the following situation. All COGs are in cover except 1. Two wretches are on the game board, and the first one attacks the COG that is not in cover, making him bleed out. Since all other COGs are in cover, the second wretch would not do anything (nor would a new AI card be drawn for him)."

Without Signature

Page 2 of 2 (21 messages) « First page... 1 2

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS