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Holy Outlaw
Thanks for the offer of any clarifications etc, I'm sure I'll be taking you up on that!
One thing that did come up actually, which I forgot to ask about earlier was whether it's possible to auto-pass a dice roll by using a skill card to modify the roll. So, you need 3+ to succeed and somebody plays tactical planning (that's the plus 2 to any roll card, right?) which means you'd need 1+. Is that an auto-pass? I know in some games a roll of a one equals an auto-fail, regardless of modifiers etc. It's not stated in the rules so we assumed not when my mate tried it. (plus I think I was still feeling guilty about betraying them!)
Is there anywhere people upload game reports by the way? I quite enjoyed writing mine up, despite it being a rush job while I was at work, and would quite like to read a few more to see how other people's games unfold, and to maybe pick up a few tricks!
Thanks all.
Col. Saul Tigh: Yes, we're tired. Yes, there's no relief. Yes, the Cylons keep coming after us time after time after time. And yes, we are still expected to do our jobs!
Just Another Skinjob, there is no rule about 1 being an auto-fail (or 8 being an auto-pass, for that matter, although I can't dream of a scenario where it would fail). My group doesn't even roll the die when we Strategic Planning a Launch Scout, for example.
As for game reports, you can find a nice list of them at boardgamegeek's forum, . You did a good job with yours though, particularly since it sounds like you were rushed. Congrats!
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