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Battlestar Galactica
Betrayal, sabotage, and Cylon attacks threaten humanity's last hope of survival.
Moderator: FFGAntonffgjafferffgjoshGeckoThe SpaniardYourBestFriend Topics: 982 | Posts: 7107
Thirty Three?
Published on 06 December 2008 - 18:00:23

Question about the Cylon Attack Crisis Card Thirty Three. It says it stays in play, but I couldn't really find anything in the rule book on how to deal it. While in play, do you resolve the entire card again on each players turn?

And does it happen before or after the current Crisis Card, or at the same time?

Page 1 of 1 (6 messages) 1
Reply #1 | Published on 06 December 2008 - 13:46:52

 No, you don't replay out the card every turn. The only thing it does by staying in play is the special rule of: "keep this card in play until a civilian ship or basestar is destroyed. If this card is in play when the fleet jumps, shuffle it back into the crisis deck."

So the whole card plays out, then it stays in play for the special rule, which really only means that this crisis card could pop up again in the crisis deck (unless a basestar or civ ship blows up first).

This is how we interpreted it anyway.

 twitter.com/Mattr0polis

Hi! Anyone play games near Erie, PA?

 

Reply #2 | Published on 06 December 2008 - 13:51:40

Brine said:

Question about the Cylon Attack Crisis Card Thirty Three. It says it stays in play, but I couldn't really find anything in the rule book on how to deal it. While in play, do you resolve the entire card again on each players turn?

And does it happen before or after the current Crisis Card, or at the same time?

You resolve it only once. Any ongoing effects stay - as I don't know the card offhand, I don't know if there are any in this specific card.

"Your are the CAG! You say Good Hunting not Good Luck" - Starbuck to Apollo

Reply #3 | Published on 06 December 2008 - 14:27:02

Mattr0polis said:

So the whole card plays out, then it stays in play for the special rule, which really only means that this crisis card could pop up again in the crisis deck (unless a basestar or civ ship blows up first).

Ahh, I see. At the time I couldn't really see what the the point of keeping it in play was aside from re-doing it every turn. But what you said makes sense; basically just allowing it to be shuffled back into the deck.

Thanks.

Reply #4 | Published on 06 December 2008 - 15:09:20

 yeah, no prob. You're welcome. :)

Some of the other crisis cards that stay in play have different special rules, 33's just isn't as hurtful. It's more of a themey one as the first episode of the TV show (called "33") The fleet keeps jumping, and thirty three seconds after every jump the cylons pop back up. So it's just trying to show that they could keep popping back up.

Later.

 twitter.com/Mattr0polis

Hi! Anyone play games near Erie, PA?

 

Reply #5 | Published on 06 December 2008 - 16:17:07
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Mattr0polis said:

thirty three seconds after every jump the cylons pop back up
Wasn't it every thirty-three minutes?

 

 
Reply #6 | Published on 06 December 2008 - 18:08:33

F50 said:

Wasn't it every thirty-three minutes?

 

Lol, shoot. Yeah I think you're right. Sorry, It's been a while since I watched the first season. ;)

I guess 33 minutes makes more sense theme wise for the card too, as it showing back up in about a half an hour is more likely than the card showing up in the next 33 seconds. ;)

 twitter.com/Mattr0polis

Hi! Anyone play games near Erie, PA?

 

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