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The Alpha Legion are known to have walked unnoticed amongst normal humans, and they don't do it with anything unique. They do it the old fashioned way - with Deceive +30 - which anyone can take (but it'll be damn costly).
I am reading and all very interesting.. Just - with all the sneaking around and not turn into a BIG talking with no action for 1 year game - Surely there much be some way of spreding "things" or taintet things so that peaple who use them/have them one his owm person get curroptions poins(slow/faster) - just like washing porn in real life ^^
The psyker is .. Need a big shild and no to much focus on your powers unless you dare a party kill/reduction - so Socseror it is..
@kiton
Since I've already said my piece about Astartes trying to pass themselves off as human a long time ago, I'll spare us the obligatory rant and just say that the fluff of 25 years has gone both ways, with Black Crusade stating that "A Chaos Space Marine is generally incapable of blending in with human society. Their enlarged physique and extensive modifications are distinctive amongst virtually every human population." [BC core book, p. 49]
Disguising yourself as a loyalist is of course an option, but it's quite a bit of work. After all, Space Marines are living legends. Passing it off to the unwashed masses is child's play. However, doing so will make your appearance known by word of mouth to the powers that be - planetary nobility, the Administratum, the Ecclesiarchy and, worst, the Inquisition. The first will only want some of your time to fawn over you, the last one will know enough about the Astartes to spot something fishy if you don't have your act down pat. So while most heretics can move around as "just a humble pilgrim, good sir", a legionaire will have to create a far more elaborate cover story whenever he moves within the Imperium, which is additional work and an additional risk and thus a drawback.
As for the "Daemon bites your head off"-thing, you get at least one freebie per session once you take Warp Lock which is quite probably a given for most psykers anyway.
Ceterum Censeo Dezmond Ignorandum Esse.
This is why it Is very usefull to have a human. In my opinon they are prity much the same class. One is a human and one is a marine. The lesser psy powers on the marine side I think is just compensation for wounds implants equipment ect.
LIGHT UM UP!!!
Ezrekiel the Mad Prophet said:

they are BIG - YEs but they ant that BIG - sure they might not pass for "random humi" but with a bit of backgrund build it might pass(like wresler og alike) - Even thou a socseror might be bad at it/dont know..
Thougt for the day - So Arnold might live forever since he is a ….. Marine..
It might be worth pointing out that while real human beings have indeed sometimes been as tall as Space Marines (although this is comparatively rare - I don't think it's entirely correct to label the 7'6'' model on that diagram as "basketball player" rather than "world's tallest basketball player) the Imperium is actually probably much *less* likely to have very tall people than the real world, since it's so grossly intolerant of genetic diversity.
While it is perfectly possible for real human beings to be upwards of seven feet tall, a human being taller than seven feet in the Imperium would almost certainly be persecuted as a mutant even if they *weren't* suspected of being a Chaos Marine.
But a 2,3M high dude (340kg) might be able to get arround with a VERY good reason - but your right, it is quite HUGE and will easy take the "local known dude" and thereby attach some fast attension from others(like the Eccelsia or alike).
On the other hand Humans have slowly been getting taller. Granted, a lot of that has to do with changes in nutrition [less of the 'mal'- kind across families as well], but toss in ten millenia of even more changes?
Throw in artwork like the Rogue Traders, and its entirely possible people average a few inches more than right now to begin with. A 7'6" character could be the equivalent of a 6'8" wrestler now.
Take a look at the height and weight tables of Dark Heresy then.
Ceterum Censeo Dezmond Ignorandum Esse.
While most people don't think of this kind of widespread technological use, when it comes to 40K, it's entirely likely that humanity's genenome is pretty stable, despite all the trouble with mutations. With less concerns over the negative effects of lack of nutrition and disease than modern folks would have, not to mention facilitating the adaptability that resulted in Abhumans.
As the previous era's of human extra-solar expansion probably laid the groundwork of this. Simply put, I've always envisioned that most of humanity descended from people who recieved basic amounts of genetic modification (ala Mass Effect 3, eliminating defects, and in the case of military personel, recieving basic biogenic upgrades) to prepare them for their lives as colonists, contributing to an overall robustness that lasts to 'this' day, as a more or less hereditary trait (with some additional fudging assumed cause the Imperium is so large).
"Would you like to travel across entire sectors in months, rather than years? Would you like to blast people with warp energy? Would you like to have an extra eye? Come down to Fabius Bile's Gene Emporium, and become a New Man!"
-MILLANDSON
Being able to get Warp Time for Unnatural BS, WS, and Agility +10 at friggin char generation kind of makes me inclined to think the regular unbound psyker is better than the regular sorcerer. Its not just the unbound, its also the corpus conversion. Sorcerers have decent defense, but the best defense is an Unnatural WS 10+ bolstered Lightning Attack with a force sword.
The ONLY time I'd consider a sorcerer worthwhile at all is the Thousand Son Sorcerer, since they get a lot of extra stuff.
"You know, one day it occured to me, I'm working for an evil empire that is dedicated to rounding up my kindshoving us into gas chambers…I didn't even get paid all that much!
See, I realized what your Imperium's problem is… you're attempting to rule by terror… people who can totally crush baneblades with their mind. Like, right from the start, you have a few problems with that sort of business model."
Deinos said:
Being able to get Warp Time for Unnatural BS, WS, and Agility +10 at friggin char generation kind of makes me inclined to think the regular unbound psyker is better than the regular sorcerer. Its not just the unbound, its also the corpus conversion. Sorcerers have decent defense, but the best defense is an Unnatural WS 10+ bolstered Lightning Attack with a force sword.
The ONLY time I'd consider a sorcerer worthwhile at all is the Thousand Son Sorcerer, since they get a lot of extra stuff.
I might be the n00b of all n00bnes, but did you put it down wrongly ? ant it the sorcerer that get all the nicetyes and force sword?
chals said:
I might be the n00b of all n00bnes, but did you put it down wrongly ? ant it the sorcerer that get all the nicetyes and force sword?
I suspect the poster is talking about the higher Psy rating and and benefits from Pushing that you get as an Unbound Psyker. Since the Force Sword is paired with a Lightning Attack, I assume it's something they're talking about picking up later in the game.
Personally, I'd find WS10+ with Lightning Attack a rather poor defense against my character, but that's to be expected if you're flying and fielding MIU'd multilasers
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