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Black Crusade
Wealth, power, and happiness await. The only price is your humanity.
Moderator: FFG Andy FischerFFGAntonffgjoshFFG_Sam StewartThe Spaniard Topics: 588 | Posts: 8172
Broken Chains tidbits?
Published on 19 June 2011 - 16:40:10

So for those of us unfortunates who had no access to Free RPG day and thus need to wait a week or two in hopes the PDF will land...

 

Anyone have some spoilers on Broken Chains?  I care less about the adventure itself in this respect than I do about what system and setting info it might contain.  What are the pregens?  Anything else of note?

Without Signature

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Reply #1 | Published on 19 June 2011 - 01:45:50

I would like to ask: Are there any horde rules in Black Crusade like in DW?

Reply #2 | Published on 19 June 2011 - 04:47:14

I am not very good at spotting interesting rules changes so I'll leave that for the other thread.

 

Pre-gens in Broken chains:

name

character type/archetype

 

Asrodel the fated

Chaos Space Marine/Forsaken

 

Nina Black

Human/Renegade

 

Ciro (Alpa Legionnaire)

Chaos Space Marine/Chosen

 

Hepastius Bore

Human/Heretek

 

Which by my count leaves us with the following Character types and Archetypes (so far):

Chaos Space Marine

 - Chosen

 - Forsaken

 - Sorcerer

 

Human

 - Renegade

 - Heretek

 - Apostate

 

There is no mentioning of any horde type mechanic and except for the explanation of Infamy (pretty much exactly like fate points) there really are no rules in there except the bare basics (that I can spot after a quick read).

 

It takes only a small amount of charitable reading to make the internet dramatically more palatable.

Reply #3 | Published on 19 June 2011 - 05:38:23

Looking at the pre-gen PC's the default human power-level may be RT (lots of +10 skills). Combat rules were a bit different as well. Standard Attacks were Ordinary (+10) difficulty vice Challenging (+0) difficulty like in DH, RT and DW. All Out Attack was +30 vice +20 like in DH, RT and DW. The rules for Swift Attack were perhaps the biggest change. Swift Attack was a full round Challenging (+0) Weapon Skill test that scored a hit with a successful test and another hit if you scored two or more degrees of success. Note the similarity to the rules for Semi-automatic bursts. I'm not sure if the reduction in combat difficulty (as no one likes missing, especially new players) and combat action mechanics (to reduce the amount of dice new players have to roll) were made specifically for the quick-start rules or if they represent changes made to the system for Black Crusade

Reply #4 | Published on 19 June 2011 - 10:51:20

What's the Renegade like? The name sounds like a smuggler/scum mix of social and combat abilities.

Ceterum Censeo Dezmond Ignorandum Esse.

Reply #5 | Published on 19 June 2011 - 11:39:01

Cifer said:

What's the Renegade like? The name sounds like a smuggler/scum mix of social and combat abilities.

That's pretty much spot on - at least judging by the pre-gen. Nina Black is far above the other characters in the social department with a Fel of 53 and Charm and Decieve trained to +20.

"Nina Black is a charming and charismatic leader. Though skilled with a blade, her true weapons are her words. She can motivate, persuade, or command even the most reluctant underlings."

It takes only a small amount of charitable reading to make the internet dramatically more palatable.

Reply #6 | Published on 19 June 2011 - 12:13:00

Black_Kestrel said:

Looking at the pre-gen PC's the default human power-level may be RT (lots of +10 skills). Combat rules were a bit different as well. Standard Attacks were Ordinary (+10) difficulty vice Challenging (+0) difficulty like in DH, RT and DW. All Out Attack was +30 vice +20 like in DH, RT and DW. The rules for Swift Attack were perhaps the biggest change. Swift Attack was a full round Challenging (+0) Weapon Skill test that scored a hit with a successful test and another hit if you scored two or more degrees of success. Note the similarity to the rules for Semi-automatic bursts. I'm not sure if the reduction in combat difficulty (as no one likes missing, especially new players) and combat action mechanics (to reduce the amount of dice new players have to roll) were made specifically for the quick-start rules or if they represent changes made to the system for Black Crusade

I'm pretty sure those represent changes to the system. Swift attack was in Final Sanction and Forsaken Bounty and worked as normal. The same goes for all other combat mechanics, which were as normal in the demo adventures.

I really like these rule changes, and will be stealing them for the other games.

 

Also, in broken chains unnatural characteristics are additions to the bonus rather than multipliers. (CSM get +4 to strength and toughness, the Heretek has +2 strength and toughness.)This is most likely a system change because unnatural scores were multipliers in Final Sanction.

Once, we were gods...

Reply #7 | Published on 19 June 2011 - 12:28:29

Interesting.  Sounds like it's darn near an entirely different game.  It's going to make conversions a lot more difficult for those of us who aren't good system monkeys.  

 

Still, between being Levelless and Classless, it sounds flat out MUCH better than the old version too.  I wonder if there'll be any sort of thing to convert the others to similar systems?

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Reply #8 | Published on 19 June 2011 - 15:09:44
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Ok maybe I missed it somewhere no one is talking about Infamy characteristic

 

In Black Crusade Free RPG Day Book Broken Chain it uses Infamy instead of Fate Points (Read section on Role of Infamy). Fates points which used to be like 3 or 5 points is now an Infamy Characteristic which is like ballistic Skill or Weapon Skill a percentage (for pregens in handout 30, 41, 35, and 32). So Deathwatch brought us Squad and Solo skills is this a new element Black Crusade is bringing

So Infamy Charasteristic how will that work, maybe to show how hard core you are in a universe dominated by chaos you roll under and get the effect and tick one off. Two paragraphs, one saying use it is a characteristic and the other saying all the things you can get, just like old one, 1D5 wounds, extra degree success etc. Regardless I don't see anyone else talking about this?

Without Signature
Reply #9 | Published on 19 June 2011 - 15:20:29

All I know is that I went to Free RPG Day just to get the Pathfinder We Be Goblins adventure and when I saw the Black Crusade module my eyes grew large with passion. I just moved a few months ago and where I was at before, I had an RPG group. It might take a while before I get a group going, but I was considering Dark Heresy when a group does come together. Now that I see Black Crusade and perused the module a little, I think I want this. I still need to get familiar with the rules. I may even consider running the game even though I prefer to be a player instead of a game master. The thought of spreading chaos throughout the universe gets me all giddy inside. Sorry, I may have added nothing to the tidbits that you requested, but my wife seemed to not care about this at all.

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Reply #10 | Published on 19 June 2011 - 22:16:13
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Infamy seems to be a combination of Profit Factor/Influence from RT/DH and Fate. A character's Infamy Points are determined by their "Infamy Bonus" much like a character's Strength or Toughness Bonus. You can spend them like Fate Points, but it is currently unknown if you can burn them to avoid death. A character can also 'test' Infamy to see if other characters have heard of him/her or know his/her reputation (this mechanic comes up once in the adventure). I believe that one of the Designer Diaries mentioned that characters use Infamy to acquire gear and possibly followers in a similar fashion to Rogue Trader or DH: Ascension (I'm not entirely sure on this, mind you).

 

For the Emperor!

Reply #11 | Published on 20 June 2011 - 00:25:32

  It was a hell of a lot of fun. We had a small group, so I got to take two characters, the Tech (anti)priest and the psyker.

I had worried that I would have a hard time Role Playing the "bad guys." No problem at all. The adventure starts with you waking up on an Inquisition prison ship after 200 years in stasis. Something had gone wrong....

Before we had any encounters, our GM described the interrogation rooms we walked past. I had my psyker spit, and I was in character for the rest of the adventure. Turns out it's really easy to hate the Inquisition.

Reply #12 | Published on 20 June 2011 - 00:52:21

Seriously, the PDF of this cannot be released soon enough.  If it had come out yesterday, that still would not have been soon enough!  And darn it!  It's sad Free RPG day stuff isn't released same day PDF for us unfortunates without access to a participating store.

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Reply #13 | Published on 20 June 2011 - 05:18:52
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I find it absolutely incredible that this hasn't been put on the website to download.

Once again FFG's decision making is just extraordinary. Whatever logic they abide by isn't of any sense to me.

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Reply #14 | Published on 20 June 2011 - 05:51:16

signoftheserpent said:

I find it absolutely incredible that this hasn't been put on the website to download.

Once again FFG's decision making is just extraordinary. Whatever logic they abide by isn't of any sense to me.

Last year, we had Deathwatch demo a week or two after the Free RPG Day, but still well before the release of the game. Hopefully we'll get the same this year.

Iron within, Iron without!

"it wouldn't be 40k if no skulls were involved"

-Cifer

Reply #15 | Published on 20 June 2011 - 06:26:02

signoftheserpent said:

I find it absolutely incredible that this hasn't been put on the website to download.

Once again FFG's decision making is just extraordinary. Whatever logic they abide by isn't of any sense to me.

Well, considering that the event took place over a weekend, and it's presently not even half-past 6 in the morning in Minnesota, I don't think anyone is really around to do anything about it at the moment.

Nathan 'N0-1_H3r3' Dowdell

Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet KoronusBlack Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls

Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.

A collection of my unofficial supplements can be found here.

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