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In another thread, Lynata said
'Also, doesn't everyone want to play the bad guy sometime ;)'
Which immediately made me think of Al Pacino as Tony Montana in Scarface's line: 'Say hello to the bad guy!' And that made me think 'What chaos god would Tony Montana worship: Slaanesh blatantly!' : Montana is a character who is an illustration of the tag line for this game, a man on a personal quest for wealth, power and happiness (in the context of the American dream in the 80s), but loses his humanity in a deluge of drugs, betrayal and violence. This character driven portrayal of greed and cruelty seems like a perfect fit to the types of character I'd want to see portrayed in my Black Crusade game! So lets have a list of film, novel, comic , anime, history, current affairs or other sources for intelligent portrayals of morally ruined protagonists to inform our approach to playing the bad guy...
some ideas, please add to/criticise:
-Tamerlane/Timur the lame (seems he'd fit right in in the Black Legion)
-Macbeth (Thats an interesting approach for a chaos character: Hes not really into it himself, but is driven to it by a family member or loved one)
-Hannibal Lecter ( a Khornate characater doesn't have to be a frothing axe-wielding berserker, he could be an intelligent, witty, sophisticated type with an unfortunate penchant for dismembering and consuming)
The hardest one is Nurgle worshippers I feel, I'm struggling for an example!
And I'd like to be the first to say: 'In the screaming vortex, first you get the mutations, then you get the Daemonic gifts, THEN you get the women!' ;-)
'And then, bearing Kharn amongst them, they followed their Primarch down into that darkness that stinks of blood...'
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CaptainSabutai said:
The hardest one is Nurgle worshippers I feel, I'm struggling for an example!
The ponytail guy in 12 monkeys: killing the human race wiht some bio virus..could ahave been Nurgle's rot for all we know...
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Braddoc said:
CaptainSabutai said:
The hardest one is Nurgle worshippers I feel, I'm struggling for an example!
The ponytail guy in 12 monkeys: killing the human race wiht some bio virus..could ahave been Nurgle's rot for all we know...
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'And then, bearing Kharn amongst them, they followed their Primarch down into that darkness that stinks of blood...'
Whoops, I hit post before adding the comment! thats a good start, bio-war researchers and the like seem a good nurglesque archetype, can anyone think of anyone driven to madness and acts of evil by pain from a disease!
'And then, bearing Kharn amongst them, they followed their Primarch down into that darkness that stinks of blood...'
The problem with playing the bad guy in an rpg is that ... well essentially none of us can really get inside their heads, like we can with a more traditional good guy - even a borderline roguish good guy. Too often it just becomes a cardboard cut-out villain who gets to basically 'do whatever they want'. It doesn't make for good campaigns in my experience. It's short-termist, and parties usually end up locked in internecine warfare amongst themselves, or just hacking down anyone they feel like - while ignoring any planned missions.
I'm not saying I only allow whiter than white hero-types, but setting out to play only villains ... I've never seen it work well - unless all you're after is a no-holds barred hack 'em up. In which case, yeah it can work - but it's pretty basic and quickly tiresome fare imo. YMMV I suppose.
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Adam France said:
The problem with playing the bad guy in an rpg is that ... well essentially none of us can really get inside their heads, like we can with a more traditional good guy - even a borderline roguish good guy. Too often it just becomes a cardboard cut-out villain who gets to basically 'do whatever they want'. It doesn't make for good campaigns in my experience. It's short-termist, and parties usually end up locked in internecine warfare amongst themselves, or just hacking down anyone they feel like - while ignoring any planned missions.
I'm not saying I only allow whiter than white hero-types, but setting out to play only villains ... I've never seen it work well - unless all you're after is a no-holds barred hack 'em up. In which case, yeah it can work - but it's pretty basic and quickly tiresome fare imo. YMMV I suppose.
Well, thats inherently and clearly the purpose of making such a thread-to provide examples of believable bad guys in other sources that can inform roleplaying of such characters in Black crusade. By commenting on a Black Crusade topic, surely its indicative of 'buying-into' the concept of playing Black crusade, and understanding your group of players are mature and intelligent enough (My group are aged 28-35, so maybe that colours my perception, might be harder with kids) for it not to degenerate into a bizarre public airing of adolescent power fantasies. Why is being locked in internecine warfare amongst the group a bad thing? Why would 'evil' characters be unable to work as a team, plenty of violent conquerors and vicious criminals in real life have managed that. Why do we want to railroad our characters into following planned missions? Surely a sandbox approach of creating an area to play in, and letting the characters actions be motivated by their personalities rather then plot requirements would be more rewarding and long-lasting. I've played many an enjoyable Vampire campaign full of utter skulduggery and PC-infighting, and this model of play works...YMMV though, as always...
'And then, bearing Kharn amongst them, they followed their Primarch down into that darkness that stinks of blood...'
Starscream, sorry you wanted belivable didn't you! :) Yep i started a thread i a round about way that was getting to the point of what is a belivable bad guy. Looking through movies they tend to be very 2d, however i'm going to put forward a couple that are intreasting, well to me anyway!
John Smith from Se7en i would suggest tezzetch for him as a clever manipulator, shame there was no real back story for other than OCD goes off the deap end!
Magnito for chaos undivided and he has a cool back story.
The Maque De Sade, not a bad guy as such, but cosidered so by his contempories - Slannesh
I'm having problems with Khorne other than the fella in Apocolylipse Now enough War pushes you over the edge.
I think this is the thing when creating bad guys the looking at the list above i think that the last two have a lot of subtlty and grey area which would be fun to play. For me i think undivided has the most appeal as there is more wiggle room without an godly Archtype almost over riding any personality you want to play.
And they shall know a sensible amount of fear.
jesusjohn said:
Starscream, sorry you wanted belivable didn't you! :) Yep i started a thread i a round about way that was getting to the point of what is a belivable bad guy. Looking through movies they tend to be very 2d, however i'm going to put forward a couple that are intreasting, well to me anyway!
John Smith from Se7en i would suggest tezzetch for him as a clever manipulator, shame there was no real back story for other than OCD goes off the deap end!
Magnito for chaos undivided and he has a cool back story.
The Maque De Sade, not a bad guy as such, but cosidered so by his contempories - Slannesh
I'm having problems with Khorne other than the fella in Apocolylipse Now enough War pushes you over the edge.
I think this is the thing when creating bad guys the looking at the list above i think that the last two have a lot of subtlty and grey area which would be fun to play. For me i think undivided has the most appeal as there is more wiggle room without an godly Archtype almost over riding any personality you want to play.
Starscream, LOL! I had a vision of a clone of Horus striding into the bridge of the Vengeful Spirit: 'Coronation Abaddon? This is bad comedy!'
Two great points raised there- one with the marquis de sade- is your character only evil from the point of view of the majority of society? who defines evil, the imperium with its love of genocide and oppression? Maybe he just thought he was having a good time! And with Chaos Undivided, you have far greater room for maneuver then with other Chaos Gods, which is why I put in Tamerlane as a Black Legion archetype, your character could be obsessed with committing genocide, he merely wants to do so in an efficient, focused way, rather then random axe-murder, which leads us unto 'Banality of evil' archetypes like Himmler or Reinhard Heydrich...
'And then, bearing Kharn amongst them, they followed their Primarch down into that darkness that stinks of blood...'
@Adam
The problem with playing the bad guy in an rpg is that ... well essentially none of us can really get inside their heads, like we can with a more traditional good guy - even a borderline roguish good guy. Too often it just becomes a cardboard cut-out villain who gets to basically 'do whatever they want'. It doesn't make for good campaigns in my experience. It's short-termist, and parties usually end up locked in internecine warfare amongst themselves, or just hacking down anyone they feel like - while ignoring any planned missions.
If noone can play a believable villain... how do you create a convincing antagonist for a classical goody-two-shoes campaign? I think most of us have played in a game where the Big Bad wasn't overburdened with cliches and doing things For The Evulz - how did the GM manage to portray him? And why would he lose that skill when playing a character in Black Crusade?
Ceterum Censeo Dezmond Ignorandum Esse.
Cifer said:
@Adam
The problem with playing the bad guy in an rpg is that ... well essentially none of us can really get inside their heads, like we can with a more traditional good guy - even a borderline roguish good guy. Too often it just becomes a cardboard cut-out villain who gets to basically 'do whatever they want'. It doesn't make for good campaigns in my experience. It's short-termist, and parties usually end up locked in internecine warfare amongst themselves, or just hacking down anyone they feel like - while ignoring any planned missions.
If noone can play a believable villain... how do you create a convincing antagonist for a classical goody-two-shoes campaign? I think most of us have played in a game where the Big Bad wasn't overburdened with cliches and doing things For The Evulz - how did the GM manage to portray him? And why would he lose that skill when playing a character in Black Crusade?
No kidding. Saying that is no different from claiming that Dwarves and Elves and such are un'gettable' in D&D.
Without Signature
I think there will be two types of characters, with one switching into the other the more he or she progresses on the path of corruption.
Most villains do not see themselves as such - they simply have specific goals and motivations that are at odds with what their society preaches, and they lack the morality to consider the suffering they cause by sticking to their plan. At the end of this spiral into madness, of course, we do get to the somewhat cliché point where people "do evil things for evil's sake" - though even this can be explained as a show of force or simple enjoyment in watching others suffer, which are all valid character motivations as well.
Many roleplaying games that allow the portrayal of villains include a dedicated chapter on how to do it right, and I do hope/believe Black Crusade will be no exception. Regardless of whether we will get such a "manual", there are already lots of sources where we can draw inspiration from.
I've already named the drow as one example of relatively popular and fun to play evil character types. Here is one of the many websites trying to explain how they work (at least the basics - there are books which dedicate a dozen and more pages to this), and although it seems to be programmed a bit crappy it does contain some good info that can easily transplanted into the 40k setting if you change a few details (though some of the paragraphs such as the ones about Lust and Gluttony likely only apply to Slaaneshi ones, whereas others are prevalent themes for all Chaos gods but appear stronger in some than others, such as Deceit and Betrayal for Tzeentch). Also worth of mentioning is WHFRP's Tome of Corruption which already deals with playing evil characters for Warhammer Fantasy, and though it doesn't explore the psyche as detailed as some books about drow do it contains a lot of very interesting aspects and ideas about the four major Chaos Gods that apply to 40k just as much as they do to Warhammer Fantasy.
current 40k RPG character: Captain Elias, Celestial Lions Tactical Marine
previous characters: Comrade-Trooper Dasha Malenko (OW), Sister Militant Elana Melanthis (DH), Leftenant Darion Baylesworth (RT)
A lot of Chaos cultists, in my mind, are akin to the terrorists we have today.
Do you think that they think they are evil? That they are doing evil things because they are evil?
It's all a matter of your point of view. To us, terrorists threaten our lives, our culture, our nations and stability. To them, we are the aggressors, and they are fighting the good fight in the only way they are able in order to try to make what they perceive to be a better life for themselves and their families.
In 40k, the Imperium sees Chaos Cultists as threats to the stability of the Imperium, traitors to the Throne, heretics and disbelievers, and rebel elements that need to be crushed so that their corruption doesn't spread. The cultists see themselves as freedom fighters, fighting against a tyrannical theocratic dictatorship that forces it's beliefs on it's citizens, strangling freedoms, creativity, and the ability for people to make their own way in the world without being forced into what is, in many cases, endentured servitude to the Imperium.
Looking at it that way, it's very easy to play a Chaos character.
~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~
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Who says Chaos are the bad guys? They are the dissidents fighting for freedom against a tyrannical fascist regime hellbent on enslaving mankind for some nefarious purpose.
Yes I know about the human sacrifices but I assure you that they are usually entirely voluntary and being sacrificed is considered to be a great honour that brings us closer to our gods. You ought to try it some time.
The Dark Gods and their slaves have nothing to offer me now, but I have far more to offer them
guest469 said:
Who says Chaos are the bad guys? They are the dissidents fighting for freedom against a tyrannical fascist regime hellbent on enslaving mankind for some nefarious purpose.
Yes I know about the human sacrifices but I assure you that they are usually entirely voluntary and being sacrificed is considered to be a great honour that brings us closer to our gods. You ought to try it some time.
Both sides have, by the standards of the early 21st century (easy for us to be sanctimonious with our comfortable, unthreatened first world existence) horrific methods, but then you can't say either Chaos or the Imperium are more moral then the other based on their similar methods, its their motivation that matters. The ultimate chaos goal of dissolving the entire f*cking universe usually tips the moral balance against them in my book (though obviously, chaos worshippers may not understand their masters true plans-like an honourable german soldier who ended up serving the nazis)...whilst the eternal oppressiveness of the Imperium's authoritarian theocracy (it is neither totalitarian nor fascist) would suck to live in, it beats dissolving into a blob of protoplasm whilst a daemonette rapes your soul forever...
'And then, bearing Kharn amongst them, they followed their Primarch down into that darkness that stinks of blood...'
When you talk of Chaos' sacrifices...
remember 1000 people are sacrificed to the Emperor every single day to keep his corpse alive. Though I will agree Chaos is a bit worse in their ultimate goal... probably. There's always the way of looking at it that they are proof of a place after death and continued existence in a much changed state. Very much out of mortal kenning style stuff though.
Without Signature
In the 41st Millenium, anyone considered a recidivist let's say by the incredibly harsh legal doctrines of the time may well fit into this category. It is a very short step for some to be considered an 'outsider' by the Imperium to then be considered a 'heretic' by the Imperium. I can imagine this role-play game exploring that tenuous divide as much as actual screaming cultists and such.
Other systems, perhaps most obviously to my mind, Call of Cthulhu have been exploring this area of moral abiguity and 'shade of grey' for some time - often a cultist becomes that through a particular obsession with a person or situation which can only be resolved through selling their soul and gaining the power to change their fate - a little Faustian perhaps. Sometimes the original reasons are noble, but the subversion to a lost servant of chaos can take many years or centuries even - the chaos gods have eternity, after all, to claim what's theirs. In the same way that a radical Inquisitor (i.e like Gregor Eisenhorn) can cross the divide and end up utilising, if not openly trucking with the Ruinous Powers through originally noble reasons, so can space marines (i.e. Alpharius / Omegon of the Alpha Legion) too.
I think that this game will have a lot of playability. It's not as simple as just playing the bad guy - it's playing with a whole new system of values if you like - by the standards of normal humans warped and depraved, but I guess not if seen from the other side perhaps. Life, no matter how warped, surely becomes 'normal' to you if you live it all the time?
Incidentally - how about a villain like Kaiser Söze? Wouldn't he be cool to play in this style of game?
Without Signature
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