Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...
You are here: FFG Forums /  Roleplaying Games /  Black Crusade

Black Crusade
Wealth, power, and happiness await. The only price is your humanity.
Moderator: FFG Andy FischerFFGAntonffgjoshFFG_Sam StewartThe Spaniard Topics: 588 | Posts: 8172
Is this a sound business decision though?
by ak-73
Published on 26 February 2011 - 08:09:10
Page 10 of 11 (151 messages) « First page... 8 9 10 11 ...Last page »
Reply #136 | Published on 25 March 2011 - 19:51:24

deinol said:

macd21 said:

 

Siranui said:

 

Didn't WW recent do just that (kinda) by releasing free update rules for oWoD disciplinesclans in the nWoD setting?

 

That's not really comparable to re-releasing the line with continued supplement support.

 

 

Also, link? I want to download that!

 

Not quite free, but I think this is what he meant:

 

http://rpg.drivethrustuff.com/product_info.php?products_id=86202&filters=0_0_40050_0

Without Signature

Reply #137 | Published on 25 March 2011 - 19:57:15

macd21 said:

Siranui said:

 

macd21 said:

 

That's not really comparable to re-releasing the line with continued supplement support.

 

 

 

Erm... but the game world is kinda dead. That's the problem with fixed-duration meta-plots: Once it's over, it's over.

 

 

Er, no.

All that is stopping WW from rereleasing the oWoD is the desire to do so. They can simply reboot the setting.

Which would render several books worth of metaplot entirely useless, which would piss off many oWoD fans no end.

They've specifically stated that, other than releasing oWoD via Print-on-Demand over drivethrurpg.com,releasing this book, they aren't doing anything with oWoD. It is dead, in that regard, as they are explicitly not making any new material for it.

~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~

Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester

Star Wars: Edge of the Empire Playtester

I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.

One of Three Founders of Dark Reign

Reply #138 | Published on 26 March 2011 - 18:23:21
6
4

MILLANDSON said:

 

Which would render several books worth of metaplot entirely useless, which would piss off many oWoD fans no end.

Not really an issue. While the nostalgia factor would be a big bonus for sales it wouldn't be the primary goal. The game would have to appeal far more to new players. To that end the metaplot would need a complete reboot from day one. All of the old metaplot material would be rendered obsolete, allowing them to sell an entire new plot.

Plenty of older players would buy it regardless. A few grognards would complainrefuse to buy it, but that's going to happen no matter what you do.

MILLANDSON said:

They've specifically stated that, other than releasing oWoD via Print-on-Demand over drivethrurpg.com,releasing this book, they aren't doing anything with oWoD. It is dead, in that regard, as they are explicitly not making any new material for it.

Yes, I wasn't suggesting that this was something WW are going to do, simply sometime they could do, if they wanted. I think it would be profitablethat there are certain advantages to doing so. However I think their main reason for not doing it is artistic. They simply don't want to because it doesn't interest them that much. The oWoD is done. Rehashing the same setting all over again... it would bore them to tears. I think that if they were to release a new Vampire setting they'd prefer to create it from scratch, allowing them to explore new options. At the moment I don't think they plan on doing either until they figure out what way the market is evolving.

Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.

 

I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.

 

Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?

Reply #139 | Published on 28 March 2011 - 04:35:40
4
1

macd21 said:

Not really an issue. While the nostalgia factor would be a big bonus for sales it wouldn't be the primary goal. The game would have to appeal far more to new players. To that end the metaplot would need a complete reboot from day one. All of the old metaplot material would be rendered obsolete, allowing them to sell an entire new plot.

Plenty of older players would buy it regardless. A few grognards would complainrefuse to buy it, but that's going to happen no matter what you do.

Why would it appeal to new players? Surely that's what the new game does?

Stapling an entire new plot onto the new system, but with the old clans seems...bizarre. The new system is designed to be plot-independent probably because they learned from their mistake last time. Why would they repeat that mistake, and if they did decide to do so after a few pipes of crack, then why use the old clans and background rather than the new one? It would be pointless to players who remember oWoD and alienate newer ones.

Reply #140 | Published on 28 March 2011 - 13:06:47

 I don't know about others, but I none of the people I gamed with cared about the metaplot. We bought clan/tribe/tradition books about groups we liked. We bought the main books and player's guides. We bought books about topics that interested us. We made our own stories and never used any of the pre-made npcs or events.

There is nothing inheret to oWoD that requires a metaplot. WotC did a great job with their re-release of Dark Sun by resetting things to the original boxed set, before the liberation of Tyr even. Players want to play their own stories, not be sideshows to someone elses. I doubt they'd lose that many customers over releasing a meta-plotless oWoD. I'm sure they would piss people off if they started some other, new metaplot. I don't think anyone is asking for that.

Reply #141 | Published on 28 March 2011 - 16:57:29

In response to the OP's original question:

 

Yes.

I may not have gone where I intended to go, but I think I have ended up where I needed to be.  -   Douglas Adams


(kaleljorson7 on boardgamegeek.com)

Reply #142 | Published on 28 March 2011 - 23:10:30
6
4

Siranui said:

 

Why would it appeal to new players? Surely that's what the new game does?

 

No, the 'new' game used to appeal to new players... when it was new. It isn't new anymore - and that's a problem. There isn't really much profitable material that can be released for the game. All the really useful books that will sell in large numbers have already been released.

Ironically the oWoD is in fact so old that it can be released as a 'new' game and will appeal to new players. They can release 'new' books on the clans, the Cam and the Sabbat etc. The advantage this would have over an entirely new setting would be that in addition to appealing to new fans it would also be bought by fans of the oWoD.

There are certainly alternative routes WW could take. A new edition of nWoD, an entirely new setting, or focusing on new 'settings' for nWoD (like Requiem for Rome). Re-releasing the oWoD is just one option.

Siranui said:

Stapling an entire new plot onto the new system, but with the old clans seems...bizarre. The new system is designed to be plot-independent probably because they learned from their mistake last time. Why would they repeat that mistake, and if they did decide to do so after a few pipes of crack, then why use the old clans and background rather than the new one? It would be pointless to players who remember oWoD and alienate newer ones.

White Wolf did learn a lesson about the dangers of metaplot from the oWoD... but they later realised that they had learnt that lesson too well. For years they completely avoided any hint of metaplot in their games. They then realised that they had probably overreacted. Metaplot is a tool, one that can be used profitably if you don't go too far, as they did with the oWoD. They have a better understanding of its uses and pitfalls now and have expressed some interest in using it again.

As for why use the older background - again, because old is new, but still old. Old enough that it will appeal to new players and old alike. The only fans that would be alienated would be hardcore nWoD fans, but they aren't buying enough material these days that alienating them would be much of a loss.

Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.

 

I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.

 

Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?

Reply #143 | Published on 29 March 2011 - 08:39:51
4
1

deinol said:

 I don't know about others, but I none of the people I gamed with cared about the metaplot. We bought clan/tribe/tradition books about groups we liked. We bought the main books and player's guides. We bought books about topics that interested us. We made our own stories and never used any of the pre-made npcs or events.

But surely you can do that by simply buying NWoD and the 'catch-up pack' to play old clans? What would you need WW to release if you are plot-independent? That just leaves mechanical crunch (available in the new form) and the old books for fluff, which you already own.

Reply #144 | Published on 29 March 2011 - 09:00:56
4
1

macd21 said:

No, the 'new' game used to appeal to new players... when it was new. It isn't new anymore - and that's a problem. There isn't really much profitable material that can be released for the game. All the really useful books that will sell in large numbers have already been released.

Ironically the oWoD is in fact so old that it can be released as a 'new' game and will appeal to new players. They can release 'new' books on the clans, the Cam and the Sabbat etc. The advantage this would have over an entirely new setting would be that in addition to appealing to new fans it would also be bought by fans of the oWoD.

There are certainly alternative routes WW could take. A new edition of nWoD, an entirely new setting, or focusing on new 'settings' for nWoD (like Requiem for Rome). Re-releasing the oWoD is just one option.

White Wolf did learn a lesson about the dangers of metaplot from the oWoD... but they later realised that they had learnt that lesson too well. For years they completely avoided any hint of metaplot in their games. They then realised that they had probably overreacted. Metaplot is a tool, one that can be used profitably if you don't go too far, as they did with the oWoD. They have a better understanding of its uses and pitfalls now and have expressed some interest in using it again.

As for why use the older background - again, because old is new, but still old. Old enough that it will appeal to new players and old alike. The only fans that would be alienated would be hardcore nWoD fans, but they aren't buying enough material these days that alienating them would be much of a loss.

Are you suggesting that the WoTC strategy of printing stuff as fast as you can and releasing a new edition as soon as the money-spinning mechanical splat-books are all done with is a good thing? It might be for their pockets, but it's not that great for us. I personally don't like 3 years of shelling out for splat-books, only for the product line to be completely re-hashed and sold to me again. I simply won't do it, and I'm not alone.

Truth is that crunch sells, and not much else does. Campaign settings are at best quite an iffy thing to shift, and pre-written scenarios simply don't bring the money in enough. TSR made that mistake (along with hiring a crook, by all accounts). The way that the industry works encourages businesses who care about profits to ration out mechanics and crunch-books while neglecting 'soft' books and all the while having an eye on a new edition. WoTC's success is visible proof of that strategy, but it's a bit slash and burn: After buying two editions, most players will simply move on or stick to old stuff, and then the company *never* gets any more revenue from those customers.

That said, WW drowned us all in a sea of fluff material. It took the WoTC approach to print schedules, but made it fluff-related, rather than crunch-related. And we got pretty tired of buying badly spelled books full of plot that had no relevance to most games. Most people lost interest long before the end of the world. Indeed: It was the end of the world books that reignited interest in old timers with many people shelling out money for the last couple of books very much 'for old time's sake'.

I personally prefer my games companies to be a bit more in it for love, and to only release new editions when one is really needed, and to better support their products. It seems that the industry's big players are tied to a 'new edition' model. I'd prefer a 'new game' model. Sure: Most games have problems and need a second edition. But that's it. Write a game, support it at a reasonable pace, rather than giving us a forced-supplement-enema, and then launch another game. Carry on support for both at a gentle pace, adding additional lines, rather than re-hashing old stuff and making half my bookshelf redundant; essentially taking my money, spitting in my face and putting their hand out for more cash.

I think WW went the right tack -for me- in releasing 'soft' products that were options, and contained quality material. The Urban Legends book -for example- was full of ideas and concepts, yet didn't make the mistake of typing it to a plot-line. I really like the WW approach of 'here's some ideas, but you decide what to do with them'. I think that it gives them more flexibility in the market-place and a lot more long-term appeal than WoTC's strategy. It's not something that I'm following closely, but I believe that they have indeed introduced a slightly alternative setting book, with new Covenants et al. Not to co-exist, but as additional and alternative options. Sure: They might not be making much money off the line, but people still create a revenue stream. Now they can go and get their creative juices flowing and write something new for me to play as well.

Given the release of the MMO, I suspect though that you may be right, and a re-release of oWoD fluff material may be just over the horizon. 

Reply #145 | Published on 29 March 2011 - 10:44:20

 @Siranui - That's true, but I don't actually care about Vampires. Where is my rules update pack for Changeling and Mage? I certainly would play either of those with the new rules. As it is, I'll be using the Dresden Files RPG for that instead.

Edit: I'd also prefer a real book to a PDF. But hey, at least I have that 40k rpg I've been wanting since the 90s. ;)

Reply #146 | Published on 29 March 2011 - 15:02:40
10
0

Well, i reserve final judgement for when i have the rulebook in my spiky, iron gloved hands, but i think it makes sense.

I have to say, despite having lots of issues about the translations of 40k models to rpg and their comparative power level, i am quite pleased with all of the rulesets so far, and their compatibility is a big bonus, as you can effectively mix and match them with little effort.

Well done, just bring out some reasonably powerful (tabletop level leadrs) eldar/dark eldsr adversaries, and tone down the nids. A lot.

Without Signature
Reply #147 | Published on 29 March 2011 - 15:56:18
6
4

Siranui said:

 

Are you suggesting that the WoTC strategy of printing stuff as fast as you can and releasing a new edition as soon as the money-spinning mechanical splat-books are all done with is a good thing? It might be for their pockets, but it's not that great for us. I personally don't like 3 years of shelling out for splat-books, only for the product line to be completely re-hashed and sold to me again. I simply won't do it, and I'm not alone.

Yes (though I wouldn't call it the WotC strategy - WW had this model perfected long before WotC released D&D 3). In this case I firmly believe that what is good for the company is good for the player. I want material for my game, the more the better. Quality from companies like WW and WotC is high despite the quantity, so that isn't an issue. And when the game is no longer selling I want to see a new edition released. I might not buy that edition (unless it is a serious improvement over the last one), but its continued publication means new players pick up the game, the fan community stays invigorated and there is still the potential for new material that I will buy.

Siranui said:

Truth is that crunch sells, and not much else does. Campaign settings are at best quite an iffy thing to shift, and pre-written scenarios simply don't bring the money in enough. TSR made that mistake (along with hiring a crook, by all accounts). The way that the industry works encourages businesses who care about profits to ration out mechanics and crunch-books while neglecting 'soft' books and all the while having an eye on a new edition. WoTC's success is visible proof of that strategy, but it's a bit slash and burn: After buying two editions, most players will simply move on or stick to old stuff, and then the company *never* gets any more revenue from those customers.

I don't really agree that only crunch sells (though its true that scenarios aren't great profit makers). As for TSR, their problems stemmed from the fact that they were completely incompetent. They didn't really have any business model at all.

Regarding the 'slash and burn' model, its true that most players will only stick around for two editions or so before moving on. However there's nothing wrong with that. That's actually longer than most gamers will stick with a game that has a slow release schedule. The constant release of new material keeps them interested. And it is certainly far, far more profitable than the slow release schedule model, which is only viable for small companies that don't care much about profit (the Labour-of-Love side of the industry). The supplement treadmill keeps the money rolling in, the quality high and the fans sated. And those players that drop out are replaced by new ones when the next edition is released.

Siranui said:

 

That said, WW drowned us all in a sea of fluff material. It took the WoTC approach to print schedules, but made it fluff-related, rather than crunch-related. And we got pretty tired of buying badly spelled books full of plot that had no relevance to most games. Most people lost interest long before the end of the world. Indeed: It was the end of the world books that reignited interest in old timers with many people shelling out money for the last couple of books very much 'for old time's sake'.

It's true that people eventually got bored of the oWoD. But that was after 13 years. And the problem wasn't the supplement treadmill, but the metaplot, which discouraged new fans from the setting. White Wolf couldn't simply release V:tM 4th edition to reinvigorate the line, because the bloated metaplot would still be there.

Siranui said:

I personally prefer my games companies to be a bit more in it for love, and to only release new editions when one is really needed, and to better support their products. It seems that the industry's big players are tied to a 'new edition' model. I'd prefer a 'new game' model. Sure: Most games have problems and need a second edition. But that's it. Write a game, support it at a reasonable pace, rather than giving us a forced-supplement-enema, and then launch another game. Carry on support for both at a gentle pace, adding additional lines, rather than re-hashing old stuff and making half my bookshelf redundant; essentially taking my money, spitting in my face and putting their hand out for more cash.

There are two problems with this model, one for the company and one for the fans.

For the company: there just isn't enough money in it. Using this model your profit margins are going to be very slim. It's only really feasible for very small companies. And such companies are always about one cashflow problem away from going under and taking the game with it.

For the fans: You get damn all material. The small size of the company means that there won't be many products released for it. As fans drift away to better-supported games (like D&D) you may have trouble finding a group to play with. And if the company goes under you'll be lucky to see anything new released for your game again.

Siranui said:

I think WW went the right tack -for me- in releasing 'soft' products that were options, and contained quality material. The Urban Legends book -for example- was full of ideas and concepts, yet didn't make the mistake of typing it to a plot-line. I really like the WW approach of 'here's some ideas, but you decide what to do with them'. I think that it gives them more flexibility in the market-place and a lot more long-term appeal than WoTC's strategy. It's not something that I'm following closely, but I believe that they have indeed introduced a slightly alternative setting book, with new Covenants et al. Not to co-exist, but as additional and alternative options. Sure: They might not be making much money off the line, but people still create a revenue stream. Now they can go and get their creative juices flowing and write something new for me to play as well.

Given the release of the MMO, I suspect though that you may be right, and a re-release of oWoD fluff material may be just over the horizon. 

Actually no, I doubt they will, at least not on a large scale. Releasing the oWoD again is just one option they have, but I don't really think it's the one they'll take. They may release a few supplements if they think of something cool to release, but I don't think they are actually interested in going back to the oWoD. The real question is whether they will actually support any major new line again. If they do I suspect it will be something entirely new.

Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.

 

I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.

 

Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?

Reply #148 | Published on 30 March 2011 - 06:26:35
4
1

deinol said:

 @Siranui - That's true, but I don't actually care about Vampires. Where is my rules update pack for Changeling and Mage? I certainly would play either of those with the new rules. As it is, I'll be using the Dresden Files RPG for that instead.

Edit: I'd also prefer a real book to a PDF. But hey, at least I have that 40k rpg I've been wanting since the 90s. ;)

True enough. I never liked old Changling despite wanting to, but an update pack is a bit overdue.

I think that the PDF thing is going to become more common. Dealing with printers is an enormous ball-ache for any company, and removing that from the equation not only makes is possible to make changes mid-edition, but removes the time needed to get a supplement out by a very considerable margin. I too like real books, but many people find PDFs massively more convenient.

The 40k RPG line has indeed been something I've waited a long while for. I'm pleased that they generally exceeded my expectations with them.

Reply #149 | Published on 30 March 2011 - 06:53:37
4
1

I'd only agree that what is good for the company is good for the player in that companies need to survive in order to keep publishing things. I personally favour the strategies of the smaller companies that create stuff with a lot of love and fan input, and a steady rate. As much as I like 'crunch', I don't want to have to rush to the shop and buy a book more than once every 6 months for a system at most. Call it once every 4 months for a new system, perhaps. You say that this kind of release schedule gives 'damn all' to the fans, but it's much closer to what I prefer, as I find a monthly release schedule doesn't so much aim to give me material, so much as empty my wallet. That's not catering for me, that's taking advantage.

I simply loathe the model that releases an almost essential book of crunch each month in addition to other stuff, and where stuff other than crunch tends to be of secondary importance at best. Then -after two years- trying to sell me an entirely new addition feels like having my face ground into cold vomit sewn with broken glass. It tells me that the company really don't give a darn about me as a customer; only my wallet.

Rites of Battle is a great example of what I like: It took a while to turn up but is literally STUFFED with stuff. There's barely a wasted page in there. Best add-on book I've seen for YEARS. Let's compare that to pretty much anything WW ever released for V:tM... the quality was dire, and it was full of useless, rambling trash. Nuggets of useful stuff were buried under piles of useless pre-genned PCs (which were used ot pad out EVERY book), in-character stories that were poorly written, tangential background material, and re-touched photos of the writer's girlfriend with an ankh around their neck.

Quality from WW is high now, but wasn't before the new edition. Frankly: It was crud. The art was crud, the layout was crud, the proofing was crud, the mechanics were crud. They couldn't even name their chapters sensibly or provide a friggin index. WoTC's release of 3.0 raised the bar for quality books. It was by far the prettiest book I think I've seen, and well laid out. Prior to 3.0, SLA and Heavy Gear were the only things that seemed to come close, production-wise (and SLA fell apart, thanks to dodgy glue!). WoTC's ability to create pretty, well laid out books seems to have shocked the industry into raising the bar a bit, and we're at least reaping the rewards in getting indexes these days. The Fantasy Flight RPGs have really been a great example of prettyness, too.

I think the fact that crunch sells is probably quite visible to shop owners. Crunch flies off the shelves while 'soft' products tend to moulder. TSR churned out gazillions of scenarios instead of crunch and it really hurt 1e. 2e learned the lesson and reaped it in with the Handbook line, while Hasbro recognised the fact even more and produced a tiny number of scenarios compared to crunch. The proof is in the pudding, to my mind. They covered their bases with Eberron by making sure it was packed with crunch and power creep, so that people bought it even if they didn't give a hoot about the background.

TSR's business model -the one that killed it- was 'make Buck Rodgers stuff'. 

I'm not sure that I agree that players like to move on. That very much depends. Some are faddy, and some still attend Amber conventions! I still play games that are 20 years old, and I'd still be buying the odd book for 3.0 had WoTC, were it still supported.

I'm not sure it's fair to call it 13 years of WW metaplot. The game was fine without it for a number of years after release. I think the metaplot thing really kicked off with 2e, and went downhill from there. At first (aside from being written by people who couldn't do maths) 1e really fitted my kind of ideal release schedule, and there was zero metaplot.

 

 

 

Reply #150 | Published on 30 March 2011 - 09:18:24

Siranui said:

I'm not sure it's fair to call it 13 years of WW metaplot. The game was fine without it for a number of years after release. I think the metaplot thing really kicked off with 2e, and went downhill from there. At first (aside from being written by people who couldn't do maths) 1e really fitted my kind of ideal release schedule, and there was zero metaplot.

 

I agree.  I think the metaplot problem with oWoD spawned from the fact that the WW writers wanted to tell stories as well as just write mechanics.  Unfortunately, this lead to the fans taking every story they wrote as Gospel Truth about the WoD.  Honestly, I neve rpayed any attention to the metaplot in any edition of WoD I played, and I loved it through and through.  The only people I saw getting cranky about "balance" or anything, really, were the ones who insisted on adhering to the metpalot at all costs.

The nWoD decision to emphasize that "none of our little stories are set in stone" was a very good move.  In addition to cleaning up the mechanics, they made clear something that most people really should have been able to see for themselves - an RPG is a framework for you to tell your stories, it isn't a straightjacket setting that your players must conform to.

Looking at the 40k RPGs, I think they have a strong danger of going down the same road oWoD did.  40k already has a strong and storied history of fluff which people naturally want to stay true to int he games they run, but if the fluff is getting in the way of the story you want to tell, you shouldn't feel constrained by it.  You want to have a female space marine?  Sure, whatever.  You want to have a tiny 5-man space ship that's Warp capable?  Go nuts.  You don't need the approval of all 40k fans on this forum, you only need the approval of the people sitting at your table.  Do what makes your group happy.

The 40k books are also making the oWoD mistake of describing all the rules over again in each "splatbook" and not even keeping them even between the books.  People will naturally want to combine space marines and Inquisitors and Chaos and RTs, it would be better if the system jived form the get go.  It took WW three full ediitons to realise that (4 if you count nWod, which I wasn't.)  I much prefer the idea of a single "corebook" that describes all the basic rules and then each "splatbook" that tells you how to convert a standard "core" character into a Space Marine or a Rogue Trader.  That might be trickier for aliens if FFG has any plans for an Eldar book or a Tyranid book (WW had the advantage that all of their splats started off as humans), but they could probably come up with something to make it work.

MP3 killed the radio star

Page 10 of 11 (151 messages) « First page... 8 9 10 11 ...Last page »
You are here: FFG Forums /  Roleplaying Games /  Black Crusade

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS