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I'm suspicious we will see rules for the Necrons in Black Crusade. Go to the BC main page and scroll down; you will see a Necron Lord.
Futility
Move him into the sun
Gently its touch awoke him once,
At home, whispering of fields unsown.
Always it woke him, even in France,
Until this morningthis snow.
If anything might rouse him now
The kind old sun will know.
- Wilfred Owen
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However that Necron Lord is fighting a Chaos Space Marine. The Necrons are, after all, as much an enemy of Chaos (if not more) as they are of anyone else.
That said, I would love to see some more coverage of the Necrons.
We are born for a darker purpose than that of mere existence. There will come a time when stygian night never ends, where dead stars will spread before us like islands that slumber on the ocean, and when the beings that hid like shadows will feed on us forever.
Zamnil Blackaxe said:
It could just be art from the book guys.
Sometimes a cigar is just a cigar.
But why? Given that Necrons have not really been mentioned - apart from that one Deathwatch adventure - including them just for design purposes seems awfully odd.
Futility
Move him into the sun
Gently its touch awoke him once,
At home, whispering of fields unsown.
Always it woke him, even in France,
Until this morningthis snow.
If anything might rouse him now
The kind old sun will know.
- Wilfred Owen
Did anyone notice the Dark Mechanicus guy on the description page analyse this little cute Scarab? :)
Maybe it´s just artwork for the book, maybe the Necrons will play a major role in the new Setting. Who knows.
Mors ultima linea rerum est
That's the nice thing about the Necrons. They don't care what Gods you serve. You are alive and you must be deleted. That's all.
I must say that Chaos forces fighting against Necros appeals more to me then big bad deamon blessed servant killing helpless humans.
Without Signature
Sister Callidia said:
I must say that Chaos forces fighting against Necros appeals more to me then big bad deamon blessed servant killing helpless humans.
Given that Necrons, or specifically the C'Tan, are opposed to the Immaterium, it makes sense that they will be opponents of Chaos followers in the game.
Futility
Move him into the sun
Gently its touch awoke him once,
At home, whispering of fields unsown.
Always it woke him, even in France,
Until this morningthis snow.
If anything might rouse him now
The kind old sun will know.
- Wilfred Owen
This would be quite a nice way of providing good antagonists for another WK40k RPG line without repeating too much from the other lines (which is good news for folks that have quite a lot of the books from other lines).
If you don't know what you are up against, plan for the worst and optimise.
Given the mutable timeline of Chaos. I see no issue with Necrons.
Plus while they were never official to the Imperium before the one incident, it doesn't mean they didn't do things occassionally. Only means they finally got codified then. Who's to say the Ordo Xenos didn't truly know and keep it top secret (Or at least a few isolated ones who weren't believed about it being a threat - the Cain novels hint this was the case)
Without Signature
Wilfred Owen said:
But why? Given that Necrons have not really been mentioned - apart from that one Deathwatch adventure - including them just for design purposes seems awfully odd.
Because the new Tabletop Codex: Necrons is very likely coming out on October/November slot this year?
I hope space dedicated to necrons is minimised, they make a rather poor RPG antagonist, no knowable motivation (on the PCs level at least, unless you're nasty enough to sic a C'Tan on them), deception, scheming or chance of betraying their own side, just pure, relentless combat monsters with no RPing angle, like the Tyranids they're a cool tabletop army, but they're a very limited RPG villain that could only sustain a few adventures IMHO...
'And then, bearing Kharn amongst them, they followed their Primarch down into that darkness that stinks of blood...'
@CaptainSabutai
There's an important facet of Necron "society" you're missing: Necron Lords have a consciousness - and they're not limited to their metal bodies. In fact, as you may recall from Xenology, some are infiltrating imperial society.
.
.
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The Necrons were created by the C'tan. They obeyed. They evolved. They look and feel human. Some are programmed to think they are human. There are many copies. And they have a plan.
Ceterum Censeo Dezmond Ignorandum Esse.
Cifer said:
@CaptainSabutai
There's an important facet of Necron "society" you're missing: Necron Lords have a consciousness - and they're not limited to their metal bodies. In fact, as you may recall from Xenology, some are infiltrating imperial society.
The Necrons were created by the C'tan. They obeyed. They evolved. They look and feel human. Some are programmed to think they are human. There are many copies. And they have a plan.
Hah, yeah BSG would make a good source! I do not have Xenology, nor have I seen references to said Necron infiltrators before, and agree such concepts would make them a far more interesting antagonist, though they'd still be far behind the entire Imperium in the list of antagonists I'd want in my game...
'And then, bearing Kharn amongst them, they followed their Primarch down into that darkness that stinks of blood...'
Hah, yeah BSG would make a good source! I do not have Xenology, nor have I seen references to said Necron infiltrators before, and agree such concepts would make them a far more interesting antagonist, though they'd still be far behind the entire Imperium in the list of antagonists I'd want in my game...
Noone says you can't combine the two. Imagine a campaign in which you're trying to prepare a planet for invasion/conversion. You're working your way towards key figures to subvert... only to find they've already been manipulated by someone else. Someone definitely not chaotic, someone not leaving the slightest psy-trace for your sorceror. Someone who's obviously also planning an attack. Better revise your time-table or there might not be a planetary population left to corrupt...
Ceterum Censeo Dezmond Ignorandum Esse.
Cifer said:
Hah, yeah BSG would make a good source! I do not have Xenology, nor have I seen references to said Necron infiltrators before, and agree such concepts would make them a far more interesting antagonist, though they'd still be far behind the entire Imperium in the list of antagonists I'd want in my game...
Noone says you can't combine the two. Imagine a campaign in which you're trying to prepare a planet for invasion/conversion. You're working your way towards key figures to subvert... only to find they've already been manipulated by someone else. Someone definitely not chaotic, someone not leaving the slightest psy-trace for your sorceror. Someone who's obviously also planning an attack. Better revise your time-table or there might not be a planetary population left to corrupt...
You still couldn't bribe them, or blackmail them or corrupt them to worship the Ruinous Powers like you could a servant of the Imperium, what you described above is a more interesting concept then mindless-zombie-necrons, but still more restrictive then a human opponent...
'And then, bearing Kharn amongst them, they followed their Primarch down into that darkness that stinks of blood...'
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