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Deathwatch Rules Questions
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Moderator: FFGAntonThe Spaniard Topics: 970 | Posts: 8230
Force Weapon question
Published on 01 October 2010 - 14:39:09
Page 3 of 3 (39 messages) « First page... 2 3
Reply #31 | Published on 05 October 2010 - 10:43:50

 Well... do you feel capable of rolling two d10?

Ceterum Censeo Dezmond Ignorandum Esse.

Reply #32 | Published on 05 October 2010 - 11:37:58

Howdy!

Asked the folks that wrote the game a few questions about psychic powers and got the following responses from Ross Watson. Hope these help a bit as I saw some mentioned on page 1 and 2 of this thread.

 

Q.) Is Willpower bonus or a flat +3 added to Psy Rating when using a power with push? (The Push description says + 3 but the example mentions WP Bonus. p.185)

A.) The rule is +3 to Psy Rating (the example is in error).

 

Q.) There is no mention of Focus Power test difficulties in the rules for it, but in the examples on page 185 and 186 it mentions +10 for Push and +0 for Unfettered. Does Fettered require a test at -10, or do they all use +0 and the examples are erroneous?

A.) All focus power test difficulties (unless stated otherwise) are Challenging (+0). The examples are in error.

 

Q.) Does Righteous Fury work with Psychic Powers? In the righteous fury rules on 245, it seems to indicate that it only happens due to weapon damage. However some powers (Avenger and Smite mainly) function like ranged weapons. Does Righteous Fury work with all Psychic powers, none, or only
ones like the 2 I mentioned here?

A.) Psychic Powers can score Righteous Fury (assuming that they are being used by a PC or an NPC with the Touched by the Fates Trait).

 

Q.) Just for verification - Where the damage is listed as 1d10xPR, is that 3d10 for a PsyRating 3 character, or 1d10x3?

A.) 3d10.

 

My GM and I have talked about Righteous Fury a few times and we agreed that we're going to go back to the DH method of just rolling an extra d10 for damage as opposed to the damage of the weapon again. Best argument for the single d10 I could come up with was a starting Rune Priest pushing with Living Lightning. 6d10 damage with a possible further 6d10 damage for each 10 rolled on the damage dice. I mean, it would explain why the Inquisition leaves Fenris alone, but seems a bit excessive...
 

There are no wolves on Fenris...

BlackWood blogging

 

Reply #33 | Published on 05 October 2010 - 11:45:22

bmaynard said:

Howdy!

Asked the folks that wrote the game a few questions about psychic powers and got the following responses from Ross Watson. Hope these help a bit as I saw some mentioned on page 1 and 2 of this thread.

 

Q.) Is Willpower bonus or a flat +3 added to Psy Rating when using a power with push? (The Push description says + 3 but the example mentions WP Bonus. p.185)

A.) The rule is +3 to Psy Rating (the example is in error).

 

Q.) There is no mention of Focus Power test difficulties in the rules for it, but in the examples on page 185 and 186 it mentions +10 for Push and +0 for Unfettered. Does Fettered require a test at -10, or do they all use +0 and the examples are erroneous?

A.) All focus power test difficulties (unless stated otherwise) are Challenging (+0). The examples are in error.

 

Q.) Does Righteous Fury work with Psychic Powers? In the righteous fury rules on 245, it seems to indicate that it only happens due to weapon damage. However some powers (Avenger and Smite mainly) function like ranged weapons. Does Righteous Fury work with all Psychic powers, none, or only
ones like the 2 I mentioned here?

A.) Psychic Powers can score Righteous Fury (assuming that they are being used by a PC or an NPC with the Touched by the Fates Trait).

 

Q.) Just for verification - Where the damage is listed as 1d10xPR, is that 3d10 for a PsyRating 3 character, or 1d10x3?

A.) 3d10.

 

My GM and I have talked about Righteous Fury a few times and we agreed that we're going to go back to the DH method of just rolling an extra d10 for damage as opposed to the damage of the weapon again. Best argument for the single d10 I could come up with was a starting Rune Priest pushing with Living Lightning. 6d10 damage with a possible further 6d10 damage for each 10 rolled on the damage dice. I mean, it would explain why the Inquisition leaves Fenris alone, but seems a bit excessive...
 

Thanks for that, clears up a lot of the issues of developer intent. Did you get any indication whether or not they were planning on putting out any sort of errata document?

Give a man fire, and you keep him warm for a night.

Set a man on fire, and you keep him warm for the rest of his life.

Reply #34 | Published on 05 October 2010 - 12:18:59

That I didn't ask about, but I'm hoping they do.

As many questions and errors as we've seen so far would seem to warrant a fairly extensive one though, so it's probably just a matter of time in assembling one.

There are no wolves on Fenris...

BlackWood blogging

 

Reply #35 | Published on 05 October 2010 - 13:04:26
0
0

 However, does the second "attack roll," by way of Focus Power test, provoke Psychic Phenomena? I mean, how much would it suck to Smite someone unfettered only to get righteous fury and turn into a demon prince? By that 'logic' every time you Righteous Fury on a Pushed power, you generate an automatic PP.

I just think that with the bonkers amount of d10s librarians can throw around, especially with Blood Angels getting RF on 9's, psychic powers should be except from RF, or at the very least, have their own way of handling it. 

Without Signature
Reply #36 | Published on 05 October 2010 - 13:34:48

  However, does the second "attack roll," by way of Focus Power test, provoke Psychic Phenomena? I mean, how much would it suck to Smite someone unfettered only to get righteous fury and turn into a demon prince? By that 'logic' every time you Righteous Fury on a Pushed power, you generate an automatic PP.

As long as your weapon can't jam on a Righteous roll, presumably your powers can't peril either.

Other than that, I'll probably be keeping the Righeous Fury off the powers as well. They're truly deadly enough as they are and with the amount of dice thrown, multiple RF are almost assured.

Ceterum Censeo Dezmond Ignorandum Esse.

Reply #37 | Published on 05 October 2010 - 13:17:34

Cuagau said:

 

 However, does the second "attack roll," by way of Focus Power test, provoke Psychic Phenomena? I mean, how much would it suck to Smite someone unfettered only to get righteous fury and turn into a demon prince? By that 'logic' every time you Righteous Fury on a Pushed power, you generate an automatic PP.

I just think that with the bonkers amount of d10s librarians can throw around, especially with Blood Angels getting RF on 9's, psychic powers should be except from RF, or at the very least, have their own way of handling it. 

 

 

I think I'm going to play it as only needing to confirm by rolling under the WP needed for the initial roll, without the chance to cause perils. Psychic powers are already risky enough to cast without chaining psychic phenomena on a lucky roll.

Give a man fire, and you keep him warm for a night.

Set a man on fire, and you keep him warm for the rest of his life.

Reply #38 | Published on 05 October 2010 - 13:25:32

You can only ever activate Phenomena/Perils on the initial activation of a power. Sustain checks and any checks after a power is activated ignore Phenomena/Perils. 

Reply #39 | Published on 05 October 2010 - 14:39:09

bmaynard said:

That I didn't ask about, but I'm hoping they do.

As many questions and errors as we've seen so far would seem to warrant a fairly extensive one though, so it's probably just a matter of time in assembling one.

 

It looks to me that they are doing something similar to how they worked the Rogue Trader errata.  There's a stickied thread for FAQ and Errata, eventually they will compile what they can into a V.1.0 errata file.  This took about 6 months with RT, if I'm remembering right.  Of course, the RT thread took a little  longer to get started originally, as well.  We'll see.

-=Brother Praetus=-

"Truth is so precious it must be attended by a bodyguard of lies."  
(Fortune Cookie)

"They say that once you have opened the final gate there is no way back."
(Fortune Cookie)

Dark Heresy tropes

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