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My Investigators insisted me that CC is bad-designed, especially too big map,
because for Objective 1A we played, (Keeper wins with last event card, Investigators win with all escape)
Is the Objective 1A is originally designed to be disclosed with Event 4? Or my investigators or keeper (me) is doing something wrong?
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…in addition, they also told me that the basic scenarios are bad-designed because,
A player told me he will give up playing MoM if this pattern repeats. boom….
The scenario we haven't played yet is Green-eyed boy. Is is a good one? (scared)
If you find yourself in a hole, stop digging.
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Crap, software ate my reply
.
Anyway, nice to see other sadistic (read: normal) Keepers placing the second Clue in the Coat Room (for longest backtrack)
. If you want to go soft on your investigators, placing it in the Bathroom takes two turns out of the run cycle.
Why is not being able to guess the Objective a bad thing? Investigators, if they didn't have to look for the Clues, could just sit on the Start space and wait for the Objective to get revealed and if it were an escape one (House Lynch, Inner Sanctum, CC and Green-Eyed Boy all have one IIRC). and leave. Making them have to find the Clues, possibly revealing the Objective before Event IV also helps them as sometimes to win the investigators need Clue 1 (or something that is seeded with it).
For me, GEB is the worst of the base game scenarios, but then, I like CC which is disliked the most by the majority of MoM players. GEB has a very large map as well, my only play of it, investigators weren't anywhere near Clue 1, might actually be they didn't even find Clue 2. But one play of GEB was all I'm willing to do, horrible scenario in my book.
A dirty mind is its own reward.
Dam said:
Why is not being able to guess the Objective a bad thing? Investigators, if they didn't have to look for the Clues, could just sit on the Start space and wait for the Objective to get revealed and if it were an escape one (House Lynch, Inner Sanctum, CC and Green-Eyed Boy all have one IIRC). and leave. Making them have to find the Clues, possibly revealing the Objective before Event IV also helps them as sometimes to win the investigators need Clue 1 (or something that is seeded with it).
First, thank you for your support. I was also a sadistic (but read as "normal") Keeper.
My investigators told me about this point as
So, they suggested,
But I had to tell the "I'll consider that" because I don't know the balance…
If you find yourself in a hole, stop digging.
My players and I play to see the Investigators die lol, so there is no disappointment. With that said, are you Keepers choosing your set up at random using the 1-6 ABC tiles or choosing the set-up yourself? The difference is phenomenal as a Keeper who chose his set-up completely could, as Dam said, make the clue go two extra spaces further in the Coat Room, or plan accordingly to other set-ups that would further an agenda that was planned either before the game or an environment/monster/threat combination that would ensure Investigator defeat.
Lesson: always use your ABC tiles.
"Some said the thunder called the lurking fear out of its habitation, while others said the thunder was its voice."
H.P. Lovecraft, The Lurking Fear
Also I think Classroom Curses and Green-Eyed Boy are two of the poorer made maps for Mansions, and it doesn't sound like you own any of the PoDs. All the PoDs with exception to Silver Tablet are very fun. I'd recommend buying one of those.
"Some said the thunder called the lurking fear out of its habitation, while others said the thunder was its voice."
H.P. Lovecraft, The Lurking Fear
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