Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

The Lord of the Rings: The Card Game
Gather your heroes and face the coming darkness!
Moderator: FFGStuartFFG_IanGeckoThe Spaniard Topics: 2431 | Posts: 29651
On the Doorstep is Available!
Published on 20 February 2013 - 09:50:27
Page 2 of 3 (43 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 22 February 2013 - 13:58:09
1
1

jc1138 said:

(spoilers below)

 

I just opened up my copy and can say there is one reprinted card, at least the name, "Smaug The Magnificient."  I haven't checked yet to ensure if it's the same in stats, effects, etc.

Some pretty interesting cards, overall.  Ravens of the Mountain is a Lore Event that caught my eye.  Many of the player cards were previewed.  Oin is a Spirit hero.  I'm looking forward to trying out the quests. 

 

more details on the player cards! please!

Without Signature
Reply #17 | Published on 22 February 2013 - 15:08:01

Ok, here's a few: (spoilers)

Ravens of the Mountain, Lore, Event, Cost 1

Action: Exhaust a hero you control to shuffle the encounter deck and reveal its top card.  Place progress tokens on the current quest equatl to the revealed card's TP.  Then, put that card back on top of the encounter deck.

Oin, Spirit Hero, Dwarf, 8 Starting Threat, 2 WP, 1 A, 1 D, 4 HP,

While you control at least 5 Dwarf characters, Oin gets +1 A and gains the Tactics resource icon.

Straight Shot, Tactics, Event, Cost 0

Action: Exhaust a Weapon attachment to choose a non-unique enemy with 0 D.  Discard the chosen enemy.

Expert Treasure-Hunter, Lore Attachment, Skill, Cost 0

Attach to a hero.

Response: After attached hero quests successfully, name a card type and discard the top card of your deck.  If the discarded card is the named type, take it into your hand.

Without Signature

Reply #18 | Published on 22 February 2013 - 15:18:22
0
10

Pharmboys2013 said:

jc1138 said:

 

(spoilers below)

 

I just opened up my copy and can say there is one reprinted card, at least the name, "Smaug The Magnificient."  I haven't checked yet to ensure if it's the same in stats, effects, etc.

Some pretty interesting cards, overall.  Ravens of the Mountain is a Lore Event that caught my eye.  Many of the player cards were previewed.  Oin is a Spirit hero.  I'm looking forward to trying out the quests. 

 

 

 

more details on the player cards! please!

Pharmboys2013 said:

jc1138 said:

 

(spoilers below)

 

I just opened up my copy and can say there is one reprinted card, at least the name, "Smaug The Magnificient."  I haven't checked yet to ensure if it's the same in stats, effects, etc.

Some pretty interesting cards, overall.  Ravens of the Mountain is a Lore Event that caught my eye.  Many of the player cards were previewed.  Oin is a Spirit hero.  I'm looking forward to trying out the quests. 

 

 

 

more details on the player cards! please!

 

There is a complete card by card write up at the BGG site:  http://boardgamegeek.com/thread/934486/live-text-unboxing

It seems the OP made a mistake on the Oin Hero, he wrote:

Oin (Spirit, 8 cost)
2/1/1/4
Dwarf.
While you control at least 5 Dwarf characters, Oin gets +1(ATK) and gains the (LEADERSHIP) resource icon

On page 4 of the thread another poster states that Oin gets the Tactics Icon instead of  leadership.

Without Signature

Reply #19 | Published on 22 February 2013 - 15:31:24
1
1

Ooh, ravens of the mountain is a pretty cool card. Like a Denethor or Hennamarth action that adds progress. Not a staple but a cool card that could see some use.

Go figure just as I knock FFG for the lack of tactics dwarves they give Oin a very cool and unique ability that satisfies this need. This is the first hero that can naturally be dual sphere as well. Will be interesting to see if this ability will make him the dwarf spirit of choice over Nori who could technically meet the same specs with a song of battle. 

Without Signature
Reply #20 | Published on 22 February 2013 - 18:05:38

Pharmboys2013 said:

i think it's safe to assume, especially now, that the dwarf allies of bifur, dwalin, and gloin will retain the same sphere of influence as their hero counterparts. It is a little disappointing to see tactics get shunned again dwarf wise

Which is sort of funny statement seeing as how there are some REALLY good Tactics Dwarf cards. But I totally get what you're saying, it's a little odd we haven't gotten a Tactics Dwarf hero since the core set.

How cool would it be to play a four person game with each player playing a mono-sphere all-dwarf deck? This was the perfect opportunity to make that a possibility. It'll probably be awhile now until we see another card with the word "dwarf" written anywhere on it. :P

Reply #21 | Published on 23 February 2013 - 18:08:08
1
1

good article over on bbg, i think its kind of cool if not unorginial that dwalin, gloin, and bifur all have single use effects dependent on having 5 dwarfs…makes the Bombur hero that much more important too since it'd be somewhat of a waste to play them if you didnt already enough dwarves in play.

kinda wish dwalin being spirit and all would have lowered the players threat when he entered instead of having a lower cost but no big deal; still cool and his 2 DEF would be quite helpful

 

Without Signature
Reply #22 | Published on 23 February 2013 - 20:28:53
1
0

Attachment:

Thror's Key (Unique, Spirit, 1 cost)
Artifact. Item.

Attach to a hero.

Response: After a location is added to the staging area, attach Thror's Key to that location. While attached to a location, Thror's Key gains: "Treat attached location's printed text box as blank, except for traits."

I love what this will do to Caradhras.  Some people over at BGG were saying this would make it easy to collect the Doors of Durin too (Water in the Water), but attaching this to the Doors would not do anything, right?  You would have to move the Doors into the staging area (Thror's Map, West Road Traveler) to attach it, and then all it would do is remove the ability to collect them at all.  

Without Signature
Reply #23 | Published on 24 February 2013 - 02:59:37

Any sign of it on our doorstep yet in the UK??

 

From the Tower Hills to the Brandywine

Reply #24 | Published on 25 February 2013 - 09:11:21
1
1

So now that we have just a boatload of dwarf heroes, who does everyone anticipate they'll be making their decks with? I play a lot of solo and can see good potential with a Thorin, Oin, and Bombur. Gives you access to every sphere and the potential to quickly activate the powers of Thorin and Oin. (Trying to exclude Dain for thematic and originality purposes). 

If I was making two player decks i can see the use of Thorin, Balin, and Ori for deck 1 and Thalin, Oin, and Nori for deck two

Including Dain in the mix probably improves the strength of the decks at the cost of theme since Thorin would probably be the odd leadership hero out but arguably the most important if one is trying to recreate the adventures from the book.

What do you guys think?

Without Signature
Reply #25 | Published on 25 February 2013 - 10:23:04

Yeah, that's the real trick, with Dain being kinda the elephant in the room (imo) when talking about dwarf decks.  Is he necessary?  No.  Does he make your dwarves much better?  Yes.  I like Thorin alright, but it's not as if Leadership didn't have other access to resources, and when you need them most is BEFORE getting to that 5 dwarf threshold, although having additional resources can be good any time. 

Without Signature

Reply #26 | Published on 25 February 2013 - 10:51:58
1
1

jc1138 said:

Yeah, that's the real trick, with Dain being kinda the elephant in the room (imo) when talking about dwarf decks.  Is he necessary?  No.  Does he make your dwarves much better?  Yes.  I like Thorin alright, but it's not as if Leadership didn't have other access to resources, and when you need them most is BEFORE getting to that 5 dwarf threshold, although having additional resources can be good any time. 

All very true; but that's also why my Thorin, Oin, Bombur deck idea is growing on me.  Pull one of the three erebor record keepers that should be in your deck turn 1 and you start getting the xtra resource turn 2. That's huge. Throw in a Navri's belt that you could play turn 2 and paying for things of any color will be a breeze regardless of if you pull steward of gondor. Plus even tho Bombur lacks the card draw perks of Ori as a lore hero, you can easily make up for it with legacy of durin and the new king under the mountain card

Without Signature
Reply #27 | Published on 25 February 2013 - 12:59:37

Yeah, I like how that could work.

Without Signature

Reply #28 | Published on 26 February 2013 - 10:29:51
1
1

made the deck last night after my box came in; works pretty great but i needed some extra questing power in the second quest to get past smaug so i substituted Dain in for Thorin.  Its also pretty satisfying make Bombur a defensive wall.  Throwing in some cheap dunedain signals and giving him a burning brand turn him into an absolute wall.  His high hp is really nice too especially for the flies and spiders quest because he can soak up a lot of poison before going "unconscious".  Another nice little combo i've found with the deck is using Stargazer (despite her lack of theme…or hey maybe she can help them read the moon writing on the map!) with king under the mountain to consistantly draw a good card and discard an unnecessary (or superflous) one.  Having Oin in the deck i was able to run Will of the West too incase i ran through my deck too quickly (whcih i did especially on the first scenario that makes you discard a lot of cards from your deck a la foundations of stone and the nameless things)

i'm planning on posting a new topic later with my observations on all the players cards and quests later today

Without Signature
Reply #29 | Published on 26 February 2013 - 14:14:08

Pharmboys2013 said:

made the deck last night after my box came in; works pretty great but i needed some extra questing power in the second quest to get past smaug so i substituted Dain in for Thorin.  Its also pretty satisfying make Bombur a defensive wall.  Throwing in some cheap dunedain signals and giving him a burning brand turn him into an absolute wall.  His high hp is really nice too especially for the flies and spiders quest because he can soak up a lot of poison before going "unconscious".  Another nice little combo i've found with the deck is using Stargazer (despite her lack of theme…or hey maybe she can help them read the moon writing on the map!) with king under the mountain to consistantly draw a good card and discard an unnecessary (or superflous) one.  Having Oin in the deck i was able to run Will of the West too incase i ran through my deck too quickly (whcih i did especially on the first scenario that makes you discard a lot of cards from your deck a la foundations of stone and the nameless things)

i'm planning on posting a new topic later with my observations on all the players cards and quests later today

I might try out a deck along those lines myself. I like how you can get all four spheres represented in a single Dwarf deck. 

However, I can't try any solo runs through On the Doorstep until my wife and beat them all together. :P

We're trying to play at least mostly thematic and utilize all 13 dwarves. Her deck is Bombur, Ori, & Nori while mine is Thorin, Balin, and Oin.

So far the only time we've beaten Flies and Spiders, it was via accidentally cheating (we didn't discard all of the Baggins resources on beginning Stage three).

I'd like to make the decks stronger, but I'm not sure how without sacrificing some theme. (Thorin or Balin might need to bow-out in favor of Dain.)

Reply #30 | Published on 26 February 2013 - 14:15:56
2
44

Pharmboys2013 said:

made the deck last night after my box came in; works pretty great but i needed some extra questing power in the second quest to get past smaug so i substituted Dain in for Thorin.  Its also pretty satisfying make Bombur a defensive wall.  Throwing in some cheap dunedain signals and giving him a burning brand turn him into an absolute wall.  His high hp is really nice too especially for the flies and spiders quest because he can soak up a lot of poison before going "unconscious".  Another nice little combo i've found with the deck is using Stargazer (despite her lack of theme…or hey maybe she can help them read the moon writing on the map!) with king under the mountain to consistantly draw a good card and discard an unnecessary (or superflous) one.  Having Oin in the deck i was able to run Will of the West too incase i ran through my deck too quickly (whcih i did especially on the first scenario that makes you discard a lot of cards from your deck a la foundations of stone and the nameless things)

i'm planning on posting a new topic later with my observations on all the players cards and quests later today

Pharmboys2013 said:

made the deck last night after my box came in; works pretty great but i needed some extra questing power in the second quest to get past smaug so i substituted Dain in for Thorin.  Its also pretty satisfying make Bombur a defensive wall.  Throwing in some cheap dunedain signals and giving him a burning brand turn him into an absolute wall.  His high hp is really nice too especially for the flies and spiders quest because he can soak up a lot of poison before going "unconscious".  Another nice little combo i've found with the deck is using Stargazer (despite her lack of theme…or hey maybe she can help them read the moon writing on the map!) with king under the mountain to consistantly draw a good card and discard an unnecessary (or superflous) one.  Having Oin in the deck i was able to run Will of the West too incase i ran through my deck too quickly (whcih i did especially on the first scenario that makes you discard a lot of cards from your deck a la foundations of stone and the nameless things)

i'm planning on posting a new topic later with my observations on all the players cards and quests later today

Yes please explain about the quests mechanics and game process.

Is it difficult? Sounds like those quests is more easy then HON….

What you can say about each quests?

thanks a lot

Wizard is never late...

Page 2 of 3 (43 messages) « First page... 1 2 3 ...Last page »

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS