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The Lord of the Rings: The Card Game
Gather your heroes and face the coming darkness!
Moderator: FFGStuartFFG_IanGeckoThe Spaniard Topics: 2431 | Posts: 29628
Petition to put "Sleeping Sentry" on a shadow card errata list.
Published on 19 September 2012 - 00:15:22
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Sleeping Sentry sucks!

Of all the shadow cards that exist in the game, Sleeping Sentry is by far the most over-the-top piece of garbage available. "Shadow effect"- discard all exhausted CHARACTERS! Really? This is beyond lame FF. At least errata it to say "discard all exhausted allies" or "discard one exhausted hero if possible." My goodness, this card literally makes me quit every time it is pulled as a shadow card. I hate it, therefore, I will never play Road to Rivendell again. Please change some of these overpowered, silly, brainless, shadow effects. Come on, you get paid to develop card games, use your brains to dig a little deeper into more conditional effects.

My few thoughts. And by the way, I do sound a bit harsh because it is quite annoying to get very far in a scenario, to finally feel that you have the board set up quite nicely, only do find that all of your characters simply get discarded out of play and the game ends. I feel like I wasted a lot of time.

Joseph

"In a hole in the ground there lived a Hobbit..."

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Reply #1 | Published on 19 September 2012 - 08:48:31

i agree joseph, though i think that ffg will have taken our feedback since its release and decided it was a bad idea and im pretty sure we wont see many/ any more of these 'insta-kill' cards

all the same i love road to rivendell, i like the 20 progress needed on 1b- its nice to have a long walk in the mountains ….but sleeping sentry is annoying

so i guess i agree to an extent…so

/signed

rich

Reply #2 | Published on 19 September 2012 - 10:33:54
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 Disagree. Yes, Sleeping Sentry is a hell of a Shadow effect, but it's part of the skill of a player to negotiate it.

Denethor, A Burning Brand, Dunedain Watcher, Hasty Stroke, Shadow of the Past, Out of the Wild, direct damage to the attacking enemy enough to kill it before shadow effect resolution, ready-effects like Miruvor's, Boromir's etc. and most straightforward of all simply not questing with Arwen are some of the ways available to either not let it appear at all or at least not be fatal if it does.

Road to Rivendell would be a fairly straightforward run-to-the-finish quest without Sleeping Sentry. Because of its looming presence you can't just take the easy option and quest like mad. I actually think it makes Road to Rivendell a really well-designed quest.

Road to Rivendell is the current quest in my ongoing One Deck To Rule Them All campaign where I play a best-of-three against all quests released up to The Hobbit. It's 1-1 at the moment and in both games the way I dealt with Sleeping Sentry was pivotal. in the first game I decided to go all out on the quest after the first Sentry showed up really quickly, thinking the odds of pulling the second one from a nearly complete encounter deck would be in my favour. Game over that turn. Second game Denethor and Out of the Wild combined to negate the Sleeping Sentries before allowing me to race home. 

I have always liked this type of card in all CCGs /LCGs I have played: they affect your game plan simply because they exist, long before they actually hit the table, changing the complexion of the game completely even if the actual state of the game is complete run-of-the-mill. "Oh, I only need 13 more quest points to win, two turns of hard questing and just one combat phase to negotiate!" "Yeah, but this is the Sleeping Sentry quest, remember?" "****. What's plan B?"

 

Without Signature

Reply #3 | Published on 19 September 2012 - 10:50:12

that is a good point clydecloggie, and part of the reason i do not fully agree with the post, however i signed as i agree that these instant kill cards need to be limited, as to me it throws off some of the fun….

i like to compare it to dungeon quest….at least the 80s original one…..every card there is insta-kill and you have something like a 15% chance of winning. ive never won it once.

now obviously this isnt the same, however it shows what happens when these types of cards end up getting too much.

rich

Reply #4 | Published on 19 September 2012 - 10:57:06
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 Oh yes, a game full of these cards would be stupid. But a game without them would be less interesting, too. And in this game, I can only think of Sudden Pitfall as another example of an almost guaranteed insta-kill. So let the sentry sleep!

Without Signature

Reply #5 | Published on 19 September 2012 - 11:42:58
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it is brutal, but it does fit the story of the quest quite well. the whole point of the quest is that you're on this dangerous escorting mission and you know that you're going to be ambushed somewhere along the route. so you are expecting it. so you've got to tread super carefully. Anyone who exhausts a big chunk of their group when they know there could be a brutal ambush around any corner deserves to lose!

Without Signature

Reply #6 | Published on 19 September 2012 - 13:07:10
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I played a game the other day where I hit sleeping sentry when questing (and sadly had nothing to counter it), followed by the second copy as a shadow effect in the combat phase. At that point any skill in deck building and playing is irrelevant, its play with the counters or lose.

Without Signature

Reply #7 | Published on 19 September 2012 - 13:25:57

 It's too harsh.

Without signature

Reply #8 | Published on 19 September 2012 - 14:00:01

I agree with clydecloggie.  The card fits very thematically into the quest and there are strategies/cards that can be used to negate it.  Even with this card the quest is one of the easier ones and I have one of my higher win rates on it, although one of my higher average scores as the cautious strategy needed to manage it results in some higher round counts (again thematic - you know you are going to be ambushed on the road to rivendell so you need to travel cautiously)

Without Signature

Reply #9 | Published on 19 September 2012 - 14:16:07
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Great comments all! Though, to those of you who disagree with my initial gripe, I am not advocating getting rid of the card entirely, just that it should have been a bit less harsh, but, I suppose you know this already! ;)

"In a hole in the ground there lived a Hobbit..."

Reply #10 | Published on 19 September 2012 - 16:28:10

I like it, so wouldn't want to change it at all. As has been pointed out, you need to be expecting bad things to happen on the Road to Rivendell - otherwise we'll end up with "just another Hills of Emyn Muil" for everyone to complain about. Spicing it up with something like this is a good thing in my book. 

Also, it's wonderfully thematic. Your sentry is sleeping - what do you think is going to happen to your exhausted party?

Without Signature

Reply #11 | Published on 20 September 2012 - 02:43:22

It's like a crazy long overnight road trip where you are just fighting to stay awake but you can't stop because you know that orcs will kill you if you do…

This happens to me every time I drive to L.A….

Not all who wander are lost...

Reply #12 | Published on 20 September 2012 - 08:54:48

Narsil0420 said:

It's like a crazy long overnight road trip where you are just fighting to stay awake but you can't stop because you know that orcs will kill you if you do…

This happens to me every time I drive to L.A….

 

Stop driving through Compton.

"I am wise enough to know that there are some perils from which a man must flee." - Faramir, The Two Towers

 

 

 

 

 

Reply #13 | Published on 01 October 2012 - 21:08:12
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Just had my first experience with this quest. Ugh. I see what the buzz is about. Since this quest gets a lot of hype, I knew what I was up against and went in prepared. Out of the Wild, Henamarth Riversong, Dawn Take You All, Rider of the Mark, Needful to Know, Rumour from the Earth, Denethor…. I was all about catching Sleeping Sentry before it could end us (2-player game).


First game: Lost due to Sleeping Sentry. First one came out during staging and put one damage on Arwen. I intercepted the second one later on and moved it to the bottom of the deck with Denethor. Warg Lair caused a reshuffle of the encounter deck, and Sleeping Sentry came out on the next turn, finishing off Arwen. Things were in pretty dire straits even without SS though. Thanks to Crebain surge, Warg Lair, Goblin Spearman shadow effect and other nastiness, we had about 8 cards waiting for us in the staging area when Sleeping Sentry flipped out.

Second game: Lost due to Sleeping Sentry. First one came out during setup and exhausted everyone. We actually brooked this quite well and made it through to the second round with no real setbacks. On turn two, we were engaged with one enemy each. We used Dawn Take You All to discard the shadow card on the enemy engaged with Arwen's controller. This card ended up having no shadow effect. The other player’s card turned out to be Sleeping Sentry, causing a discard of 2 heroes. We opted to forfeit after that.

I have to agree that this card doesn’t really do anything to add to the excitement of the quest. It’s not well matched to its name, thematically. Our sentries were very certainly alert and watching for this card, but we got boinked anyway. We hit the ground running, so to speak, but you can only be so prepared. It's more likely to come out in multiplayer games, and in multiplayer cames you are also less able to view the encounter deck ahead of time… rough!
 

Without Signature
Reply #14 | Published on 01 October 2012 - 23:37:32

Here's an idea for making this card less harsh.

Original: "Shadow: Defending player must discard all exhausted characters he controls."

Fix: "Shadow: If this attack is undefended, defending player must discard all exhausted characters he controls."

It's still harsh. Especially if Sleeping Sentry in its treachery form catches you just before an attack with it as the shadow card. But in most other circumstances, the harshness will be earned, because the player really will have opened themselves up for attack.

 

Reply #15 | Published on 02 October 2012 - 02:31:19

GrandSpleen said:

 On turn two, we were engaged with one enemy each. We used Dawn Take You All to discard the shadow card on the enemy engaged with Arwen's controller. This card ended up having no shadow effect. The other player’s card turned out to be Sleeping Sentry, causing a discard of 2 heroes.

This. Two Enemies, one Feint, 100% chance you'll Feint the Enemy that doesn't have SS as Shadow card . Or you resolve the Enemies in wrong order, first one has the "discard resource tokens" Shadow effect that you have to cancel or be left without resources, meaning the second one has SS.

A dirty mind is its own reward.

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