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so basically you used the surged card to guard? if this is the case then i would say you drew one card too short...if you tallied the cards you needed to draw at that time, you would end up with the amount that you did, plus 1 more that you didnt which satisfys the surge keyword
if the actual case is that you DO use the surged card then i would find this a strange rule as it effectivly makes the surge effect useless in that scenario
Author of the forum Tolkienology Series
1:ElladanElrohir 5:Origins of orcs…..
2:Loose ends & mysteries 6: Could've Beens
Serazu said:
In my last The Hunt for Gollum playthrough I drew a Signs of Gollum. I drew again to satisfy the "Guarded" keyword. I drew another Signs. Following the rules, I temporarily set it aside so as to draw again to put a card on the original Signs and then to draw once more to put a card on the second Signs. The card I drew was a Treachery with the "Surge" keyword. I resolved it, discarded it (and thus dealt with the original Signs) and drew again as the "Surge" dictates. The Location I drew, I put it on the second Signs to satisfy its "Guarded" keyword. Did I do the right thing or that Location entered play exclusively to satisfy the "Surge" of the card I previously drew and I should have just put it on the staging area and draw once more to satisfy the second Sign's "Guarded" keyword? To put it short, did I draw a card less?
I think you did draw one card short. The last card you drew was there exclusively to satisfy the surge effect. You needed one more to satisfy the guarded effect on the objective. Generally, one action cannot be used to satisfy two separate effects.
Thank you for your answers. One more question:
Is there a negative modifier on threat or does the minimum possible is zero? Logic dicates that it cannot be less than zero (what's the meaning of being minus concerning threat after all, go to Sauron's door and yell "here I am"?). I know that counting score can lead to negative numbers, but I 've always presumed minimum threat to be no less than zero.
By the way, Hunt for Gollum is exceptionally easy with a Spirit / Lore deck. Nice playthrough but absolutely no challenge.
Without Signature
no i wouldnt think it can go into minus, theres nowhere in the rules or on the threat tracker to show this, also as the cards stand there is nothing that can bring it to zero
even with three 7 cost heros (21) and using galadhrims greeting 3 times in a row for the first 3 rounds that would still make (24-18) 6 threat.
Author of the forum Tolkienology Series
1:ElladanElrohir 5:Origins of orcs…..
2:Loose ends & mysteries 6: Could've Beens
If a Signs with a guardian card attached is in play and False Lead is revealed, is the guardian card discarded when the clue is shuffled back into the deck? I 'd say yes, since it's supposed to be attached to Signs, right?
Never mind, the FAQ state that it remains in play.
Without Signature
yes im pleased you found that one, as i would have said that it remains in play
Author of the forum Tolkienology Series
1:ElladanElrohir 5:Origins of orcs…..
2:Loose ends & mysteries 6: Could've Beens
1. To the River Quest card: I had already 8+ progress tokens on the quest card, an active location, but I had yet to beat the Troll. I beat it. I automatically advanced to the next quest card. What should have happened to the active location? I discarded it. Was it right on my behalf or should it had been left in play as an active location to the next quest card?
2. Dol Guldur Beastmaster: The card text and the FAQ state that when chosen as an attacker, another Shadow card is dealt to it. Suppose that it's engaged along another enemy of, let's say, 20 engagement cost. Which should be the correct order shadow cards are dealt during the next phase? I suppose it goes like this: The uppermost card in the deck goes to the Dol, the one right below it goes to the other enemy, then, when the Dol is chosen as an attacker, it gets the next card on the deck. Correct?
3. When card effects force me to discard progress tokens from the current quest, this means firstly take them from the active locations and if there are no locations active, the quest card. Right?
Without Signature
Serazu said:
1. To the River Quest card: I had already 8+ progress tokens on the quest card, an active location, but I had yet to beat the Troll. I beat it. I automatically advanced to the next quest card. What should have happened to the active location? I discarded it. Was it right on my behalf or should it had been left in play as an active location to the next quest card?
2. Dol Guldur Beastmaster: The card text and the FAQ state that when chosen as an attacker, another Shadow card is dealt to it. Suppose that it's engaged along another enemy of, let's say, 20 engagement cost. Which should be the correct order shadow cards are dealt during the next phase? I suppose it goes like this: The uppermost card in the deck goes to the Dol, the one right below it goes to the other enemy, then, when the Dol is chosen as an attacker, it gets the next card on the deck. Correct?
3. When card effects force me to discard progress tokens from the current quest, this means firstly take them from the active locations and if there are no locations active, the quest card. Right?
1. think you shoulda' left that one in play (edit: have doubled checked and yes it does- otherwise ive been playing it wrong for months)
2.i think you are correct but i would wait for more input on that one
3.no from the quest only i google this and this came up from the FAQ
Removing Progress Tokens from Quests
When a card effect removes progress tokens from a
quest or quest card, the effect applies specifically to the
quest card, and never to the active location.
note though that when a card states ADD to current quest,(legolas) then you add to the current location as it acts as a buffer still
Author of the forum Tolkienology Series
1:ElladanElrohir 5:Origins of orcs…..
2:Loose ends & mysteries 6: Could've Beens
Serazu said:
1. To the River Quest card: I had already 8+ progress tokens on the quest card, an active location, but I had yet to beat the Troll. I beat it. I automatically advanced to the next quest card. What should have happened to the active location? I discarded it. Was it right on my behalf or should it had been left in play as an active location to the next quest card?
2. Dol Guldur Beastmaster: The card text and the FAQ state that when chosen as an attacker, another Shadow card is dealt to it. Suppose that it's engaged along another enemy of, let's say, 20 engagement cost. Which should be the correct order shadow cards are dealt during the next phase? I suppose it goes like this: The uppermost card in the deck goes to the Dol, the one right below it goes to the other enemy, then, when the Dol is chosen as an attacker, it gets the next card on the deck. Correct?
3. When card effects force me to discard progress tokens from the current quest, this means firstly take them from the active locations and if there are no locations active, the quest card. Right?
1. The location stays active until it's explored, so you should have left it in play.
2. You play the second card when the Beastmaster attacks, so you're correct (not that it really matters).
3. In this case you don't have to remove them from locations. Say you have 2 tokens on a location and none on your quest and you get the Misty Mountain Goblins as a shadow card, nothing would happen. It's also in the FAQ:
(1.05) Removing Progress Tokens from Quests
When a card effect removes progress tokens from a
quest or quest card, the effect applies specifically to the
quest card, and never to the active location.
About your question regarding guarded attachments, I let the guarding cards stay in play. Again, this is handled in the FAQ:
(1.17) Unclaimed Objectives
An unclaimed objective is one that is not currently
claimed and under the control of a player. An
unclaimed objective can be guarded or unguarded.
A guarded objective is treated like an attachment if
guarded by an enemy or location, and remains attached
to that card until it leaves play, at which point it will
return to the staging area. Any unclaimed objective
in the staging area that is not attached to a card is
considered to be unguarded. If an objective is claimed
at one point, and then returns to the staging area, it
regains the status of unclaimed.
So the objective card is attached to the guard, and not the other way around. In your examp,e the guard would simply loose its attachment.
Without Signature
Here's a couple questions I have.
1. When combining multiple core sets, what cards do you use and which ones do you not?
2. When adding cards from the adventure packs, do you just keep adding the cards from a particular sphere to the ones you're already using?
3. Is there a max number of cards that the player can have in his deck when playing against a scenario?
As you can see, I am REALLY a beginner.
1. You can have up to 3 copies of each card in your deck.
2. You can do that. But you can also start deck building , mix spheres etc.
3. No, there is not. However, the minimum number is 50 and players tend to stick with this number.
Without Signature
fuelstaind said:
3. Is there a max number of cards that the player can have in his deck when playing against a scenario?
just a point on that one if you're new to deckbuilding in general, you dont want to have too many cards in your deck, otherwise it is harder to draw the cards you really want, and be able to use certain combos that are available to you. sorry if that was an obvious point.
Author of the forum Tolkienology Series
1:ElladanElrohir 5:Origins of orcs…..
2:Loose ends & mysteries 6: Could've Beens
1. If there is an active location before the quest card and the latter leaves play through an effect followed by the next quest, the active location stays active; right?
2. Dreadful Gap: If revealed during staging, I travel there, the quest phase goes on though and resolves as usual, much like in the Strider's Path case; right?
3. Chieftain of the Pit: If revealed as a shadow card, do I declare a new defender vs the attacking enemy, does the exhausted defender that defended initially vs the attacker defends again or does the second attack go unopposed?
Without Signature
Serazu said:
1. If there is an active location before the quest card and the latter leaves play through an effect followed by the next quest, the active location stays active; right?
yes
2. Dreadful Gap: If revealed during staging, I travel there, the quest phase goes on though and resolves as usual, much like in the Strider's Path case; right?
yes, though if a location like east gate is active (cant remember if the encounter set is used in into the pit) it is immune and therefore dreadful gap doest have effect.
3. Chieftain of the Pit: If revealed as a shadow card, do I declare a new defender vs the attacking enemy, does the exhausted defender that defended initially vs the attacker defends again or does the second attack go unopposed?
i would say you can declare another defender but i would wait for another opinion on this
Author of the forum Tolkienology Series
1:ElladanElrohir 5:Origins of orcs…..
2:Loose ends & mysteries 6: Could've Beens
Serazu said:
3. Chieftain of the Pit: If revealed as a shadow card, do I declare a new defender vs the attacking enemy, does the exhausted defender that defended initially vs the attacker defends again or does the second attack go unopposed?
I think you could declare a new defender. Just treat it as though it hadn't just attacked, with the restriction that the chieftained enemy has to be the next one to pick to attack.
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