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Does anyone use tokens to mark why a character was/is exhausted? I have not had a hard time keeping track yet, but thought it might be useful to avoid confusion.
Just a thought...
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Doesnt seem worth it.
I just slide the characters questing slightly forward, then bring them back when the questing is done.
No real need to mark characters attacking / defending as this happens one character at a time.
All that we have to decide is what to do with the time that is given to us.
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