| Register Now | |
| My Points | |
| My Games | |
I can't remember what it's called, but there's a card that stops a player from moving a specific unit. It's to be played during the movement phase, which is not simultaneous, but that means if you are the last to go then the card is basically useless for that turn. Would it be better to allow it to be used at any point to stop another player's movement?
| Page 1 of 1 (3 messages) | 1 |
I would imagine it refers to the *entire* Movement Phase, not *your* Movement Phase, so the card is not useless.
Want to use more expansion monsters in a RtL campaign? Download my dungeon level loadout sheet. Want more varied and interesting abilities for the heroes? Have a look at my Craft cards! After a more thematic Android experience? Check out Android: The Directors Cut. Tired of the same old plots? Try The Directors Cut - Alternate Plots. Want a different way to play BSG: Pegasus? Look at Pegasus: Razor Cut.
If you're talking about the resource ability on Communism, I'm pretty sure the card specifies that it can be used to interrupt somebody else's movement.
And the culture cards that do the same thing also have that note as well.
Without Signature
I think it's worth noting that the communism ability prevents figures from leaving a designated space, which means that you can force multiple units to stay put.
| Page 1 of 1 (3 messages) | 1 |