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The Eagle games had RPS combat and dice rolling. The RPS system winner got a bonus, but it didn't ensure victory.
Also, I like how this is still the only thread.
According to the news item on the main page, Civ's being demoed at GenCon. I hope someone is planning on going and wants to post a report here.
I personally liked the Eagle Games version (but prefer Through the Ages). My biggest comlaints though have already been mentioned. To truly enjoy that game you needed:
Being an FFG game, i'm sure we can count on lengthy setup still being an issue. I don't mind this as long as the setup time mitigates play time wasted with complexities and still allows richness and variety. Enthusiasm is something every game benefits from, but some games are better at inspiring this than others. Our group has had great success with FFG's game line keeping us coming back for more. FFG is claiming 2-4 hours, which does mitigate my concern about EG's version. Finally the 2-4 player window. Better than Catan's 3-4, not as good as Arkham's 1-8. I just hope it plays as well for 2 players as it does for 4.
Yep, wallet is already creaking open...
Without Signature
I really can't wait for the rules to read :O
And who knows, maybe i can use the minis of the eagle version for the FFG version ? If not then, meh, np at all, i can live with counters. I accepted the boring looking counters of ASL already, so i'm sure the FFG unit counters will look by far better.
Bleached Lizard said:
Was excited until I saw who the designer was. Am now expecting it to be very similar (balance-wise) to the Eagle version.
I'm not sure how you can complain about Kevin Wilson. He's given us some of the best strategy games in recent years that FFG has released, and did an amazing job updating Arkham Horror (my favorite game of all time).
Still, I wish this had been the old Avalon Hill game, which also ranks in my top 5 games of all time. Perhaps if enough of us ask, there could be a line of Civilization style games being released by FFG.
What can this mean for card sleeves? Will I finally be able to sleeve my favorite decks with Napoleon Bonaparte and Chairman Mao?
"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us." Peter Solomon, The Lost Symbol
JerusalemJones said:
Bleached Lizard said:
Was excited until I saw who the designer was. Am now expecting it to be very similar (balance-wise) to the Eagle version.
I'm not sure how you can complain about Kevin Wilson. He's given us some of the best strategy games in recent years that FFG has released, and did an amazing job updating Arkham Horror (my favorite game of all time).
Oh, don't get me started. 
Speaking of Arkham Horror specifically, I really enjoy playing it, but you could in no way say that any part of it is "balanced" - it's just a random, chaotic mess (which is fine, considering the theme) and the outcome is based mostly on luck. If Civilisation comes out anything like Arkham Horror, it will be the final straw that will send me round to FFG's offices with a tommy gun (or at least, some very strong words).
Want to use more expansion monsters in a RtL campaign? Download my dungeon level loadout sheet. Want more varied and interesting abilities for the heroes? Have a look at my Craft cards! After a more thematic Android experience? Check out Android: The Directors Cut. Tired of the same old plots? Try The Directors Cut - Alternate Plots. Want a different way to play BSG: Pegasus? Look at Pegasus: Razor Cut.
I wonder if the gameplay will be based on Civilization IV, whose logo it appears to be imitating, or go boldly into Civilization V, with a hex board and the 1-unit-per-tile rule. Personally, I'm hoping it's the latter, since the less tokens on the table, the easier it is to sort through them.
"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us." Peter Solomon, The Lost Symbol
MarthWMaster said:
I wonder if the gameplay will be based on Civilization IV, whose logo it appears to be imitating, or go boldly into Civilization V, with a hex board and the 1-unit-per-tile rule. Personally, I'm hoping it's the latter, since the less tokens on the table, the easier it is to sort through them.
Looks like square tiles/spaces and sounds like Civ IV, which I'm fine with it being my favorite incarnation :)
Without Signature
If they include religions, I'd like to see them do more than they did in Civ IV. But maybe that's asking too much. :3
"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us." Peter Solomon, The Lost Symbol
MarthWMaster said:
If they include religions, I'd like to see them do more than they did in Civ IV. But maybe that's asking too much. :3
They have to leave room for an expansion. 
Want to use more expansion monsters in a RtL campaign? Download my dungeon level loadout sheet. Want more varied and interesting abilities for the heroes? Have a look at my Craft cards! After a more thematic Android experience? Check out Android: The Directors Cut. Tired of the same old plots? Try The Directors Cut - Alternate Plots. Want a different way to play BSG: Pegasus? Look at Pegasus: Razor Cut.
Oh, I suppose.
"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us." Peter Solomon, The Lost Symbol
Dayereth said:
Being an FFG game, i'm sure we can count on lengthy setup still being an issue. I don't mind this as long as the setup time mitigates play time wasted with complexities and still allows richness and variety. Enthusiasm is something every game benefits from, but some games are better at inspiring this than others. Our group has had great success with FFG's game line keeping us coming back for more. FFG is claiming 2-4 hours, which does mitigate my concern about EG's version. Finally the 2-4 player window. Better than Catan's 3-4, not as good as Arkham's 1-8. I just hope it plays as well for 2 players as it does for 4.
Yep, wallet is already creaking open...
I don't really see how Civ and Arkham can be compared in this way. Also, Arkham is a one player game.
He who thinks only about himself will destroy himself.
Trump said:
The Eagle Games version was drek so this can't help but be better. I'm not stressed about the combat system yet. I HOPE it's a bit simplified and abstracted, maybe similar to that of the Age of Mythology boardgame. I think a good Civ game needs to be more about moving through the tech tree and less about using your tanks against the other player's spearmen. However, a poor military sysytem is one thing that keeps Through the Ages from being perfect for me. The abstracted military strength is okay, but I really don't like how the game encourages the military leaders to smash the players lowest on the food chain.
Excellent point! The Military system in Through the ages is the thing I like least about that game. It is very hard on new players because they can't see how the raids etc will work. I think sometimes the military strength part of that game can Hi jack it from newer players.
I don't mind a Simple combat system in a Civ game as it was stated above you want to focus on growing your Civ in the teck tree and exploring and the military stuff come later.
It would seam there should be some variable game end conditions that keep this game from dragging on. If it was king of the mountain that would become extremely boring and just a complicated version of Risk.
Nolan
I have had two different CIVILIZATION board games. The Avalon Hill game, which is abfab, and the Eagle games version, which was ebay bait long ago. The Eagle games version was painful. Cool looking, but man! The best thing in the Avalon Hill game was the trading! Man, I would love to see that mechanic or something similiar worked into the resource gathering aspect of the game.
I don't know what to take on this new edition. Based off of CIV Revolution, which I own and still play. I will watch this. This seems like a play a friends version of the game kind of thing to me, rather than set game acquisition expectations so far.
I am beginning to miss dice as well. It works for Rune Wars, was acceptable in Star Craft (Though Star Craft seem like tension would be better in a dice game)
Without Signature
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