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Dust Tactics
A tactical miniatures board game in the world of Dust
Moderator: FFGAntonGeckoGood_TravelerThe Spaniard Topics: 896 | Posts: 8276
Creating a FAQ
Published on 16 December 2010 - 12:50:56
Page 4 of 4 (56 messages) « First page... 2 3 4
Reply #46 | Published on 20 December 2011 - 10:47:22

Well, they kinda clear the issue then muddle it up again in the same sentence.

"Until they are completely on the battlefield, large vehicles cannot perform any actions other than the MOVE action" - This sentence explains everything. They can't do anything else until they are fully inside the board. In case of a wide area of deployment, they would be completely on the battlefield with their first move, in case of a linear deployment zone at the edge of the map, it would take another move to fully enter the board.

"These units must perform a second MOVE action to enter the battlefield." - This sentence tries to muddle things up, so it's better to just ignore it.

Suck my Mickey

Reply #47 | Published on 20 December 2011 - 11:34:15
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 You need to read the whole rule in context though and not just highlight one line from it.  If a mech can't deploy in one action then it has to use both, thats all there is to it really.

http://sites.google.com/site/medwaywargamessociety/location

Reply #48 | Published on 21 December 2011 - 10:59:09
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 Just to clarify I wasn't highlighting that part, its how the rulebooks shows it.  They highlight that part in the Cerberus Rules, like I said it would of been way more clear if they just would of said it only applys to single line deployment zones.  But yes I get that's what they where referring too.  Thanks

Without Signature

Reply #49 | Published on 16 January 2012 - 11:42:07
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 Just so everyone knows I got a response back from Fantasy Flight Games and the heavy walkers must perform a Move+Move to enter the board from any deployment zone.  see below

 

Heavy Walkers must always perform two MOVE actions when deploying on the board, no matter where, or how large, the deployment zone is.

I hope this has answered your question. Happy gaming!


Christopher Hosch
Associate Game Producer
Fantasy Flight Games
chosch@fantasyflightgames.com

Without Signature

Reply #50 | Published on 16 January 2012 - 11:52:15

That doesn't really solve anything. We already knew heavy walkers had to perform two Move actions to deploy. The issue is whether those two actions must be taken in the same round.

 

And this answer actually raises more issues than it solves. So now they're saying that even if the deployment zone is in the middle of the board, and the first move already puts the entire walker inside it, it somehow needs to perform a second Move action? That makes no sense and is not hinted at in the original rules at all.

Suck my Mickey

Reply #51 | Published on 16 January 2012 - 11:53:15
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Well 99% of us thought that anyway, so I guess its the same when the deployment zone isn't on a table edge then?

http://sites.google.com/site/medwaywargamessociety/location

Reply #52 | Published on 16 January 2012 - 12:00:08

It just makes no sense to force the player to move the heavy walker around when it's already fully on the board with the first move. Or are they saying that just placing it on the board already consumes both actions?

Suck my Mickey

Reply #53 | Published on 16 January 2012 - 12:24:26
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Loophole Master said:

It just makes no sense to force the player to move the heavy walker around when it's already fully on the board with the first move. Or are they saying that just placing it on the board already consumes both actions?

 

Actually it makes perfect sense if you break it down with the understanding that one Move action only gets the heavy on to two squares of the board, so if you where to plop the Heavy mech in the middle of the board that takes up 4 squares that would force the Heavy mech to have to use both Move actions to get that.

Seems pretty straight forward to me.

Without Signature

Reply #54 | Published on 16 January 2012 - 12:26:37

So before the heavy walker performs its second deployment Move at the center of the board, it's rearing up on its hind legs?!!

Suck my Mickey

Reply #55 | Published on 16 January 2012 - 12:34:40
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Loophole Master said:

So before the heavy walker performs its second deployment Move at the center of the board, it's rearing up on its hind legs?!!

 

You can view it how ever you like 

I'm just saying that a Heavy gets two squares per move, so for it to take up 4 squares right off the bat would force it to use both Moves, again a lot of things in this game don't make logical sense because it would break the game mechanics.

Don't even get me started with the Cerberus building and being on the roof LOL

Without Signature

Reply #56 | Published on 17 January 2012 - 12:50:55

The situation gets odd for scenarios where units are able to deploy fully on the board, rather than entering from an edge.

If a heavy walker drops down onto a different area of the board (ex: the bridge deployment zones from Victory Bridge, or the airborne drops from Operation: Seelowe), why is it limited to taking two move actions when the first action places it fully on the board?

It also brings questions for the Fireball's Scout Vehicle ability.  Scout Vehicle specifies the unit can move two additional spaces on the first turn, and there is nothing in the FAQ specifying those two spaces cannot be used on the first deployment move, so the Fireball could fully enter from the edge on one action.

I have no issue with forcing the slow heavy walkers to use two actions to fully move on from an edge in a single turn (though, as noted, the answer didn't actually address that question either).

I do have to wonder, especially in light of the lack of completeness for other issues, whether a non-edge deployment or Scout Vehicle were actually considered in the answer.

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