how ever , the bazooka you mention in your original example is not a limited ammo weapon , if removed , is gone . your example only applies to the limited ammo weapons , not all weapons or special weapons in the unit .
Which means you take them off as casualties last!
Really don't like the suppressin rule for several reasons.
Firstly - surpressive fire in reality has the aim of doing nothing but 'firing a hell of a lot of lead in the rough direction of the enemy' with the idea of keeping their heads down.
Then you state about cover - so units in the open cannot be targets of suppressive fire?
I say if it works and is a rule that your gaming friends etc are comfortable then use it. But in general I don't like it, some units would suddenly befome suppressing units, for example after loosing all three panzershreks there is only one weapon of real note in the squad and I could simply use that to pin an enemy unit and prevent it from doing anything until I hit it with something else. Whilst this sounds all good and real I don't think it reflects the time period represented for each phase.
I imagine it to be 30-60seconds tops. Plus I like how the tactics are all based around how to manouvre your units around to get the best out of the weapons they carry. Being able to sit at range with 1/1 weapons just pinning stuff so that say, a flamer can get close enough to torch them is just a bit sick.
Also if your in cover, your less likely to be as concerned about incoming fire because you know you are going to be a harder target. For example, if you are in a bunker or even a trench your not going to be that fearful of a guy shooting at you in the open.
Probably, some players feel that the current rules are too simply for their tastes and starting proposing suppression, limited ammo, reduced range, etc. Don't forget, there are 5 other expansions coming, with new rules. No one seems to have tried the rules for the commander squad yet. I feel that it is way too premature to make house rules at this time.
The rules for the command squad look awesome. Not to mention the sniper teams . . . .
I think everyone has mis-understood our suppression rule.
You don't fire to "suppress", you simply conduct normal fire.
If the target unit passes a cover save roll than those figures are Suppressed (duck into cover).
Example: you score two hits on a squad in hard cover, the squad passes one cover save roll. One figure is removed as a causalty and the other is suppressed. You lay the figue down on the table. That figure can't move or fire until Rallied. The other figures in the squad are not effected in any way. If they move off the suppressed figue is just removed as a causlity. You Rally by giving up a Move action. Roll dice equal to the number of figures surviving in the Squad and for each "hit" a figure Rallies.
The rule is quick and easy requires no marker counters and adds to player choice and tactics.
High/Low morale do not appear in the rulebook beacuse, as house rules, we made them up. It should comes as no suprise that in WWII the morale level of troops varied from US paratroopers through Italien conscripts. Likewise levels of leadership varied. The rule offers a quick and easy way to add this if you like.
If you like optional rules: use them; if you don't leave them out. My copy of the rule book actually encourages this attitude.
Reception has been very positive and one of the reasons we are still playing and anxious to consume more Dust product.
That explanation makes it worse. So individuals are suppressed and not units? That makes things difficult. It means if one member of the unit is suppressed the only thing the others can do is fire twice. This would mean that one shot could suppress a unit which in all honesty is entirely unrealistic.
And having as an addition to standard shooting makes shooting at units in cover overpowered. Cover is supposed to benefit the unit in it, not become a trap/prison to them.