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Whenever I'm starting a game with someone who has not played before, they always ask: "Why am I on this Space Hulk? What's my purpose?" Instead of feebly answering: "To kill some aliens." I wait until the location cards are dealt, then I show them the '4' card, saying: "This is your mission. You have to fight your way to this room, and do [whatever the final mission on the 4 card is].
It doesn't really change the game balance, but it does give the game more focus for the player- they feel like they are 'going' somewhere to do something specific. It gives the game structure and meaning. I recommend it as a harmless house rule.
Thoughts?
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That seems pretty harmless and I think it would be a great thing for newcomers to focus on. The only issue I see is you lose all suspense of what you are going to be deal with on the hulk. Which is half of the fun with the game.
"Fortune always will confer an aura
Of worth, unworthily; and in this world
The lucky person passes for a genius." - Euripedes
Good houserule, I like it for new players or any group. Playing solo I prefer the suspense, but it does make sense to give the group an objective.
Without Signature
Agreed. But only for new players; some rooms are much harder than others to finally beat so keeping that a secret with experienced players adds to the tension for me.
Without Signature
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