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I believe that they are. However over here in the UK I managed to order some directly from a games shop. I ordered from Leisure Games. I'm not associated with them, just a customer.
Imperial Guard Vs. Flayed Ones? An abandoned bunker? Cue the ambient music, the sound of cold metal dragged along rusted corridor floors? Trapped in the trenches? Anyone think this sounds bitchin'?
For my expansion wishlist I'd like more teams. Some of them don't mix very well, does anyone know what expansion I should get?
And what's the zombies?
Without Signature
Ignatz_Von_Zwakh said:
Imperial Guard Vs. Flayed Ones? An abandoned bunker? Cue the ambient music, the sound of cold metal dragged along rusted corridor floors? Trapped in the trenches? Anyone think this sounds bitchin'?
Sounds awesome in terms of flavor and thematics.
However, the Marines die way too easy in the game already, I can't imagine how squishy Imp Guard would have to be. If they died by the same statistics as the current marines, it'd make terminator armor a big joke. So it'd probably only work as another standalone game using similar mechanics, not really as a compatible expansion.
Personally, I'd like to see more going on in the blip piles. When I first got the game, it was a bit of a bummer that the only difference between blips was what symbols they moved on. I'd love to see a few GS hybrids, or other Tyranid nasties in the piles, with some "comes into play" abilities or simple active powers. Nothing terribly complicated, but just a little different to spice it up.
Even if you just kept it genestealers, there could be a few blip cards intended to play up that they are indeed just "blips on a scanner" until you can confirm them visually. So you could have a card that's not a stealer, but just a sensor anomaly, and is discarded upon being drawn. Then, to compensate for that, you'd have cards that when they come into play either make you spawn another genestealer at their location, or cause you to put another couple blips in the smallest blip pile, etc. Of course, this would further ramp up the random elements of a game that is already largely dominated by luck, but I think it might be fun and kinda cool.
There were already nice ideas by previous posts but I have also some interesting ideas by myself.
1. More Location/Terrain cards with encounter features
2. Different Space Marine Chapters like Ultramarines, Imperial Fists, etc.
3. Equipment cards (besides Support Tokens) to gain different equipment for your Terminators like Armour Plating (more Hitpoints), Weapon Target Systems (increase Range for attacking), First Aid Kit (revive a dead Space Marine), etc.
4. A campaign mode
There are tons of new options to increase the depth of this already awsome game. I am sure FFG will do a good job for the future.
I really like this idea!
Word from word gave words to me, Deed from deed gave deeds to me
~Havamal~
Nellistos said:
Add a campaign mode.
Transfer surviving marines to next mission. Use scoring points to purchase support tokens etc..
I really like this idea.
(and I really hate these forums)
Word from word gave words to me, Deed from deed gave deeds to me
~Havamal~
I am umptillionth person who supports more PoD expansions. Does FFG see these? Bought this game and PoDs, and I hunger for more.
"Some said the thunder called the lurking fear out of its habitation, while others said the thunder was its voice."
H.P. Lovecraft, The Lurking Fear
Wish fulfilled! Thanks FFG. Keep printing these out and I will keep buying.
"Some said the thunder called the lurking fear out of its habitation, while others said the thunder was its voice."
H.P. Lovecraft, The Lurking Fear
The new Tyranid expansion sounds like it's going to be great. This'll make one of my favorite games even better.
Geistwandler said:
There were already nice ideas by previous posts but I have also some interesting ideas by myself.
1. More Location/Terrain cards with encounter features
2. Different Space Marine Chapters like Ultramarines, Imperial Fists, etc.
3. Equipment cards (besides Support Tokens) to gain different equipment for your Terminators like Armour Plating (more Hitpoints), Weapon Target Systems (increase Range for attacking), First Aid Kit (revive a dead Space Marine), etc.
4. A campaign mode
There are tons of new options to increase the depth of this already awsome game. I am sure FFG will do a good job for the future.
Yeah, I second that. Additionally, a team white is a missing color. I would like to see a paladin or white-knight look.
Chaos marines or a chaos marine boss would be really sweet. New event deck that can create new terrains that come with the expansion deck (i.e. "Hidden Room").
Lastly, plague zombies would be awesome, all having a special ability that if a space marine is slain by a particular swarm attack, then spawn a special Zombie Space Marine with the swarm, making it more tough and lethal.
"Some said the thunder called the lurking fear out of its habitation, while others said the thunder was its voice."
H.P. Lovecraft, The Lurking Fear
You know, this might be slightly off topic, but I wouldn't mind seeing a Space Marine card game in the same vein Battleground: Fantasy Warfare series of cards. Basically miniatures in card form in the battlefield.
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I'd say more teams is something l'd like to see. However, to avoid "power creep", I'd say the new teams would need to replace existing 8 teams. Maybe 8 new teams, each from different Chapters making up a "Deathwatch" expansion?
As for Enemies and Missions I would like to see an alternate Chaos Mission pack with all new chaos-flavored location cards and a deck of Chaos Space Marines instead of Genestealers.
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