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My girlfriend and I have been playing this game like mad the last week. Only 5 wins between the two of us and quite a few deaths on the last space as the doors close. She is starting to believe that the Staff of Light and it's partner are a curse to anyone trying to leave the dungeon.
Anyways, we have wanted to port over the Runebound characters to DQ and I'd thought I'd give it a shot. I will post the stuff I have come up with shortly. In the meantime, has anyone else attempted the same thing? I found that is was a little difficult retaining the flavor of the RB characters in DQ since your over all actions are in DQ are narrow. I hope to start playtesting the stuff I've written and get the raw data to the community at large to improve upon.
Cheers
Jake
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As I said before this was just a rough idea with some attempt made to retain the flavor of the RB character. I have not tried them out at all, so I can't tell of they are broken.I am pretty sure that most will need some type of tweaking.
Cheers
Jake
Sir Valadir Wounds: 14
8 ST When Sir Valadir has less than 5 wounds left, he gains 2 determination tokens for a test
4 AG
6 AR
6 LK Use Hugo’s combat deck
Andira Runehand Wounds: 13
5 ST Instead of moving, Andira may recover 1 Wound.
6 AG
5 AR
7 LK Use Tatiana’s combat deck
Mordrog Wounds: 20
8 ST Mordrog may not escape.
He does one extra wound when attacking.
5 AG
6 AR
3 LK Use Krutzbeck’s combat deck
Annen the Trailblazer Wounds: 15
7 ST Annen may choose a second dungeon tile. He must use the second choice.
6 AG
6 AR
5 LK Use Challara’s combat deck
Maliki the Claw Wounds: 16
7 ST When Maliki rolls a doubles failure the enemy also takes 1 Wound.
6 AG
4 AR
6 LK Use Hugo’s combat deck
Bogran the Shadow Wounds: 15
4 ST Bogran escapes combat with a successful test against AG. If he fails, he suffers Wounds equal to the amount he failed by. +1 to the roll for each Loot carried.
8 AG
4 AR
5 LK Use Lindel’s combat deck
Mad Carthos Wounds: 15
6 ST Test LK to discard a drawn Threat. If test is failed, Mad Carthos takes Wounds equal to the amount he failed by.
4 AG
6 AR
8 LK Use Hugo’s combat deck
Red Scorpion Wounds: 16
7 ST Red Scorpion does not inflict 2 Wounds on a double. Instead, she rolls again with no penalty for failure. Doubles on the second roll do not grant another roll.
7 AG
4 AR
7 LK Use Lindel’s combat deck
One Fist Wounds: 17
8 ST One Fist may re-roll a combat roll once per combat. He must accept the second roll.
5 AG
7 AR
4 LK Use Hugo’s combat deck
Silhouette Wounds: 14
7 ST If Silhouette makes a doubles success in combat, she may attack again without penalty. Doubles do not do additional damage on the second roll.
7 AG
5 AR
5 LK Use Tatiana’s combat deck
Ispher Wounds: 12
5 ST Heal 1 Wound per turn on a successful LK test.
8 AG
5 AR
7 LK Use Challara’s combat deck
Battlemage Jaes Wounds: 15
7 ST Battlemage Jaes inflicts an extra Wound against monsters that fight with ST or LK.
5 AG
4 AR
7 LK Use Challara’s combat deck
Rune Enchantress Wounds: 15
6 ST Discard a Loot card to heal 2 Wounds
5 AG
5 AR
8 LK Use Lindel’s combat deck
Okaluk and Rakash Wounds: 15
6 ST They do not inflict an extra Wound on a doubles roll if their Wounds are 8 or less.
5 AG
5 AR
8 LK Use Tatiana’s combat deck
Arvel Worldwalker Wounds: 14
4 ST Arvel may not voluntarily enter the Catacombs.
8 AG
5 AR
7 LK Use Challara’s combat deck
Landrec the Wise Wounds: 12
3 ST He may take 1 Wound to fight a monster with his LK stat.
4 AG
3 AR
10 LK Use Gherinn’s combat deck
Saka and Kuto Wounds: 15
5 ST If they are above 10 Wounds, add +2 to the combat roll.
7 AG
6 AR
4 LK Use Hugo’s combat deck
Spiritspeaker Elga Wounds: 13
3 ST When Elga rolls a doubles success in combat, she may choose to heal 1 Wound and inflict 1 Wound.
6 AG
4 AR
9 LK Use Challara’s combat deck
Runewitch Astarra Wounds: 14
3 ST Astarra may make a LK test before combat. If successful, inflict 1 Wound. If the attempt fails, Astarra takes Wounds equal to the amount she failed by.
6 AG
5 AR
8 LK Use Gherinn’s combat deck
Karmon Wounds: 18
9 ST Doubles failures from AG and LK combats only inflict 1 Wound.
4 AG
6 AR
4 LK Use Hugo’s combat deck
Vyrah the Falconer Wounds: 14
6 ST Vyrah may not move for a turn. The next turn, Vyrah may draw 2 Dungeon tiles and place them as he chooses.
7 AG
6 AR
4 LK Use Challara’s combat deck
Ronan of the Wild Wounds: 15
5 ST When drawing a dungeon tile, Ronan may make a LK test. If successful, he can draw a second tile and choose which to play.
7 AG
6 AR
6 LK Use Lindel’s combat deck
Runemaker Tara Wounds: 13
5 ST Tara inflicts and extra Wound in combats fighting with LK.
6 AG
5 AR
8 LK Use Challara’s combat deck
Laughin Buldar Wounds: 15
7 ST Laughin Buldar may reroll one die of an attribute test. He must take the second roll.
5 AG
6 AR
5 LK Use Hugo’s combat deck
Varikas the Dead Wounds: 14
7 ST Varikas takes only 1 Wound from a doubles failure during ST or LK combat.
4 AG
5 AR
7 LK Use Hugo’s combat deck
Kala the Hunter Wounds: 13
6 ST Kala may make an AG roll before combat without penalty. If successful, she inflicts 1 Wound.
7 AG
5 AR
5 LK Use Tatiana’s combat deck
Trenloe the Strong Wounds: 17
9 ST Trenloe inflicts 1 additional Wound in ST or AR combat.
4 AG
7 AR
3 LK Use Hugo’s combat deck
Spiritspeaker Mok Wounds: 13
6 ST Heal 1 Wound when drawing a Crypt card.
3 AG
5 AR
7 LK Use Gherinn’s combat deck
Shiver Wounds: 16
5 ST Shiver may enter the Catacombs at any time.
3 AG
4 AR
9 LK Use Gherinn’s combat deck
Grey Ker Wounds: 15
6 ST Grey Ker may draw 3 cards in the Dragon;s room and keep 2.
7 AG
4 AR
5 LK Use Lindel’s combat deck
Zyla Wounds: 14
3 ST Zyla only inflicts 1 Wound on a doubles success in combat.
7 AG
5 AR
7 LK Use Gherinn’s combat deck
Steelhorns Wounds: 24
9 ST Steelhorns does 1 additional Wound in combat.
Steelhorns draws 2 Dragon cards when in the Dragon’s Treasure Room.
4 AG
5 AR
3 LK Use Krutzbeck’s combat deck
I have completed creation of DQ character cards for RB warriors. These should be up for download and viewing at BGG soon. If you would like them sooner, message me and I will send them along. I also have a series of character blanks in assorted colors. Both kinds of files come in jpg or psd format.
Cheers
Jake
Once you upload the package, you might try drop a couple card images into the DQ3 gallery at BGG, with a description indicating "see the Files section". It's possible they won't be approved, since you are using material from another game, but you never know, and it would help bring attention to your package.
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