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DungeonQuest
Dare you face the dragon's challenge?
Moderator: FFGAntonGeckoThe Spaniard Topics: 166 | Posts: 1089
Newbie Q regarding Dungeon Rooms
Published on 05 January 2011 - 01:23:54
2
0

 hi all, got DQ for Xmas but tonight was the first chance I've had to set it up and play a game. Only got a chance to play one game, where Challara was slaughtered on turn 5 by a unexpected Giant Centipede which rolled double 6's for damage.

 

anyway i was curious about the Dungeon Room's. do you only draw a Dungeon card for those rooms that look like the pic on page 30? or everyroom that isnt one of the other pics? for instance two rooms i drew where:

a) woodpanelled floor, dead end room with a search symbol

b) a wood panel floored room with a door to the north and a corridor exit to the left

i didn't draw cards for them as i couldn't decide if i should or not. id welcome others thoughts.

thanks

Without Signature
Page 1 of 1 (4 messages) 1
Reply #1 | Published on 06 January 2011 - 01:28:04

You should've drawn in both locations. Check the arrow color if unsure, it usually clues you in on what type of chamber it is. White arrow = vanilla dungeon chamber, draw a Dungeon card. Same for Catacomb Entrace (grey/dark grey) and Portcullis (purple). For Blue and Green arrows, will need to check the pages until you can remember the rooms by heart (like Chasm-Blue, card, Bottomless Pit/Bridge move again or not).

A dirty mind is its own reward.

Reply #2 | Published on 06 January 2011 - 03:40:53
2
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 Thanks Dam for the answer.

Without Signature
Reply #3 | Published on 24 January 2011 - 00:29:05

Thanks for the answers.I was wondering why the rulebook doesn't tell me these.

Without Signature

Reply #4 | Published on 24 January 2011 - 01:23:54

Rules say:

"The color of an entry arrow also helps
identify the specific type of Dungeon chamber." (p. 10)

Combined with Chamber Descriptions on pages 30-31, never had trouble telling chambers apart myself.

A dirty mind is its own reward.

Page 1 of 1 (4 messages) 1

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