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DungeonQuest
Dare you face the dragon's challenge?
Moderator: FFGAntonGeckoThe Spaniard Topics: 166 | Posts: 1089
Torch Goes Out and Rune of Teleportation
Published on 07 November 2010 - 09:23:03

 If you have the Torch Goes Out card and the Rune of Teleportation, how will these two play out?  Do you roll for the outcome of the Torch card before doing anything else including using the Rune of Teleportation, or could you use the Rune of Teleportation, go to an adjacent space and play a new tile?  What would you do then?  Roll the Torch card on the new tile to see if you can encounter it or would you just encounter the new tile?  

We played it that the Rune can be used, but the player still had to roll the to see if they could encounter that new tile.  If not, their turn immediately ends and they would have to roll for the Torch card again the next turn.

Touche'!!!

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Reply #1 | Published on 08 November 2010 - 09:23:02
5
24

Torch goes out supercedes all else. You must try to light on the beginning of your turn.  If you fail, your turn ends.

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