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Bought the game on an impulse last night on the way to a friend's house for game night.
Some thoughts after our first game:
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jstengren said:
Nope. Secret doors are one-way, one use.
jstengren said:
Yes. The tower spaces act like corridors... you must immediatley move again (can't end your turn on one)
jstengren said:
If the dragon wakes, after you resolve the effects on everyone in the chamber and they flee, you do reshuffle the dragon deck per the rules.
Great game, huh?
Reaper Steve
HUSTYS? IHSTYS!
Good thread to share our ideas (whether you want it or not hehe)
After a few 2- and 4-player games we decided that the game is fun, but it's too difficult to provide real fun. So we made up a rule that each death gives you -500 points (fluff-wise: blessings of ressurection cast from far away by friendly clerics are expensive!). Also, we usually have more than 1 rune card. This way the game is still difficult, but you don't end it when you fail to dodge a swinging blade on your first tile etc. And now it's more likely that one hero (on average) manages to at least see the light of the day (and then hear the sound of closing doors and steps of approaching dragon...)
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Played DQ with friends in 4ppl and tryed it solo.
Our suggestion about it: You are going to die in that dungeon and you have to do it more dramatically. If you will be lucky enough, then you will get outside after all.
More characters is needed. The rest is awsome and all was so-o-o-o funny, even death in the first chamber from swinging blade or botomless pit.
At least you had courage to descent into that dungeon. :)
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