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DungeonQuest
Dare you face the dragon's challenge?
Moderator: FFGAntonGeckoThe Spaniard Topics: 168 | Posts: 1089
should i get this game
by shadow?
Published on 27 August 2010 - 06:10:11
Page 2 of 2 (21 messages) « First page... 1 2
Reply #16 | Published on 03 September 2010 - 04:13:02

We play Talisman every week on a Wednesday night with 4 expert players. We start at 19.45 and normally finish 50% of the games by 22.45. In the other 50% of games we decide the winner according to which character has gained the most stuff (in rulebook). The unfinished games would all of finished within a further 30 minute time frame.

Therefore 3-3.5 hours to finish 4 player games. We have played 61 games to date on the Wednesday. I have won 65% of the games! We record all stats!!!

Ell.

Elliott Eastoe

www.ukgamesexpo.co.uk/bookevents.php

Talisman at UK Games Expo 25th-27th May

dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf

Mephisto Character Cards (English Revised Edition)

 

Reply #17 | Published on 03 September 2010 - 06:36:15

With regard to Talisman, I'd say on average a player is looking at no more than 50 turns in a game (only time I kept actual track of individual turns, Crown of Command was reached on turn 35) unless the end stretches. A turn takes maximum of 20 seconds (if there is no combat, no more than 10 seconds I'd say), 50 turns comes to under 20 minutes per player (three turns in a minute). Even a 90-turns per player games would come in at 30 minutes per player. At that stage, 4-player would reach 2 hours, but something has gone horribly wrong for all characters concerned if nobody has reached "Crown-level" in stats. Frostmarch probably added a bit more turns because it diluted the Adventure deck with weak monsters, same goes for the Highland deck, though it has its share of big hitters and the board has draw 2 and 3 spaces.

A dirty mind is its own reward.

Reply #18 | Published on 03 September 2010 - 08:40:27

Dam said:

With regard to Talisman, I'd say on average a player is looking at no more than 50 turns in a game (only time I kept actual track of individual turns, Crown of Command was reached on turn 35) unless the end stretches. A turn takes maximum of 20 seconds (if there is no combat, no more than 10 seconds I'd say), 50 turns comes to under 20 minutes per player (three turns in a minute). Even a 90-turns per player games would come in at 30 minutes per player. At that stage, 4-player would reach 2 hours, but something has gone horribly wrong for all characters concerned if nobody has reached "Crown-level" in stats. Frostmarch probably added a bit more turns because it diluted the Adventure deck with weak monsters, same goes for the Highland deck, though it has its share of big hitters and the board has draw 2 and 3 spaces.

 

As much as I like math, and I do, it's hard to calculate the time it takes to tell jokes, laugh at the player next to you that has to face a dragon second round into the game etc etc. I agree that expansions like frostmarch added some extra turns into play. I am curious if future expansions will affect gameplay this way as well.

Anyways, the nice thing about talisman is that you can both prolong/shorten the game by adjusting the trophy exchange rewards ratio (how much fighting xp is needed to advance in fighting stats)

Without Signature

Reply #19 | Published on 03 September 2010 - 11:12:00

StormCaller said:

 

As much as I like math, and I do, it's hard to calculate the time it takes to tell jokes, laugh at the player next to you that has to face a dragon second round into the game etc etc. I agree that expansions like frostmarch added some extra turns into play. I am curious if future expansions will affect gameplay this way as well.

Bah, if you can't do those things while rolling the die, moving you character (since we know the board so well no counting spaces is needed) and drawing cards, while already planning ahead and remembering what Spells you have, etc., you're not multi-tasking properly .

StormCaller said:

Anyways, the nice thing about talisman is that you can both prolong/shorten the game by adjusting the trophy exchange rewards ratio (how much fighting xp is needed to advance in fighting stats)

Should've probably mentioned that my 75 minute average is on the default 7-point trophy ratio.

 

A dirty mind is its own reward.

Reply #20 | Published on 04 September 2010 - 03:01:40

Dam said:

StormCaller said:

 

 

As much as I like math, and I do, it's hard to calculate the time it takes to tell jokes, laugh at the player next to you that has to face a dragon second round into the game etc etc. I agree that expansions like frostmarch added some extra turns into play. I am curious if future expansions will affect gameplay this way as well.

 

Bah, if you can't do those things while rolling the die, moving you character (since we know the board so well no counting spaces is needed) and drawing cards, while already planning ahead and remembering what Spells you have, etc., you're not multi-tasking properly .

StormCaller said:

Anyways, the nice thing about talisman is that you can both prolong/shorten the game by adjusting the trophy exchange rewards ratio (how much fighting xp is needed to advance in fighting stats)

 

Should've probably mentioned that my 75 minute average is on the default 7-point trophy ratio.

All our games last between 3 - 3.5 hours due to the fact we have at least 3 coffee/beer/fag breaks during a game (that's cigarettes to you yanks) and we play in a relaxed manner with humour and sarcasm. In addition, we chat about life, love, money, sex, news and religion!

Ell.

Elliott Eastoe

www.ukgamesexpo.co.uk/bookevents.php

Talisman at UK Games Expo 25th-27th May

dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf

Mephisto Character Cards (English Revised Edition)

 

Reply #21 | Published on 04 September 2010 - 06:10:11

3 coffee etc. breaks adds 30-45 minutes right off the bat?

A dirty mind is its own reward.

Page 2 of 2 (21 messages) « First page... 1 2

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