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(s0) Abandoned Forge
Response: After Abandoned Forge comes out of Shadows, pay X gold to search your deck for X Weapon attachments, and attach them to Abandoned Forge.
Any Phase: Kneel Abandoned Forge to move a Weapon attachment from Abandoned Forge to your hand.
A few questions regarding Abandoned Forge.
i) Can I search for a weapon attachment that has House Baratheon character only, or Unique character only, or ********* character only and still attach it to Abandoned Forge(which is none of these things)?
ii) Can I trigger an action like:
(2) Seafarer's Bow
...
Challenges: Kneel Seafarer's Bow to choose a participating character. Until the end of the phase, that character gets +2 STR. (Limit once per phase.)
or a response like:
(s0) Venemous Blade
...
Response: After you lose a challenge, Venomous Blade goes into Shadows.
while they are still attached to Abandoned Forge?
When the snow falls and white winds blow, the lone wolf dies, but the pack survives. -Eddard Stark
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1. Yes. The effect of Abandoned Forge effectively bypasses all normal attachment restrictions and allows the Weapon attachments fetched with its ability to stay on the location. Otherwise, they would be discarded immediately since, by default, attachments have to go on characters.
2. Yes. The attachments are considered "in play," so their text is active. Seafarer's Bow and Venomous Blade have certain effects that do not actually refer to the attached "character," so those effects could be triggered.
There is a fine line between 'hobby' and 'mental illness.'
 - Dave Berry
db123456 said:
There is a fine line between 'hobby' and 'mental illness.'
 - Dave Berry
ktom said:
db123456 said:
Yes, but once you do, it's stuck on the location - since it is not actually a Weapon attachment, the "put into hand" effect will not work on the Riders.
it will attach on the forge,right?
another:if the forge change control to my opponent,can he get the weapon to his hand?
db123456 said:
As for the control change, remember that any time a card leaves play, it goes to its owner's corresponding out-of-play area. So no, an opponent taking your Forge will not allow them to put weapons on it that belong to someone else into their hand.
johnn0411 said:
However, the "out of Shadows" response on the Forge creates a lasting effect allowing the weapon attachment to attached to the location, regardless of any other attachment restrictions on the card. Otherwise, they'd be discarded immediately (since by default, attachments can only be be attached to characters unless some effect says otherwise).
There is a fine line between 'hobby' and 'mental illness.'
 - Dave Berry
im asking if you could have an attachment that says attach to a clansmen be found by the forge attached to it and then stay attached. or once the attachment is in play it would check to see if its attached to a clansmen sees its not and then falls off?
johnn0411 said:
"However, the 'out of Shadows' response on the Forge creates a lasting effect allowing the weapon attachment to attached to the location, regardless of any other attachment restrictions on the card. Otherwise, they'd be discarded immediately (since by default, attachments can only be be attached to characters unless some effect says otherwise)."
There is a fine line between 'hobby' and 'mental illness.'
 - Dave Berry
I Must not understand the rules for attachments, in the case of the forge it seems that the attachments are attached by the effect of the card thus allowing it to break the normal rules of the game? if so does this also apply to other effects? So if my card says gain control of an attachment are reattach it, because the effect does not say it must be legal I could attach it to something that would break the normal rules of attachments?
Also If i have an attachment that says clansmen only and my char loses that trait after the attachment is attached does the attachment fall off?
johnn0411 said:
johnn0411 said:
johnn0411 said:
There is a fine line between 'hobby' and 'mental illness.'
 - Dave Berry
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