| Register Now | |
| My Points | |
| My Games | |
| Page 2 of 2 (22 messages) | « First page... 1 2 |
I must diverge from the previous posters, who seem to blame yer players - sadly, combat is clunky and slow in this game…which is odd for a game so focused on combat…..if yer players get distracted waiting for their turn, it's because they're waiting for their turn - this is not good! A combat round, in real time, should take as much time as it takes to state yer actions and roll/sum yer dice; this is not the case with dw….the fix must, unfortunately, come from you and yer players together……you folks will hafta decide what rules to modify for yer game to flow smoothly - i can't offer specific advice, because it seems to me that each game group will have different idears and attitudes on this subject; i can say that we use a cinematic, storytelling system wherein plot and character outweigh mechanics - but such a system freaks a lot of people out, people who need the structure of a solid rules set (which dw, let's face it, is not). So, if you guys can 'wing it,' I say wing it; if you guys prefer structure, I say get together one night and hash out a house-rule system you can all live with (and, hey, fixing and tweaking the rules can be fun, if done right). Remember, the game's about bein' friggin' space marines in the grimdark; not about how to squeeze an extra coupla attacks out of the rules…..so whichever way you go, just remember to keep havin' fun!
Vae Victus
I must diverge from the previous posters, who seem to blame yer players - sadly, combat is clunky and slow in this game…which is odd for a game so focused on combat…..if yer players get distracted waiting for their turn, it's because they're waiting for their turn - this is not good! A combat round, in real time, should take as much time as it takes to state yer actions and roll/sum yer dice; this is not the case with dw….the fix must, unfortunately, come from you and yer players together……you folks will hafta decide what rules to modify for yer game to flow smoothly - i can't offer specific advice, because it seems to me that each game group will have different idears and attitudes on this subject; i can say that we use a cinematic, storytelling system wherein plot and character outweigh mechanics - but such a system freaks a lot of people out, people who need the structure of a solid rules set (which dw, let's face it, is not). So, if you guys can 'wing it,' I say wing it; if you guys prefer structure, I say get together one night and hash out a house-rule system you can all live with (and, hey, fixing and tweaking the rules can be fun, if done right). Remember, the game's about bein' friggin' space marines in the grimdark; not about how to squeeze an extra coupla attacks out of the rules…..so whichever way you go, just remember to keep havin' fun!
Vae Victus
CrunchyDemon said:
I don't know if you've checked out the official living errata on here, but in the very back is chart with revised weapon damage stats that FFG threw in there to speed up combat.
Bolters are much more tame now with the errata.
Random tangent here, but couldn't the Devastator in the examples above just disengage on their action, move their AG bonus +1 away then call bother assault and then ream him with the Heavy Bolter (assuming he is of sufficient rank to use full-auto on a bolter assault)?
There are only two things you need in the universe. Faith in the Emperor and steel for your body. Just remember that only one of them stops bullets.
-Lucrosium Malice
Lucrosium Malice said:
Bolters are much more tame now with the errata.
Random tangent here, but couldn't the Devastator in the examples above just disengage on their action, move their AG bonus +1 away then call bother assault and then ream him with the Heavy Bolter (assuming he is of sufficient rank to use full-auto on a bolter assault)?
HBs are not listed as weapons usable with BA.
Here are a few tips we use to speed up combat:
Hope these help.
"These our actors, / As I foretold you, were all spirits,/ Are melted into air, into thin air, / And, like the baseless fabric of vision, / The cloud-capped towers, the gorgeous palaces, / The solemn temples, the great globe itself, / Yea, all which it inherit, shall dissolve / And, like this insubstantial pageant faded, / Leave not a rack behind." Shakespeare's The Tempest, IV.1
Get your Bard on at the Bard Brawl!
| Page 2 of 2 (22 messages) | « First page... 1 2 |