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Gaire said:
Rites also has the Create-a-Chapter rules, and if the rather popular home-made chapters on 1d4chan are any indication, those are worth having. Also, successor chapters, deeds, distinctions, advanced specialties, and a nice big Armory chapter, plus the aforementioned vehicles.
Does Advanced Specialties include… Chaplains?
If so, that makes it bloody tempting…
Otherwise known as Rob F.
Techincally no… You don't have to have those two, while you need the DMG the MM to play.
That said… the stuff in MoX and RoB are really really nice. Including Vehicles rules, alternate ranks, the ability to use requistion to get assistant from other imperial forces, and also a large ammount monster varity.
SlamDance said:
If so, that makes it bloody tempting…
Full list of advanced specialties: Deathwatch Black Shield (more an alternate chapter option), Deathwatch Champion (anti-xenos melee specialist, honestly a better advance for non-assault marines), Deathwatch Chaplain, Deathwatch Dreadnought, Deathwatch Epistolary (advanced Librarian), Deathwatch Forge Master (advanced Techmarine), Deathwatch Keeper (hard to actually describe that one, I don't know it that well), Deathwatch Kill-Marine (solo operative), Watch Captain, and First Company Veteran.
SlamDance said:
Gaire said:
Rites also has the Create-a-Chapter rules, and if the rather popular home-made chapters on 1d4chan are any indication, those are worth having. Also, successor chapters, deeds, distinctions, advanced specialties, and a nice big Armory chapter, plus the aforementioned vehicles.
Does Advanced Specialties include… Chaplains?
If so, that makes it bloody tempting…
Here, let me help with that.
Why, thank'ee, sir! :D
I assume the Crozius Arcanum and Skull Helm are in RoB, right?
Otherwise known as Rob F.
SlamDance said:
Why, thank'ee, sir! :D
I assume the Crozius Arcanum and Skull Helm are in RoB, right?
yes, they are :)
Your honour is your life. Let none dispute it.
More like the player guide and monster manual
"A dirty mind is a joy forevera terrible thing to waste"
"Innocence Proves Nothing"
Gaire said:
Rites also has the Create-a-Chapter rules, and if the rather popular home-made chapters on 1d4chan are any indication, those are worth having. Also, successor chapters, deeds, distinctions, advanced specialties, and a nice big Armory chapter, plus the aforementioned vehicles.
Out of all that I'd say the most necessary thing is the Vehicles. Everything else is nice but you can play an entire campaign without it and without missing it.
I'll probably be alone in this but I think that Mark of the Xenos should be the first buy. For being a very action-oriented game the Deathwatch book has rather few enemies and having a whole book full of them don't hurt, and will allow you to play more varied missions also without the rules from Rites of Battle (which should be the second thing you buy).
Motto to life: Let the galaxy burn!
Number of Chapters I'm working on: ~60
Finished Chapters: Smoking Fists
Other projects: Feras (Xenos race)
Touched by the Alien (Dark Heresy Campaign)
I have to agree with you actually. RoB is a better player resource than anything else, vehicles aside. MotX is meat for the GM.
Thanks, all! Well, the overall consensus seems to be that Mark of the Xenos is the Must Buy.
After looking at the bill situation, I might just go for one book right now. The refund should come in sometime in the next week, and I'll see what we've got left over once some debts are paid and the bills are sorted!
Otherwise known as Rob F.
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