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Deathwatch
Join a brotherhood of the finest warriors in the universe
Moderator: FFG Andy FischerFFGAntonGeckoThe Spaniard Topics: 1402 | Posts: 27514
Killing an Inquisitor
by Lokan
Published on 11 June 2012 - 03:58:38
Page 7 of 8 (108 messages) « First page... 5 6 7 8 ...Last page »
Reply #91 | Published on 28 June 2012 - 18:31:50
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Blood Pact said:

 

And stop antagonizing AlumiumWolf with comments you know are blatantly foolish, it's just making him hyper… >.>

 

 

 

Sigh…sadly my summer has devolved to the point where being a troll and baiting idiots like Alumium is quite entertaining >.<

Without Signature
Reply #92 | Published on 28 June 2012 - 19:01:01
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 I think everyone who 'disagrees' with me is trolling. Thank you for confirming it.

See! If you disagree with me you are agreeing with the guy who hates Space Marines and is just trolling the boards!!!!!1111!

--

+++++Just because James Bond is the 'best of the best' doesn't entitle him to assassinate the British Prime Minister, nuke world capitols, etc. Even the mega-heroes that the plot revolves around have to at least pay lip-service to command structure.+++++
 
Okay, this is indeed where it gets tricky. The characters in fiction are not controlled by players with a mind of their own and so can be counted on to act in approved ways.
 
But you could totally write a story where it turned out the Prime Minister was a villain, and James Bond would totally come out on top.
 
I dunno. I think there is stuff you can do to help the players concentrate on fighting the people you intend them to rather than trying to prove how hard they are by assassinating the King. Have NPCs show respect for the PCs ability. Don't put NPCs you don't want bumped off by the PCs in situations where the only way they can survive is to be better fighters than the PCs. Don't have NPCs treat the PCs like dirt unless you want them to be seen as antagonists. Have the NPCs back down occasionally to show the PCs can establish dominance over them (although I accept that this sometimes encourages players to push even further rather than accept the victory, which is Irritating).
 
In this situation I don't think it has to come down to a knock down drag out fight between the resources of the Inquisiton and the martial skills of the PCs to show who is cooler. Either have the Inquisiton accept that getting dead is just something that sometimes happen if you spend time with something as dangerous as a Space Marine and have them write it off (and hope the players don't then decide to go Inquisitor hunting for kicks), or have things look like they will get tense and then an important mission comes up that only the Kill Team can perform and suddenly all is forgiven. Just have SOMEONE in the setting argue that the PCs made the right call and that guy was obviously a heretic.
 
+++++When you watched The Avengers, did you say "This sucks because the Avengers haven't toppled all world governments and set themselves up as dictators of the Earth!" ?+++++
 
Sometimes it is nice to do the 'We are the Authority. Behave.' thing. Or Watchmen with Doctor Manhattan. So long as everyone is on the same page, or at least willing to go with it, there are many ways you can play. Sure, if you just want to play a straight superhero game and someone insists on trying to show the REAL effect of supermen on the world that is going to be a problem, but I don't think the answer is to slap them down with superior force to get them to behave the way you want.
 
I don't in all honesty have a perfect solution, but I do know that being slapped down every time I try to act outside the GMs intended parameters really gets on my tits.
 
I have seen good results with making the PCs gamekeepers instead of poachers. Rather than making them the Young Punks opposing The Man, you make them The Man and have them slap down the Young Punks.
 
So essentially, rather than start them with no power and have them go out and get some, you start them off with power, and then try to take it away. They hate that, and fight hard to defend what they have. So maybe here you establish that the Avengers have taken over the world and rule as god kings. And then you make the game about a new generation of super'heroes' trying to oust them and take over.
 
+++++Give me Batman over Superman any day…+++++
 
Every time Batman and Superman fight, Batman wins. :-)
 
This isn't so much because he deserves to as because the GM is thinking hard about how Batman can come out of the situation looking cool. And if Batman dares challenge Superman and Superman bitch slaps him to death with a single punch Batman doesn't look cool

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #93 | Published on 28 June 2012 - 19:21:34

Rawrsong said:

Again , I'm just saying that in the Big Picture of the Warhammer 40k Imperium, Space Marines are pretty much at the bottom of the heap . Here's a rough chart of the structure of the Imperium. See Space Marines all the way down at the bottom?

 

http://wh40k.lexicanum.com/wiki/Imperium#.T-xq13r4V8E

This literally cannot be correct. For one thing it completely omits Ordo Hereticus. For another The Inquisition is not subject to oversight by the High Lords of Terra. Third, the individual Space Marine Chapters really fall under the Adeptus Terra generally, not the Administratum.

Without Signature
Reply #94 | Published on 28 June 2012 - 19:45:10
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+++++Well maybe I'm just lucky when it comes to the majority of GM's I've dealt with in the past. But no, my character's success has usually been down to me more than the GM. They craft the adventure of course, but they also set a reasonable level of challenge (IE: as previously mentioned one where I have to fight, figuratively or literally, for my victory), and then step back to let the players make their own choices, the chips falling as they may from that.+++++

But the GM interprets how the world reacts to the choices. So does he have the Inquisition write off the loss of an Inquisitor or bring their full resources to bear to avenge the insult? Does the PCs Watch Captain approve of their actions or just back them anyway because they are fellow Marines? Are any Inquisition hit squads defeatable or overwhelming? If defeatable are they defeatable purely with use of the combat system, or will there need to be Clever Ideas employed. If Clever Ideas are neeeded, what counts as a Clever Idea?. Will the Inquisition keep sending hit squads until the PCs are dead or will they forget about it after a token effort?

And there is no real 'objective' answer to any of these questions. You can pick any outcome you can justify and you can justify a lot. How the chips fall depends on the calls the GM makes.

Certainly the results you get can depend on your own skill, but this is largely your skill in figuring out how the GM will respond and what to say to get him decide on an outcome that you find pleasing than anything more, yknow, in universe.

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #95 | Published on 28 June 2012 - 19:46:25
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AluminiumWolf said:

 I think everyone who 'disagrees' with me is trolling. Thank you for confirming it.

See! If you disagree with me you are agreeing with the guy who hates Space Marines and is just trolling the boards!!!!!1111!

 

 

 

 

Actually I really do absolutely hate the Space Marines in video and pen and paper games. I don't have any insecurities that I need to cover up by RPing as a 'roided up genetic freak who's main purpose to exist is to kill things.

Without Signature
Reply #96 | Published on 28 June 2012 - 19:49:16

Kshatriya said:

Rawrsong said:

 

Again , I'm just saying that in the Big Picture of the Warhammer 40k Imperium, Space Marines are pretty much at the bottom of the heap . Here's a rough chart of the structure of the Imperium. See Space Marines all the way down at the bottom?

 

http://wh40k.lexicanum.com/wiki/Imperium#.T-xq13r4V8E

 

 

This literally cannot be correct. For one thing it completely omits Ordo Hereticus. For another The Inquisition is not subject to oversight by the High Lords of Terra. Third, the individual Space Marine Chapters really fall under the Adeptus Terra generally, not the Administratum.

 

Not only is it wrong for that reason, but the Mechanicus is definitely not under the Adeptus Terra, nor are the Custodes, nor is the Officia Assassinorum.

 

The high lords are fairly clearly, in my mind, modeled after the old English "Privy Council," with representatives from the various jurisdictions advising the king.  Only in this case, the King is a Golden Throne, so they just run the show instead.

Reply #97 | Published on 29 June 2012 - 10:08:02

AluminiumWolf said:

+++++Well maybe I'm just lucky when it comes to the majority of GM's I've dealt with in the past. But no, my character's success has usually been down to me more than the GM. They craft the adventure of course, but they also set a reasonable level of challenge (IE: as previously mentioned one where I have to fight, figuratively or literally, for my victory), and then step back to let the players make their own choices, the chips falling as they may from that.+++++

But the GM interprets how the world reacts to the choices. So does he have the Inquisition write off the loss of an Inquisitor or bring their full resources to bear to avenge the insult? Does the PCs Watch Captain approve of their actions or just back them anyway because they are fellow Marines? Are any Inquisition hit squads defeatable or overwhelming? If defeatable are they defeatable purely with use of the combat system, or will there need to be Clever Ideas employed. If Clever Ideas are neeeded, what counts as a Clever Idea?. Will the Inquisition keep sending hit squads until the PCs are dead or will they forget about it after a token effort?

And there is no real 'objective' answer to any of these questions. You can pick any outcome you can justify and you can justify a lot. How the chips fall depends on the calls the GM makes.

Certainly the results you get can depend on your own skill, but this is largely your skill in figuring out how the GM will respond and what to say to get him decide on an outcome that you find pleasing than anything more, yknow, in universe.

Well story necessities always come up from time to time, when it comes to running the game. And while noone likes being railroaded, sometimes the GM needs to make someone/something react to the characters in a certain way to keep the story progressing as planned. But that aside, my GM's look at the setting as is and base their decisions off that.

And for all your love of Space Marines, Wolf, even you have to admit that the fluff doesn'r depict them as unstobbable warrior gods who never break a sweat and always come out on top, whether they're fighting hordes of slavering mutants or duelling a Hive Tyrant. Who cannot be touched by any Imperial authority short of the Emperor himself.

No, they have to contend with the Inquisition as much as the Inquisition contends with them. Just be damn happy that they didn't make the Deathwatch subservient to the Ordo Xenos. Minor, but still the best change in fluff I've seen in a while, with absolutely nothing lost, or to complain about.

So like I was saying, in my past experience, the GM's have generally based the behavior and interactions with NPC's on the default setting (with conceit for story concerns, of course), past actions of the players, and whatever info had been made up about the NPC's built for the game beforehand (which is again, based on the standard 40K setting). So were we to kill an Inquisitor, if that Inquisitor was radical, but powerful with many allies and minions, then yes they are going to find some opposition moving against them, even if there was good reason for it. But unless the killing was totally uncalled for they're unlikely to recieve censure, be stripped of their armour, and sent home in disgrace (remember that Space Marines kinda stick together).

Like I said, challenge. You're playing a warrior demi-god, part of a force more than capable of bringing entire civilized worlds to their knees. But the galaxy isn't going to lay down at your feet in awe of your complete unstoppableness. Frankly Wolf, when you get way too enthusiastic about Space Marines, the stuff you talk about is right out of the immature, little boy, wank-fest that people sometimes describe 40K in general, and Space Marines in particular, as. And I can't fucking STAND those people, because this is my favourite game, and just like its more farcical origins (another thing I wish people would shutup about), it's moved past that.

"Would you like to travel across entire sectors in months, rather than years? Would you like to blast people with warp energy? Would you like to have an extra eye? Come down to Fabius Bile's Gene Emporium, and become a New Man!"

-MILLANDSON

Reply #98 | Published on 29 June 2012 - 16:47:01

Rawrsong said:

Actually I really do absolutely hate the Space Marines in video and pen and paper games. I don't have any insecurities that I need to cover up by RPing as a 'roided up genetic freak who's main purpose to exist is to kill things.

Subtle troll is subtle.

Without Signature

Reply #99 | Published on 29 June 2012 - 17:00:31
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+++++And for all your love of Space Marines, Wolf, even you have to admit that the fluff doesn't depict them as unstobbable warrior gods who never break a sweat and always come out on top, whether they're fighting hordes of slavering mutants or duelling a Hive Tyrant. Who cannot be touched by any Imperial authority short of the Emperor himself.+++++

True enough, but 

1: like I say I think the fluff makes more sense if they are. And, like, since Marines are the biggest thing in tabletop gaming surely we want them to be important.

2: I kinda think that that is what a lot of people who play Marines are going to want. I don't think many people are going to go in thinking 'Yeah! I totally want to have it rubbed in my face that my mighty Space Marine doesn't matter in the grand scheme of things! That will be so much fun!'.

+++++Frankly Wolf, when you get way too enthusiastic about Space Marines, the stuff you talk about is right out of the immature, little boy, wank-fest that people sometimes describe 40K in general, and Space Marines in particular, as. And I can't fucking STAND those people, because this is my favourite game, and just like its more farcical origins (another thing I wish people would shutup about), it's moved past that.+++++

Well, I think, pretty explicitly, that we shouldn't apologise for or try to hide that side of the game. I mean, to a great extent I am that guy. In the past I've tried to hide it, but fuck it man, Space Marines are TOTALLY AWESOME!!!!!!

So I want to embrace that side. I mean, I don't think the Space Marine Fanboy stereotype came from nowhere, especially since I embody a fair amount of it and so do people I know in meatspace. So, I dunno, why try really hard to avoid giving people what they want? It isn't like the taste police are going to draw a massive line between Playing the Awesome Marine You Always Dreamed Of and playing a Sensible Marine Who Is Reasonable And Not Over The Top At All, so if you are going to be damned for wanting to play a Space Marine why not make the most of the experience?

So in essence, stop apologising, embrace the awesome, and deliver hardcore, unadulterated Space Marine fanservice!

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #100 | Published on 29 June 2012 - 17:06:00

AluminiumWolf said:

2: I kinda think that that is what a lot of people who play Marines are going to want. I don't think many people are going to go in thinking 'Yeah! I totally want to have it rubbed in my face that my mighty Space Marine doesn't matter in the grand scheme of things! That will be so much fun!'.

But again, I think you're going too far the other way.  Space Marines DO matter, they're just not superman in a universe without kryptonite.  And a lot of us on the forums, as you can see, want to play more of the thinking man's marine in a game with balance rather than an 80s action movie.

Without Signature

Reply #101 | Published on 29 June 2012 - 17:16:23
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Charmander said:

And a lot of us on the forums, as you can see, want to play more of the thinking man's marine in a game with balance rather than an 80s action movie.

 

Yeah, but that is because you are self hating Marine fans who haven't yet managed to overcome your hangups that people will look down on you for having insecurities that you need to cover up by RPing as a 'roided up genetic freak who's main purpose to exist is to kill things and accept what you really want out of your Space Marines!

Embrace your inner Space Marine!

:-)

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #102 | Published on 29 June 2012 - 18:20:38
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DFK! said:

Kshatriya said:

 

Rawrsong said:

 

Again , I'm just saying that in the Big Picture of the Warhammer 40k Imperium, Space Marines are pretty much at the bottom of the heap . Here's a rough chart of the structure of the Imperium. See Space Marines all the way down at the bottom?

 

http://wh40k.lexicanum.com/wiki/Imperium#.T-xq13r4V8E

 

 

This literally cannot be correct. For one thing it completely omits Ordo Hereticus. For another The Inquisition is not subject to oversight by the High Lords of Terra. Third, the individual Space Marine Chapters really fall under the Adeptus Terra generally, not the Administratum.

 

 

 

Not only is it wrong for that reason, but the Mechanicus is definitely not under the Adeptus Terra, nor are the Custodes, nor is the Officia Assassinorum.

 

The high lords are fairly clearly, in my mind, modeled after the old English "Privy Council," with representatives from the various jurisdictions advising the king.  Only in this case, the King is a Golden Throne, so they just run the show instead.

 

I'm pretty sure I've seen this in an early prototype of the command structure and not a formal "this is the breakdown" write up for the 40k universe, don't remember where

"Silence you furry fool! I've had it with your whiningbumbling. You're finished here, cast out! Banished!"

~Lord Inquisitor Skeletor to Acolyte Beastman

Sisters of Silence Suppliment:

https://docs.google.com/open?id=0B8KKWWf8pgWaUEJCS20tTnRtWW8
https://docs.google.com/open?id=0B8KKWWf8pgWaekl4QjkyWUg1TGs

Reply #103 | Published on 29 June 2012 - 18:42:24

Skeletor said:

http://wh40k.lexicanum.com/wiki/Imperium#.T-xq13r4V8E

I'm pretty sure I've seen this in an early prototype of the command structure and not a formal "this is the breakdown" write up for the 40k universe, don't remember where

That looks like the command structure charts from some of the old codexes, but things have changed some since those editions.  If you look towards the back of dark heresy book (and you can find it on lexicanum and wikia) you can see what is a more confusing but more current structure and organization.  The mushyness of the circular org chart shows that none of this is as cut and dry as some people would like.

Think of it like the US political structure.  Sure, the President, head of the Executive, can deploy the armed forces, but without support from the Legislative they'll run out of money (and then ammo).  Space Marines can do as they want in many cases, but if they go too far and alienate the organizations of the Empire that support them, they'll be in trouble. 

And as has been described in some texts, the Inquisition doesn't get to do anything they want.  High Lords are High Lords, and any Inquisitor doing anything against a High Lords wishes had better have some pretty potent political backing.  Inquisitors don't even order the Astartes around without good reason, both want to keep each other in good graces the majority of the time.

 

Without Signature

Reply #104 | Published on 29 June 2012 - 20:17:30

I knew i'd it seen it somewhere. in the preview for the new 40k book there's a shot of a new version of the that diagram:

http://www.youtube.com/watch?feature=player_detailpage&v=b6as7LzpmAU#t=50s

Hope that like works, copy and paste it otherwise. Make of it what you will, sorts out a couple of the obvious issues.

Without Signature

Reply #105 | Published on 30 June 2012 - 00:46:30

Face Eater said:

 

I knew i'd it seen it somewhere. in the preview for the new 40k book there's a shot of a new version of the that diagram:

http://www.youtube.com/watch?feature=player_detailpage&v=b6as7LzpmAU#t=50s

Hope that like works, copy and paste it otherwise. Make of it what you will, sorts out a couple of the obvious issues.

 

 

Yeah, that chart still seems off from what the fluff would dictate.

 

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