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I know originally Deathwatch was suppose to be the third of three separate RPG settings/core rules for 40K RPG games. But do you think FFG may make additional settings/Core books?
I would love to have an official "real" Necromunda style RPG book. Not just homebrew and house ruled.
What others could exist or would you like to see after Deathwatch?
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
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Necromunda always reminded me of Shadowrun or the GURPs Cyberpunk. If there was one that would be a good choice. There was someone on the boards always about playing a Commissar.
Even in Death I still serve the Emperor.
On my behalf, the interesting thing about the publication of Deathwatch is that it completes the varying "power levels" of the game, the absence of which was rightly or wrongly decried in the earlier games. This to me suggests that it would be possible to fully explore different aspects of the 40k universe by referencing the published games...
...Of course, that gets you into the territory that you have to own all three games to play anything that is not directly related to one "power level" or another. Well, unless you see "Dark Heresy: Necromunda" (underhive scum), "Rogue Trader: Necromunda" (upperspire nobles), and "Deathwatch: Necromunda" (Mareenz kick everyone's derriere). 
More seriously, though, I really would like to see more explorations of the 40k universe. The Adeptus Mechanicus, for example, have been woefully under-explored in the universe in general, and the 40k RPG line hasn't really gone that much beyond that. Such a book wouldn't have to be a 400-page full-colour, sell-your-soul-to-the-devil-to-get-hold-off book. It could be half that size. Something specifically dedicated to what is to many one of the more fascinating organisations.
The only problem with all of this is that the tripartite division of systems means that it's more complex to envisage a defined series of exploration of the setting without making it somewhat artificial. It's still possible, though. Heh. Who knows, perhaps a "core book" will be released that contains all the rules from the two settings (there isn't a huge amount of difference between them) and which will allow more ready exploration of the setting in general.
Kage
IIRC the licence to produce Necromunda material is seperate from 40k material. I remember reading an interview where someone said that they were going to add in references to Necromunda but they had to take them out because the license was seperate, all they were allowed to keep were the name of talents which match necromunda ones.
Kaihlik
Without Signature
I agree with Kage about exploring the various other factions that make up the warhammer 40,000 universe particularly i'd like to see something that focuses on the various alien factions however it might be a challenge pulling off a genestealer cult and practically impossible with the tyranids and the necrons. Additionally I believe it would be interesting to see a book that allowed you to play as a fully fledged chaos mutant/cultist/traitor or dark mechanicus from the start which could serve as an interesting counterpoint to DH and Ascension.
Without Signature
What I would love to see after Deathwatch?
At least one military book which would include information on the Imperial Guard and it's enemies. Rules for Calixis Sector regiments and stuff like stats for Ogryn, Ratlings and Vehicles. Plus info on battles (sieges, open engagements, guerilla actions etc.) and more info on typical raiders (Dark Eldar, Eldar, Orks etc.)
A book detailing the Adeptus Mechanicus, with around 14 Forge Worlds in the Calixis Sector and Explorator Fleets going to the Koronus Expanse the setting has enough stuff to get covered in such a book. I would love to see more info on servitors, the Skitarii tech-guard, explorator ships (the Battlefleet Gothic figures look really great). Because right now the Adeptus Mechnicus isn't fleshed out as it could be.
A decent book about the byzantine system called the Administratum. The bureaucracy of the imperium could be a great enemy for all three groups, all in a different way (because nothing is more effective than Red Tape®). Additionaly I could see a lot of info on Law and Arbites here.
A similar book but about Faith, especially the Calixian Diocese, the ways used by the Ministorum to preach to the masses and a shipload of info on the Sisters of Battle.
While it would be hard to make books that encompass all three systems I see two system books as doable. But unlikely since the systems have all separate designers.
"When I hear of "tolerance" I unlock the safety on my Boltgun"
-Skitarii Tribune Gracchus Dacius
blackwell said:
I agree with Kage about exploring the various other factions that make up the warhammer 40,000 universe particularly i'd like to see something that focuses on the various alien factions however it might be a challenge pulling off a genestealer cult and practically impossible with the tyranids and the necrons. Additionally I believe it would be interesting to see a book that allowed you to play as a fully fledged chaos mutant/cultist/traitor or dark mechanicus from the start which could serve as an interesting counterpoint to DH and Ascension.
Aliens in 40k aren't Star Trek aliens. They aren't humans with some weird shit on their foreheads. They are true aliens, and that means that their psychology is very different from ours. 40k aliens do not make good characters for a roleplaying game in my opinion.
Death is the only truth.

Thumbs-up from me, or at least strangely clapping one that has a sense of "well done," but could equally be taken as patronising. Rest assured that it is the first one!
Some interesting replies.
I think FFG could do far worse then the release a "Core Core Book" the biggest flaw or obstacle would be careers, as each "game" thus far has totally different careers. However, a few generics would work (as I said a few years back when DH first came out, the D20 modern basic careers of Strong, Smart, Tough, Fast and so forth careers) with sub notes of how each of these new careers work in each game (for example, as rank 1"alternate career ranks" for DH, as part of the origin path for RT and whatever for however DW works).
After that 40K Core Sourcebooks. The Xeno Codex with critters, gear, adventures, worlds and info that work for all three games. The Imperial Armoury full of gear for all three games. The Index Calixis as a setting guide and so forth.
As for the Necromunda game, I see two options. Either A) a really cool sourcebook for Dark Heresy that totally fluffs out one of the sucky hives in the Calixis Sector (Gun Metal City perhaps, or Volg) which presents some ideas and rules for cults, gangs, noble familes and other Necromunda type themes of B) with 40K RPG material from FFG selling so well, they may be able to get Necromunda rights when the renegotiation of the terms of the license comes up.
Sorry, while not really well written, having finished the Kal Jerico trilogy of Necromunda Novels, it just sounds like a good 40K setting. Campy, sci-fi, fun.
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
Peacekeeper_b said:
Sorry, while not really well written, having finished the Kal Jerico trilogy of Necromunda Novels, it just sounds like a good 40K setting. Campy, sci-fi, fun.
And lets face it, you can never have enough of that.
White Wolf used to have three principle game settings (Vampire, Werewolf, Mage, er...Changling four principle settings......er...Wraith...er...five principle game settings) with major core books, but they'd also bolt on additional settings within those major settings like Hunter (er...six principle settings) Kindred of the East, Kindred of Africa, Mummy etc etc.
My point is that you can have alternate setting sourcebooks that don't actually amount to new core rulebooks. They could use the DH core rules, but have the players operating outside the remit of the Inquisition.
You could - as has already been suggested - have a Imperial Guard/Imperial military sourcebook; a big, Inquisitor's Handbook sized book with tons of background and setting material for the Imperial Guard: Abhumans, Commissars, officers, combat psykers, vehicles, intelligence, specialist regiments etc etc. I reckon such a book would actually gel quite well with the new Jericho Reach Crusade, or alternatively you could set it in the Margin Crusade and stock it with Calixian Regiments.
Or you could do a detailed Adeptus Arbites sourcebook sandboxed to an incredibly detailed hive city setting. Imagine that: five or six different types of Arbites basic career, alternate ranks, ascended careers... Plus dozens of pages and maps going into the major characters, crime cartels and organisations of a lovingly fleshed out Calixian Hive World. Plus of course new Arbites weapons, vehicles etc etc.
The point of these books would be to offer new ways to play DH. You could choose to play as an Arbites Kill team or Imperial Guard special forces squad without having to be tied to the traditional Inquisitorial setup. You wouldn't necessarily NEED a new 40k RPG, you could have new settings and background that effectively replicate the same thing without the core rules.
The mind is its own place, and in itself, can make a Heaven of Hell, a Hell of Heaven.
I have a dream for what could be 4th WH40kRPG. Lost and Damned. Remember all that cool stuff about living on Chaosy worlds and serving Ruinous Powers from Gaunt´s Ghosts, Grey Knights, Daemonworld, Word Bearers and many other novels? I know that you can houserule it for current games, but dedicated RPG with ability of being Dark Mechanicus, Sorcerer or Renegade Psyker, Magus, Infiltrator, Chaos Corsair, while originating from Daemonworld, Insurgent World, Chaos Forge, or Fallen Bloodline. Getting the true powers, sorceries, gifts and mutations by worshiping the Chaos Undivided, Khorne, Tzeench, Nurgle, Slaanesh, Malal... ehm Malice, or even serving the Chaos Legions themselves with greater goal of destabilising the Imperium and eternal struggle between free will Chaos offers to you and eternal servitude you can slip into..
The first line of the Malus Codicium:
'Don't *&@$ with Commissar Yarrick,'
Lightbringer said:
My point is that you can have alternate setting sourcebooks that don't actually amount to new core rulebooks. They could use the DH core rules, but have the players operating outside the remit of the Inquisition.
You could - as has already been suggested - have a Imperial Guard/Imperial military sourcebook; a big, Inquisitor's Handbook sized book with tons of background and setting material for the Imperial Guard: Abhumans, Commissars, officers, combat psykers, vehicles, intelligence, specialist regiments etc etc. I reckon such a book would actually gel quite well with the new Jericho Reach Crusade, or alternatively you could set it in the Margin Crusade and stock it with Calixian Regiments.
Or you could do a detailed Adeptus Arbites sourcebook sandboxed to an incredibly detailed hive city setting. Imagine that: five or six different types of Arbites basic career, alternate ranks, ascended careers... Plus dozens of pages and maps going into the major characters, crime cartels and organisations of a lovingly fleshed out Calixian Hive World. Plus of course new Arbites weapons, vehicles etc etc.
The point of these books would be to offer new ways to play DH. You could choose to play as an Arbites Kill team or Imperial Guard special forces squad without having to be tied to the traditional Inquisitorial setup. You wouldn't necessarily NEED a new 40k RPG, you could have new settings and background that effectively replicate the same thing without the core rules.
Yes, yes, I'll have all of that, along with a big helping of Mechanicus, if you please.
Oh, and I wouldn't be averse to the chaos-y side, either.
You can choose a ready guide, in some celestial voice.
If you choose not to decide, you still have made a choice.
You can choose from phantom fears, and kindness that can kill.
I will choose a path that's clear, I will choose free will. - Rush -
I would love an imperial guard book or maybe a "era" book covering something like the horus heresy.Having a aliens book would also be a must have in my eyes.
"Curses! Just when you've finally managed to bring the whole world under your evil influence some pathetic little Inquisitor goes whining off to the Adeptus Terra about rogue psykers and daemonic possession. I mean, do I look posssessed? Well, do I? DO I???" - Personal Log of Lord Varlak, 995.M41 (during the Purging of Korsk II)
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