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I for one do hope they will be incredibly powerful and 'overpowered'.
In a game triology, it isn't uncommon to have the 3 'level' of power represented...
With White Wolf's 'Aeon Trinity' line, you had the Indiana Jones type heroes portrayed in Adventure!, the operative with psyhich power in Trinity and the living god with Aberrant.
Even in 4th ed D&D, the game is split in 3 distinct tier: Heroic (fight orcs and save the princess/kingdom), Paragon (fight mind flayers and save the world) and Epic (save the universe and slay gods, etc).
Dark Heresy is obviously the low power game, Rogue Trader would be the middle child and logically, Death Watch would be where things go a little crazy.
Relative power level of a game doesn't make it good or bad (I for one like Heroic best of all 3 D&D tier for example), but it is nice to have the option available.
Without Signature
Polaria said:
Atheosis said:
MILLANDSON said:
Even if they weren't sterile, there'd be too many genetic differences between them and a normal human to be able to procreate anyway, and since there are no female Space Marines, they're de facto sterile due to having no one to be able to breed with.
Space Marines are still genetically human. If they could procreate they would likely produce normal human offspring.
Actually no, marines are not just people with 19 implants on them. The very prerequisite of handling those 19 implants is the successfull integration of "the Geneseed" into the persons genetic code. The moment the marine actually becomes a marine the retrovirus called "the Geneseed" has permanently altered his DNA to the point where it would be very unlikely to produce offspring of any sort.
I think the White Scars would disagree with that. Their Chapter Master has a reputation of being a ladies man, and the Battle Brothers are encouraged to take girlfriends among the locals of their Chapter World, as such offspring, while still human and unmodified, are easier to induct with a lower chance of failure.
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Jon D said:
That is a very interesting comment. May I ask what your source is? I hadn't heard about the Great Khan having womanising ways. As far as I have ever known, it is not the function of a Space Marine to procreate, and they have no urge to do so.
Niqvah said:
Jon D said:
That is a very interesting comment. May I ask what your source is? I hadn't heard about the Great Khan having womanising ways. As far as I have ever known, it is not the function of a Space Marine to procreate, and they have no urge to do so.
I can't remember where, but I read it a few years ago and I've seen it referenced by other people since.
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Lucius Valerius said:
Atheosis said:
That said, when a Marine is placed under an Inquisitor's command he is expected to follow that Inquisitor's orders. Only in extreme cases would a Deathwatch Marine refuse an order by an Inquisitor, and even then he faces serious consequences unless he can prove treason or heresy on the Inquisitor's part.
I'm not sure a SM can't assume command for tactical reasons. Let's say the DW team is lead by an Inq, under normal circumstances he's running the show but let's say they discover the hole bloody planet is under a genestealer infestation and they have to get from point A to point B for extraction or whatever, I'm fairly sure the Astartes commander should take command..
Lucius Valerius said:
Atheosis said:
That said, when a Marine is placed under an Inquisitor's command he is expected to follow that Inquisitor's orders. Only in extreme cases would a Deathwatch Marine refuse an order by an Inquisitor, and even then he faces serious consequences unless he can prove treason or heresy on the Inquisitor's part.
I'm not sure a SM can't assume command for tactical reasons. Let's say the DW team is lead by an Inq, under normal circumstances he's running the show but let's say they discover the hole bloody planet is under a genestealer infestation and they have to get from point A to point B for extraction or whatever, I'm fairly sure the Astartes commander should take command..
Frankly, I'm not even sure that the Inquisitor will accompany the kill-team. A Space marine can deal with a lot of dangers, moreso in a group. But if you add a human like the inquisitor (who's powerful in his own right, but not as durable as the SM) you get a weak link. And that threatens the whole group.
Another thing would be the fact that the Kill-teams of the Deathwatch are effectively special forces. Which leads them into situations where mission command (the inquisitor and his staff) doesn't have the full picture. Add to this gen. Charles Krulak's real world theory called the "three block war", in which the low-level commanders (corporals, sergeants etc.) must make major decisions based on their current situations, and you have a recipe for disaster when an Inquisitor leads more experienced combat troops into battle. A SM Kill-team shouldn't include an Inquisitor, it shouldn't be remotely controlled by one and should have a broad mission assignment with enough maneuvering room for tactical decisions.
I really hope that Deathwatch, being the premier Imperial force against the Xenos, should have enough experience to prevent Inquisitors throwing their ego's around when ordering a kill-team to go on a mission.
"When I hear of "tolerance" I unlock the safety on my Boltgun"
-Skitarii Tribune Gracchus Dacius
Sammail said:
Re: Whether the SM can bitch back at will at their inquisitor, who nervously has to cajole them into doing his bidding if he wants anything to happen (or some such, a gazillion posts back in this thread) - I doubt it'll get to that in Deathwatch, the militant arm of Ordo Xenos
I think Members get an Invitation and chose to follow them or chosen and send from their chapters. I think Military command would be in the hand of the Teamleader.
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Lucius Valerius said:
Not to mention if things grow in proportion good luck finding a female willing to go trought it heh =P
You do realize that the female anatomy is meant to pass a child right? I just thought you should know, in case you're not aware. 
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That Blasted Samophlange said:
Lucius Valerius said:
Not to mention if things grow in proportion good luck finding a female willing to go trought it heh =P
You do realize that the female anatomy is meant to pass a child right? I just thought you should know, in case you're not aware. 
I know, sex's supposed to be fun not ugmongusly painful =P but hey, who am I do decide, some poeple like horses... 
May the Emperor protects.
Lucius Valerius said:
Atheosis said:
That said, when a Marine is placed under an Inquisitor's command he is expected to follow that Inquisitor's orders. Only in extreme cases would a Deathwatch Marine refuse an order by an Inquisitor, and even then he faces serious consequences unless he can prove treason or heresy on the Inquisitor's part.
I'm not sure a SM can't assume command for tactical reasons. Let's say the DW team is lead by an Inq, under normal circumstances he's running the show but let's say they discover the hole bloody planet is under a genestealer infestation and they have to get from point A to point B for extraction or whatever, I'm fairly sure the Astartes commander should take command..
Such things would likely depend on the Inquisitor in question. Technically an Inquisitor could maintain his authority in such a situation. That said an Inquisitor with any sense (you don't survive long as an Inquisitor without it) would likely defer to the team leader's superior knowledge and experience in combat situations.
Death is the only truth.
warpdancer said:
I think Members get an Invitation and chose to follow them or chosen and send from their chapters. I think Military command would be in the hand of the Teamleader.
While being members of the Deathwatch? I don't think so. Which is the point of my post (and this game).
I guess the inquisitor and senior marine could divide power in any way they like, depending on their personalities. Haven't decided on what I'd prefer yet - probably having the inquisitor act a HQ of sorts, with the teamleader in field command. Then again, wouldn't want to make this game a structural clone of Inquisitor. It seems as if Deathwatch members are drawn feudally, like a small arrière ban, on the call from the inquisitor and from chapters sworn to raise such forces. Lexicanum says that teams are usually led by the inquisitor (though not in what capacity), but in dire need a captain or a librarian may assume command. The leader's word is law.
So very likely, the marines are too badass to swallow just any old crap from a master they cant tolerate, not unlike high medieval barons in relationship to the king. But are also bound to service by their vow. Cool! Lots of room for tension there. Will be interesting to see what FFG have to say about command structure and discipline.
Polaria said:
Actually no, marines are not just people with 19 implants on them. The very prerequisite of handling those 19 implants is the successfull integration of "the Geneseed" into the persons genetic code. The moment the marine actually becomes a marine the retrovirus called "the Geneseed" has permanently altered his DNA to the point where it would be very unlikely to produce offspring of any sort.
Interesting perspective since the background mentions that there are 19 separate strands of "geneseed" that are specifically associated with each of the implanted zygotes. With that said, there are examples throughout the background that do imply a genetic component, e.g. the Cup of Wulfen of the Space Wolves and the Red Grail practices of the Blood Angels. The Canix Helix sounds very much like a "metamorphic nanovirus," as does the whole Sanguinary Priests thing.
So the boat seems to be out on this one, with the 'fluff' itself going both ways. I guess that, once again, it's up to the individual to make up their own mind as to how much of the genome of the individual Marine is altered.
On my own behalf? I prefer to view the zygotes as discrete bionetic implants, which do not really have an impact upon the genetic code of the individual Marine. On the other hand, some Chapters maintain "ancient technologies," or the idea of the metamorphic nanovirus, that do alter the genome. The latter is something that applies more directly to First Founding Chapters.
Again, though, that's just my interpretation and is subject to change when someone comes up with a more interesting or just plain "cooler" concept. 
Kage
They have a short story in a collection called "Heroes of the Space Marines" that is about a deathwatch insertion into an ork hulk. In it the Marines are basically given very detailed intelligence about their mission and targets and then it is up to the marines to use their vast knowledge of fieldcraft to get the job done. Thats not to say that an inquisitor could come along in some scenarios and take command. But it seems like he would be a hindrance because of how hard the Marines are pushing themselves to either babysit him or just have him keep up.
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Atheosis said:
Lucius Valerius said:
Atheosis said:
That said, when a Marine is placed under an Inquisitor's command he is expected to follow that Inquisitor's orders. Only in extreme cases would a Deathwatch Marine refuse an order by an Inquisitor, and even then he faces serious consequences unless he can prove treason or heresy on the Inquisitor's part.
I'm not sure a SM can't assume command for tactical reasons. Let's say the DW team is lead by an Inq, under normal circumstances he's running the show but let's say they discover the hole bloody planet is under a genestealer infestation and they have to get from point A to point B for extraction or whatever, I'm fairly sure the Astartes commander should take command..
Such things would likely depend on the Inquisitor in question. Technically an Inquisitor could maintain his authority in such a situation. That said an Inquisitor with any sense (you don't survive long as an Inquisitor without it) would likely defer to the team leader's superior knowledge and experience in combat situations.
Pretty much what I've gathered as well from all the books. Inquisitors requisition resources of the chamber militants, but they do so because the Deathwatch/Grey Knights don't need hands on leadership. Sort of a crude analogy, but the Deathwatch/Grey Knights are the fire and forget weapons to the Guards laser guided weapons.
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Jude Order said:
They have a short story in a collection called "Heroes of the Space Marines" that is about a deathwatch insertion into an ork hulk. In it the Marines are basically given very detailed intelligence about their mission and targets and then it is up to the marines to use their vast knowledge of fieldcraft to get the job done. Thats not to say that an inquisitor could come along in some scenarios and take command. But it seems like he would be a hindrance because of how hard the Marines are pushing themselves to either babysit him or just have him keep up.
Hmm... it dawns on me that you could well use the Inquisitor with acolytes, and his Deathwatch kill-team, in paralel. More a cooperative effort than a "I point, you slay" kind of setup. Perhaps it's Ordo command who gives the orders? Would make room for two groups working on different aspects of the mission - intelligence gathering and spying on one hand, surgical strikes on the other.
Cant we just call the Blood Angles Vampires?
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
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