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Deathwatch
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Moderator: FFG Andy FischerFFGAntonGeckoThe Spaniard Topics: 1406 | Posts: 27555
Any 40k RPGs that allow aliens as PCs?
Published on 02 April 2010 - 15:16:25
Page 5 of 5 (64 messages) « First page... 2 3 4 5
Reply #61 | Published on 19 May 2010 - 23:37:48

Atheosis said:

Yes the guiding rule of 40k is narrative convenience.

Ah, always struck me as weak storytelling.  YMMV, though.

Kage

Reply #62 | Published on 20 May 2010 - 00:06:45

Kage2020 said:

Atheosis said:

 

Yes the guiding rule of 40k is narrative convenience.

 

 

Ah, always struck me as weak storytelling.  YMMV, though.

Kage

Heh, it may be, but there's a lot of weak storytelling within 40k lore.

Death is the only truth.

Reply #63 | Published on 20 May 2010 - 17:33:59

True, true.  That's certainly an explanation, though one has to wonder whether it's a viable excuse. :D

Kage

Reply #64 | Published on 23 May 2010 - 15:16:23

Atheosis said:

Kage2020 said:

 

Asraiel said >>>

...or see an entire party of PC's come up with convoluted reason after convoluted reason for their loyal servants of the God-Emperor failing to gun it down at the first opportunity...

This is one of the reasons that I sometimes felt that people don't really "get" the Imperial mind set because of the lack of cultural details, but rather end up with what has always struck me as "bullet-point-style" approaches"fear the mutant, purge the heretic, burn the xenos," or however that particular phrase goes.  Regardless of how many questions that are necessarily answered with "every world is different," or novels that show there is a seedyor arguably pragmaticunderbelly to the Imperium, it sometimes seems that the average Dark Heresy player is going to blow a xenos away without a thought.

Of course, there's nothing wrong with that, I just personally see little wrong with playing a 40k Imperium human and playing, say, a contextually well-described alien.  I get about as much suspension of disbelief from either of them, at least in many cases.

Then again, unless we're dealing with all-alien games, I have a tendency of viewing aliens as "bit part players," something to be introduced on a scenario-by-scenario basis, and not something that should be introduced because there are rules for them.  Of course, I view the Adeptus Astartes in the same way, perhaps a number of the Ascension careers, and so forth.  For me?  It depends on the focus of the game.  Can I envisage the point at which an alien PC could be introduced into an Imperial campaign?  Yes, numerous ones.  Keeping them involved in a continuous campaign, rather than with episodic returns?  Not so much.

For a game focused on the alien race(s) in question?  That's something else entirely.  The greater the number of races that you introduce the greater the contrivance required, but the same still remains for 40k humans as wellthey also don't think like you (it's just something that is often swept under the rug, or at least as far as I can see).

Azraiel said >>>

...and would honestly prefer not to have alien PC's in my games... 

Kage

 

 

I think it's important to remember that there's a lot of social engineering that goes into Imperial xenphobia.  The only kind of people that aren't going to simply kill xenos upon first contact are those who have transcended such programming (for whatever reason).  Such individuals are going to be pretty rare in most cases.  Of course nothing is universal when it comes to Imperial worlds so exceptions are going to happen.  That said, having a long term alien as a party member seems rather far-fetched for many reasons (as you said).

Good points there, and you'd be right, Imperials that have "transcended" as you put it, are rare. The majority of true xenophobes in the Imperium are the uneducated citizenry who make up the scenery in a Dark Heresy game, while many of the noteworthy individuals and organisations in the Imperium are more tolerant, either by dint of education, high status or a duty to capture/investigate/negotiate/etc. The Mechanicus, Rogue Traders and the Inquisition all engage in various (initially) nonviolent dealings with Xenos, and there are many worlds in the Imperium where full blown xenophobia is not a cultural norm (such as the realm of Ultramar and other worlds that fall into the "civilized" category of the planetary index, not to be confused with hive worlds), but even on these rare and precious worlds, aliens would not be welcomed or tolerated on Imperial soil by the masses.

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