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So, one of my players was going for a Diestro style fighting and took the "Disarm" action. I thought "that's cool," but then he used it in combat and asked: "So, What happens?"
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I didn't really know how to rule it. The action card has a 5 recharge so I assume that it should have SOME kind of penalty. I first thought that they would need to use a maneuver to pick it up, but then that seemed too weak. I thought maybe the NPC should be without weapon damage for "some time" but I settled on just saying the NPC could either attack with no weapon damage or use an action to retrieve/pull out another weapon.
Has anyone else run into this?
KAOS, a Delaware Corporation
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Technically, the NPC loses their weapon and must spend a maneuver to pick it up. This means they cannot PARRY until their turn. As a GM, you could also rule that to pick up the fallen weapon is an ACTION (perform a stunt) while engaged with an enemy. This would then make it useful simply to prevent an attack the enemy's next round.
Lastly, your player *could* consider doing a disarm action, and then a maneuver to pick up the enemy's weapon (or perhaps kick it away, etc) before the enemy has a chance to get it back.
NezziR's excellent dice notations PDF: mywebpages.comcast.net/nezzir/files/nn.zip
WFRP3e Master Skill list v1: home.comcast.net/~dcvdg/WFRP3e/WFRP3e-MasterSkillList_v1.pdf
Gitzman's wonderful WFRP3 site: www.gitzmansgallery.com/
Online (unofficial) WFRP3e dice roller: home.comcast.net/~dcvdg/WFRP_dice_roller/dice_roller.html
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